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Análises recentes de Fletcher`

Exibindo entradas 1–7 de 7
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You're gonna need a bigger ukelele
Publicada em 2 de novembro de 2023.
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The planet hates you
Publicada em 2 de novembro de 2023.
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143.3 horas registradas (1.9 horas no momento da análise)
Jesus ♥♥♥♥♥♥♥ christ. Made it all worth it. ♥♥♥♥♥♥♥♥♥. 10/10. Gold star. Every Olympic medal. Jesus christ.
Publicada em 31 de julho de 2023.
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Yeah nah.
Publicada em 7 de janeiro de 2020.
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Análise de acesso antecipado
If you loved quake, you will love this.


I only have a few issues with this, but does not keep me from recommending this at all:
* Mouse sensitivity also affects the menu cursor. I like playing with high sensitivity so this makes the menu more difficult to use.
* Getting out of water can be difficult when geometry works against you. This more a product of the quake engine, so I'm not sure what to tell you about that.
* There might be way too much ammo for all weapons. But given that this is early access, I'm sure that'll be tweaked later on.
* The teleporation effect for enemies takes way too long, making their encounters rather easy when I just have to wait until they can be shot and ambush them. They should be the ones ambushing me!
* I'm on the fence with the shotgun's altfire. At first glance it seems unweildly to use, only really being effective around narrow corners and that's it.
* Enemy pathing might actually be worse than quake's was. They get stuck on walls very often.

Now, to keep from sounding too negative, let me tell you all the things I loved:
* Coherent Oldschool feel. This is what Quake 2 should have been to me. (I mean, I loved quake 2, but its not a proper sequel to the original)
* The weapons feel amazing.
* Most of the enemies actually feel threatening, especially the Heretic (basically its like a three-headed cacodemon). Gibbing them is quite satisfying.
* I've seen a bunch of complaints about movement, but honesty it feels perfectly fine to me, other than getting out of water.
* I love how useful the melee weapon is, especially being a movement tool. (Many of the secrets require it too.)
* The level design so far is pretty good, though I sometimes get lost in the more mazey parts, but honestly that was often the case in Quake too.
* Delicious gore.

I honestly can't wait until the full version is out.

One thing I'd like to know is if there will be modding support. I don't see why not considering the base engine is literally Darkplaces.
Publicada em 26 de novembro de 2019.
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Feels like Heretic, but in 3D. 10/10!
Publicada em 1 de julho de 2019.
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105.2 horas registradas (25.2 horas no momento da análise)
Análise de acesso antecipado
I grew up with Descent 1 and 2, and this is very much what I've been waiting for!
Publicada em 8 de maio de 2017.
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Exibindo entradas 1–7 de 7