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Recent reviews by relax

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Showing 1-10 of 11 entries
1 person found this review helpful
28.9 hrs on record (26.7 hrs at review time)
no legitimate 60fps release, nor mod, makes this nigh-on unplyable
tragic
Posted 23 December, 2025.
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167.5 hrs on record (165.9 hrs at review time)
this game is worth your time if you like slow, tactical RPGs
if not, i would recommend other titles

there is a rich diversity of build options
tons of miss-able content, motivating replays

an honestly great game, which clearly got Larian the contract for BG3

would recommend if youre into long, slow games (especially with friends)
Posted 6 October, 2025.
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4.2 hrs on record
its like a worse version of tf2, but with marvel skins
trade strategy away, to gain chaotic screen spam
try it, its not the worst mashup, but i dont think its as good as overwatch or tf2

personally idc about marvel so strictly mechanically speaking, its kinda sloppy & uncomfortably buggy at this time
Posted 24 February, 2025.
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No one has rated this review as helpful yet
294.7 hrs on record (73.7 hrs at review time)
Early Access Review
Aside from minor quirks, this game is solid. Enjoyable take on the survivors genre. I have no experience with the Deep Rock franchise elsewise, but thankfully lore doesn't seem to matter.
I paid 9$, well worth it.
I hope there's more content coming.
My only gripe: AI voiceovers I think? Would've paid more for real voice actors.
Posted 5 March, 2024.
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No one has rated this review as helpful yet
31.7 hrs on record (4.8 hrs at review time)
i mean, yeah, delivers as advertised
its a quick, cheap experience
Posted 16 April, 2023.
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27.2 hrs on record (8.6 hrs at review time)
This is a solid rpg. Would recommend
needs fov slider though. feels a bit too zoomed in on a big 4k tv
Posted 10 March, 2023.
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2 people found this review helpful
887.7 hrs on record
Early Access Review
2026 update: wow, this review continues to be more & more accurate/correct

an incredible game that needs more updates
waiting months plural between patches that do almost nothing feels pretty disrespectful

update: this has only gotten more accurate. at this point, i can no longer recommend the game
devs are just jerking you around with the least possible effort
dont watch this space anymore
rugpull

update: ashlands out, dev team clearly has zero concept of balance. major disappointment
community outcries for 'fixing' ashlands' ABHORRENT mob density has accomplished little in the way of swaying dev team to correct their errors
some of the patch notes are outright wrong, not even misleading or typos, just flat lies. why?
i continue to play due to the valued community modding support, without which ashlands content is /literally unplayable/ not exaggerating when i say, this game should have been completed TWO YEARS AGO but they still consider the game VERSION ZERO POINT TWO.
i cannot in good conscience recommend this title at its full price until the devs make effort to finish the game; which includes their proposed EIGHTY PERCENT MISSING CONTENT as well as a laundry list of bugs/inadequacies that the community has been forced to fix for them
i am sad for this potentially amazing title being held back by poor internal decisions

will update again if any other update ever comes. doubtful

update: this is still true, and clearly getting true-er as time passes
truly a sad state of affairs that devs decided to waste their funding & our time with this
Posted 19 January, 2022. Last edited 13 January.
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1 person found this review helpful
358.5 hrs on record (202.8 hrs at review time)
clunky combat and egregious cash shop are my only complaints
solid elsewise, definitely worthy of an elder scrolls fan's time
Posted 3 October, 2020.
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No one has rated this review as helpful yet
97.3 hrs on record (8.8 hrs at review time)
TLDR: the "game" is fun, but the "experience" isn't

outward offers a rich, wondrous world to explore with a friend. there aren't many coop RPGs so this really is a diamond in the rough. unfortunately, the ui, map & combat are egregiously clunky & clearly not play tested.
Posted 24 March, 2020.
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3 people found this review helpful
22.6 hrs on record (22.3 hrs at review time)
Strictly speaking from my own perspective;
This is one of the most unique experiences in gaming.
I know there were similar games in the past, encompassing both asymmetrical and abnormal game mechanics, but for the majority of games available these days, this stands out.
I think the DLC controversy is both unwarranted and irrelevant.
Yes, it is irritating to have "Day 1 DLC".
Yes, it is pathetic to launch a game with so much DLC available.
Yes, it is shameful to have such a small amount of content for a full-price (60$ USD) title.
Yes, it is reasonable to say that this title lacks value.

However.
I think people are judging the game too harshly, and here's why:
Firstly, ALL (100%) of the DLC is strictly vanity/cosmetic. There is no way to overstate how important that fact is.
This game fills a niche that, effectively, most gamers are not aware exists;
There are a number of MLG titles out there; CS, LoL, DoTA, etc... but all of them fall by the wayside as soon as you enter the competitive scene. Why? It's because the community is all about maximum performance. This means that you would never choose X item over Y item for Z role. For me, and a good number of other people, this is nonsensical. Why bother adding X item at all? Games like LoL have to constantly evolve (heh-heh) their characters and playstyles with paatches and updates, just to keep things balanced and viable. While it's great that developers see a problem and attempt to fix it, it would be a far superior strategy to simply bypass the problems entirely.
Having never met a dev from Evolve, I can only assume they are either geniuses or incidentally lucky that they have ENTIRELY skipped the second biggest problem facing MLG; Proper Balance.
At this point you may be confused as to why I could consider Proper Balance to be a bad thing, so to speak.
The reason is simple; Sometimes you need variance. Sometimes there needs to be an element of chance. Sometimes encountering impossible odds leads to motivation to outplay your opponent. Sometimes not.
Personally, I LOVE Evolve for the same reason I love Hearthstone; RNG.
It's entirely possible to play a match and never encounter an Albino (rare enemy with a buff reward) and still wreck your opponent(s).
It's entirely possible to play a match where your opponent(s) encounter and slay multiple Albinos, leaving you significantly under-powered.
It's entirely possible to play a match where you collect tons of buffs and still get rekt.
I love the variance. I think it provides much more exciting gameplay than people give it credit for.
I really can't speak highly enough of the game, and I encourage you to try it out.

That having been said, there ARE reasonable flaws/complaints to be made.
One such complaint has really caught my attention; If you follow a guide posted here on Steam forums (and likely found elsewhere too) to remove cutscenes, your game install file becomes roughly 12.5GB.
That's not all, though; Steam lists the system requirements as 50GB. This is, for lack of a better word, laughable.
I find it reasonable to recommend more than the necessary amount, in case of later-available content, sure.
But if you consider the "core game" (maps, engine, default characters, game modes, menus) is likely about 10GB by itself, that means roughly 2.5GB can be attributed to the playable characters (audio files, models, ability code, interaction etc).
Assuming this estimate is roughly accurate, that means they have plans to release roughly 25GB worth of content over the course of the game's lifetime.
Assuming this estimate is roughly accurate, we could expect to see a huge number of playable characters, maps and game modes in the future.
THIS would have been well-worth the 60$ title.
However, we know that extra characters, maps, modes will be charged for, thusly making this title one of the least value purchases you could make, from my perspective.

Why, then, did I myself purchase it?

It's fun as ♥♥♥♥, that's why. Sometimes value isn't everything.
Posted 18 February, 2015.
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Showing 1-10 of 11 entries