15 people found this review helpful
Recommended
0.0 hrs last two weeks / 3.7 hrs on record (2.6 hrs at review time)
Posted: 2 Sep, 2024 @ 7:04pm
Updated: 2 Sep, 2024 @ 7:06pm

DOOM needs no introduction. It's a classic that almost anyone knows. However, some people still need to play it. And it's precisely with DOOM + DOOM II that we have the perfect opportunity to do just that.

Both games, DOOM and DOOM II, are now conveniently bundled in a single package with numerous extras, including a native version for PC and other platforms. This means you can enjoy the enhanced original games without the hassle of separate purchases, making your gaming experience more streamlined and enjoyable.

I'm not going to delve into the games themselves in this review. There's nothing to say about that: it's the original DOOM, with the gameplay adapted but still similar to what we had at the time. In other words, it's a remaster and not a remake.

DOOM + DOOM II is a game that transcends time. You'll kill demons, pick up keys, and find secrets throughout the levels, straight to the point. It's a timeless game and a lesson in innovation. Of course, those who have never played it will find it strange that, for example, you can't move the crosshairs vertically (the shots are, therefore, automatically up or down if the opponent is on the same axis). But you always have to understand the limitations of the time and remember, once again, that it's not a remake.

DOOM + DOOM II features several qualities of life and many campaigns. First, let's clarify what these campaigns are.

DOOM and DOOM II - the original and complete campaigns. The first game occurs on Mars, while the second on Earth (obviously, with a passage through hell). It's worth noting that the first game is The Ultimate DOOM (it contains all four episodes);

TNT: Evilution - is half of what we call Final DOOM. These are stages created by Dario and Milo Casali from id Software;

The Plutonia Experiment - is the second half of Final DOOM;
The Master Stages of DOOM II - basically, these are stages created by the community at the time and hand-picked by id Software;

No Rest for the Living - created by Nerve Software, this is a 9-map campaign launched in 2010. The main aim of this campaign was to highlight online and local co-op;

Sigil - created by John Romero (franchise co-creator) in 2019 to celebrate the 25th anniversary of the series. It is considered to be an unofficial fifth episode of the first DOOM;

Legacy of Rust is a new DOOM + DOOM II episode created in collaboration with id Software, Nightdive Studios, and MachineGames. This episode introduces new demons and weapons, providing a fresh and exciting gameplay experience for both new and returning players.

DOOM + DOOM II offers a comprehensive multiplayer experience for those eager to play with friends. With a new pack featuring 26 maps and 43 for Deathmatch and the ability to play all campaign maps in co-op, the game provides a wealth of competitive and cooperative play options. The prospect of engaging with up to 16 players online or four locally is sure to excite any multiplayer enthusiast, promising hours of thrilling gameplay and camaraderie.

The quality-of-life features for DOOM + DOOM II include the original soundtrack or modern versions, support for 1080p and 60 fps for a more immersive gaming experience, compatibility with mods (including those created many years ago) to extend the game's lifespan, subtitles in Brazilian Portuguese for a wider audience, controller support for console players, quick save/quick load for convenience, and, as already mentioned, keyboard and mouse support for those who prefer a more traditional gaming setup.

Ultimately, DOOM + DOOM II is the perfect package for those who want to remember or learn about the series' origins. Although almost perfect, the multiplayer part could be more fun on PC. DOOM + DOOM II is still a timeless classic not to be missed.
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