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https://www.change.org/p/robert-a-altman-zenimax-stop-rushing-bethesda-game-studios-employ-more-staff-and-stop-streamlining-games
CC mod request to fix the game:
https://www.youtube.com/watch?v=vIc2SckTtQw
Bethesda.net forum request:
https://bethesda.net/community/topic/102786/make-us-all-happy
What does bother me is the F4 quest is based on a powerful motive you'd think would be pretty constricting - the sort of stuff you don't set aside to study mirelurks, make some deliveries, and have a few drinks with the locals. Yet the game nudges you into F2 style wandering, the collecting of faction loyalties, and construction projects. The sort of thing you do in high school because you've got no attachments so might as well make some friends and collect extracurricular activities for your college applications.
This makes sense in a game like Torment or Skyrim. With a missing child at stake it's bizarre and eerie. As a parent I found it impossible to sympathize with the main character. If you're not a parent, and you aren't ever freaked out by those occasional news stories about parents who forget about their kids while they go on a bender, maybe this is your cup of tea.