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A 1 persona le pareció útil esta reseña
1.8 h registradas
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Surprisingly fun, although unfortunately there are some sad ♥♥♥♥♥ who like to cheat in this; cheats like being unkickable from the lobby, cheats like instantly winning as an attacker... The game itself is kinda neat. It has 3 maps, and is set up with 1 attacker vs 1-4 defenders.

The defender's job is to protect their base by building walls, turrets, and shooting down the 'mentally disabled' naruto runners.

The attackers job is to spawn 'mentally disabled' naruto runners.

Although I forgot what it was called there, there was a similar game mode available via mods in Warcraft 3.

Overall, it's a pretty simple game, but the best part is that it's free :D

And possibly the only meme game I've played that's actually... you know, an actual game.

The only downside I can think of is that the odds are heavily skewed in favor of the attacker, this is mostly because even just the weakest unit (naruto runner) takes forever to kill, you can empty like half a magazine into their faces before they die, it's kinda bizarre and feels like maybe it's more lag than actually by design.
Publicada el 16 de septiembre de 2019. Última edición: 16 de septiembre de 2019.
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A 7 personas les pareció útil esta reseña
2 personas encontraron divertida esta reseña
17.1 h registradas
Welcome to Skill Training Simulator Offline.

A game where the only way to get on the same level as the other players you have to 'train skills' for real-time years, you have to no-life the ♥♥♥♥ out of this game, because that's what they've done, and unless you do that other players will always have an edge over you.

The entire skill system seems nearly entirely pointless. It'd be one thing if you could save up money and buy skills, but no, in this game you want to train a skill? Guess what, after you buy it you have to wait an hour, 3 hours, 8 hours, 16 hours, a day, 3 days, a week, maybe even a ♥♥♥♥♥♥♥ month, to level up your skill.

But oh wait, if you pay some money for premium it will only take HALF a month to train your skill, oh boy, how exciting right?

So you go in the game, you click the skill, then you log out, and don't play until a couple of days later when you finally have the skill, then you log in again, click on another skill, and so on and so forth until... Well until you stop after realizing that no amount of clicks will let you catch up to the rest of the playerbase anyways, and your skills matter more than your ♥♥♥♥♥♥♥ spaceship.
Publicada el 19 de junio de 2019.
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Un desarrollador ha respondido el 19 JUN 2019 a las 18:16 (ver respuesta)
A 23 personas les pareció útil esta reseña
2 personas encontraron divertida esta reseña
17.2 h registradas (3.4 h cuando escribió la reseña)
It's a really good game, a really unique game too. It's a game where the in-game chat/voice chat is a crucial part of the gameplay.

You have 4 innocents and 2 infected. The 2 infected know who is infected too and have their own private voice channel, they need to run around and drink blood to get enough energy to transform into monsters when the lights go out and then kill the remaining 4. On the flip side, the 4 innocents don't know who is infected so they have to try catching the infecteds in the act of drinking blood or transforming into a monster to know who is the monster.

When the lights are on, in order to kill someone for good you have to kill them, then get 2-3 players (depending on the remaining players) to shoot their downed corpse to kill (or rather kick) them. This is the only reliable way to kill the infected because...

With the lights off, nobody can be killed unless they are the infected in their monster form. You can shoot and 'kill' the infected but they will just respawn (similarly you can shoot them when they are not in monster form, they will still respawn, the same applies to all other players though)

There's one exception to the rule which is an item you may find called 'lethal injection' which can instantly kill/kick one human form player.

The name of the game is Deceit, when you're infected you need to ensure others don't figure it out (except for your 1 ally, the other infected of course), and you can even try to play the 4 innocent players against each other to get them to kill people who were never actually infected.

It's very much a team game though, if you don't have a lethal injection, only with the approval of a few teammates can you successfully kill anyone. And maybe if you find one of the infected and try to convince everyone he is infected, him and his one infected teammate might try to flip it on you and say something along the lines of 'no you!' in order to survive.

Such plots go back and forth here, this is the most social video game I have ever played. mmorpgs got nothing on this. You'd think that such a good game wouldn't normally be free, but if you think about it it has to. It's a niche game from an unknown developer, they can't reliably make enough sales to ensure the game has a steady playerbase unless they make it free to play, they just don't have the marketing power.

So this really is a hidden gem among free to play titles. I've played a few other titles who follow a similar theme (like dead by daylight) but none have really come anywhere close to achieving it as well as this one.

It's not all rosy though, because your gameplay experience is entirely dependent on who you're playing with. If you've got 6 friends to play with you can guarantee a fun experience, but if you're playing it alone it's the luck of the draw whether or not you'll get any griefers. Though again, there's only really two ways to grief in this game. One is to just shoot/kill random people which is not a sustainable way of griefing because
A: You'll run out of bullets
B: You need to trick others into voting to kill them for it to actually matter

And spamming the voice chat, still I played for 3 hours and only once encountered such a type, some Indian who was infected, laid the blame on me after he drank blood, shot me, got me voted out, when my friend called him out for it after the fact the guy did nothing but talk crap and screaming into the microphone (you know, the whole "lalalala I won't listen to you" childish deal) (incredibly annoying for the entire team to have to listen to) I'm really surprised the guy had the nerve to do crap like that when he obviously knew he was lying all along lol (since he was infected, e.g. he could see that I wasn't). It would honestly have been a good play IF he hadn't thrown a massive tantrum when someone called out his lies.

Lastly, it's not fun to play with mindless drones who just vote to kill anyone on anybody else's say so without questioning it. The game is best played with at least moderately intelligent people.
Publicada el 16 de junio de 2019. Última edición: 16 de junio de 2019.
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A 17 personas les pareció útil esta reseña
15.5 h registradas
I have somewhat mixed feelings about giving this a negative review, because it is actually a good game.
The reason it gets a negative review are just a few things that drag the game down, and I'll list these problems here. There are plenty of other reviews talking about the good stuff so I'll skip over that.

1: The tutorial doesn't really teach you ♥♥♥♥♥♥♥♥♥ (reminiscent of the X series tutorials, really ♥♥♥♥♥♥♥ bad)
2: There is no save system, or rather, the game is played in ironman mode only, and relies exclusively on an autosave function. I don't know fully how that autosave function works but if you just quit the game, then start it up again, you will be in the same spot as before. This means that if you make ANY kind of mistake, you're locked into them, and there are so many big mistakes to be made in this game because...
3: Lack of detailed information about just about anything in the research tree. (EVEN IF YOU LOOK ONLINE!) this makes it really easy to say research something, like a tier 4 tech, that actually requires resources that can only be obtained from tier 5 tech factories that no faction in the game owns early in the game, (Which means you have to make it yourself, which means some tech is useless until you have a higher tier tech in order to be able to produce it!). This is just one of many huge cases where lack of information only allows you to be wise of something after you've messed up a save you may have spent hours or days in, and ruined your entire playthrough. At which point, back to point 2; you would have to restart from the beginning, which is just not ok.

There's a workaround to save, by copying your save files manually to another folder when you want to save; but why the ♥♥♥♥ should users have to go through so much trouble for a function that has existed in video games since the very beginning of video game history?! This is just utterly retarded.

These are 3 problems that compound to make the game terribly much worse than it otherwise would be.

Lack of information could have been solved with a good tutorial, and an actual save system could have mitigated just how painful it is for a user to make mistakes due to that lack of information, since they could just save everytime before they research something or make otherwise big in-game decisions like building certain factories or ships.

But combined, these 3 seemingly not that huge issues, become a profoundly huge (and extremely easily fixable) issue that honestly the developers have no legitimate excuse for not doing something about.

If it wasn't for these 3 issues however, the game is great. It's a space sim sandbox based entirely around the idea of building a trade empire and achieving world domination with it, It's great but it doesn't matter how great it is if it's borderline unplayable for beginners.
Publicada el 31 de mayo de 2019. Última edición: 31 de mayo de 2019.
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A 8 personas les pareció útil esta reseña
2 personas encontraron divertida esta reseña
5.9 h registradas (5.7 h cuando escribió la reseña)
It's pay to win now.

Besides what's available on steam which would be ESO + MW Chapter + Summerset; the game has a bunch of dlc, you can get some (but not nearly all) of that DLC if you buy the 'collection' listed under summerset. It's on discount now for $40 with the base game, so it's a fairly good entry-pack, however lets say you bought the base game first. You would need to buy summerset for $30 ($20 on sale now), you would need to buy morrowind for $30~, you would need to buy the 'guilds and glory' dlc pack for $40 to get access to the rest of the dlc available in the 'collection' and now you're up to $100 from the base game. But there's MORE! buying the rest of the DLC costs $65, so even if you buy that collection for $40, you're still 65$ away from the complete game!

And why would expensive DLC be equivalent to pay to win? Why because of course, guilds for example which most of the dlc seem to include, provide players with skills/abilities (yes weird right? what's the point of classes anyways) some of these are very powerful and you can't have them if you don't have the dlc, but you will need to play against it in pvp.

There's also a bunch of special items that give you an advantage for sale in that store for even more of those ludicrous prices including improved health potions and poisons and well, 'rez gems'.

Now there is a monthly subscription option that gets you all the DLC, but come on, come the ♥♥♥♥ on... who wants to pay a monthly subscription fee for DLC access in a game that was originally sold as a "buy it and play without subscriptions" kind of game, are you kidding me?

Besides all this, it's just not a very good game, we have like 5 playable classes, very little variety in playstyles for an mmorpg. It mostly follows the generic mmorpg formula, run around and do fetch and kill quests, or worse, talk to different people at different corners of the map, for teh luls. The only thing that sets the game apart is the unique (for an mmo) combat system, impressive (for an mmo) graphics and the nostalgic setting of tamriel. It's an ok game maybe, but it feels incredibly shallow compared to what I've experienced in other recent MMORPGs (and yes, those are shallow too, just not this shallow), even if it's just free to play ones like Tera or Blade & Soul.

The bottom line here is, the only reason this game exists is for zenimax to milk the elder scrolls title for money, it's more a 'micro' (more like giganto) transaction trap than a proper game.
Publicada el 1 de octubre de 2018. Última edición: 1 de octubre de 2018.
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3.7 h registradas
I was disappointed. The game has basically 3 tilesets all on a 'samey' procedurally generated level. And while it's true the game has 100 spells, they all pretty much fall into the same balance area and there aren't really any particularl powerful combinations to figure out. There is no such thing as "that 1 spell I want" or "that 1 item I want" that will save you, there are useful item combinations, like having 2 unique pairs of boots both of which give a dodge chance, you'll get a dodge chance so high most ♥♥♥♥ won't hurt you, or if you have an item which heals you for every enemy you kill but halves your total hp, and an item that gives you extra total hp when you kill someone but halves your total hp again.

The problem with this is that it all relies on chance, you get dumped into a level where there will be 3 shops, a spellshop, an item shop, and a random shop (wihch occasionally is a cursed item shop where you get powerful items in exchange for some pretty sihtty tradeoffs) and you will only get a select few items to pick from. To buy you need to kill enemies on the level to get gold, the problem is the enemies on a level will usually not give you more than enough gold to buy just 1 item, and more often than not, it will end up being a health potion.

It gets too repetitive after 2-3 hours when you realize that luck is pretty much the only factor that matters, you can select decent starting spells but your playthrough is determined by what you find along the way and IF you can afford to buy it when you find it, by which point it stops being "play to finish the 'dungeon'" and turns into "grind over and over until you happen to end up with a good item combination that gives you some kind of shot at coming out of every non-boss level with full hp".

As much as I like the idea behind this game, the finished product feels very shallow.

(I did not play co-op, which btw is split-screen only)
Publicada el 15 de mayo de 2018.
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A 7 personas les pareció útil esta reseña
3 personas encontraron divertida esta reseña
66.3 h registradas (66.3 h cuando escribió la reseña)
Reseña de acceso anticipado
A very fun little builder/survival/physics game, I've heard other players say it is hard but I have felt the game is a bit too easy, maybe difficulty settings would be nice to have.

Compared to other builders I've played, such as besiege, this game is a bit light on the physics, I'd say this game has 'arcade physics' in other words, fun over realism. In other words, simple physics, simple but also perfect for the type of game it is.

As for the gameplay, you're dropped from the sky to the moddle of nowhere with a few blocks and a set of wheels which will allow you to build a vehicle, fromm there you will encounter enemy (ai) vehicles of very diverse design, and you will destroy these enemies, take their blocks and build yourself a bigger vehicle, until you become a mobile fortress! All the while you will be doing missions which reward you with new blocks and money, you will buy new blocks that you need, you will harvest trees and minerals and sell them, you will struggle to keep your batteries (and thus, yourself) alive at night, you will get invaded by huge monster vehicles, and you will take their rare stuff or die trying, you will set up bases, or perhaps make yourself a caravan and live like a nomad. Build monstrous turrets, and if you get far enough, you will build airplanes, hovercrafts,, motorcycles, helicopters and other VTOLs, and if you get even further then maybe you will build yourself a humongous helicarrier raining terror from the skies!!

Simply put, you will build things in order to survive, and you will survive in order to build things, such is the circle of life in this game, and it's hella fun.

The game also has a surprisingly deep crafting system, although it might be a little too complicated for most of us.

The only real downsides I can think of for this game are missing features. The game could afford to have a bigger item selection, although it is already plentiful, it somehow tends to feel insufficient There are 4 item vendors, GSO, GeoCorp, Venture and Hawkeye each with a different theme of items, GSO is the standard vendor that sells 'balanced' items, geocorp's focus is huge industrial machinery. venture's focus is light and fast, hawkeye's focus is military equipment, . Luckily, new items are still being added to the game, so this isn't the end of it. The items do feel inaccessible at first, but when you max out your level with each vendor you are rewarded with a terminal that allows you to infinitely buy each vendors entire selection of items. The regular trading stations could afford to have a richer stock of itemms.

Secondly, multiplayer is still not very appealing, there isn't even a co-op mode yet and you can't just make your own dedicated server and simply play around with your friends (like say minecraft)

Thirdly, you can save your mmachine designs but you cannot delete those saves as a result your list of mmachines gets very clogged very fast and even if you delete the actual save files on the hard drive, you still see them in-game!

And at ast, there are bugs, explosions in high numbers cause lag, multiple ongoing simulations (like say if you build a base with 10 miners or something) will lag. Simulations are only processed for a rather short distance (it's 500 meters or so I think, You could literally build yourself a base and stand on one end of it, with the other being out of bounds, although it'd be a rather huge base, I have a base that spans roughly this distance right now. If this distance was doubled or tripled it would be nice, but there's no option for it. AI is simple, which barely works for enemies (for example, the AI can't fly even if it would spawn in an airplane, that needs to be fixed, and also the AI on your side (you can buy ai modules to control your other vehicles, or say, turrets) but unfortunately that one is even more simple, as it can't even drive your things for you (even if it's supposedly meant to be able to follow you) you can't make them do anything except sit there like a guard dog until an enemy shows up to distract it. Better yet, the AI defaults to "Idle" rather than "Guard" mode, which means if you put down a turret and forget to tell it to 'guard' it will just sit there and let any enemy that approaches tear it apart, even better still, if you load a save all your turrets will be set to 'idle' again. This is fun iff you have 30 turrets to order 1 by 1 again, right?

So yes, the AI is clearly the weakest feature in this game right now, AI and Multiplayer that is. All things considered, that's pretty decent for a game that's still in alpha, but pretty bad for a game that's been in early access for 2 years. The game also lacks an ocean biome, and all water really. What if I want to build a boat? :(

(I want to build a submarine!)

Still, despite the handful of issues, I very much like this game and I suspect I will keep playing it, until I have access to all the items, with which I shall make some kind of ultimate doomsday machine!! After which I will drive, or fly it around for a couple of hours until I finally get bored and then I will drop this game for a year or two to give the devs time to finish the game.
Publicada el 15 de enero de 2018. Última edición: 16 de enero de 2018.
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A 5 personas les pareció útil esta reseña
0.2 h registradas
Honestly felt like this game was shallow, I got bored of it in a mere 20 minutes feeling I'd seen all it had to offer.
Publicada el 28 de noviembre de 2017.
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11.0 h registradas
The perfect mix, challenging gameplay, stunning visuals, enchanting soundtrack and a good story with 8-12 hours of game-time on the first playthrough. It's also the perfect mix between a puzzle and action platformer providing the best of both you unlock more and more skills, hp and energy as you progress in the game allowing you to get to places you previously couldn't, and fight stronger enemies, and make more mistakes without dying (yet still you're gonna die hundreds of times anyways!)

The level design can be compared to dark souls, tnat is it is not "open world" but you can always revisit old areas and occasionally travel to areas that you shouldn't be going to yet.
Publicada el 15 de octubre de 2017.
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A 1 persona le pareció útil esta reseña
17.8 h registradas (11.1 h cuando escribió la reseña)
This is a pretty fun little management game (read: slave training game) where you are meant to train gladiators to win a national gladiatorial tournament that happens after an in-game year. While each individual playthrough (assuming you reach the end) will not take very long(1-2 hours), the game has two possible endings which I will not spoil. The biggest fun in this game is to challenge yourself to win the game with different strategies and at higher difficulties. One gladiator to rule them all? A legion of trained supersoldiers? Do you want to buy pre-trained slaves? Do you want to train them from level 1 yourself? What class of gladiators do you want to use?

The game is not as deep as it (successfully) pretends to be, it's actually a pretty simple game, but it's a game with few well designed mechanics instead of many poorly designed ones and that is ok in my book as it makes an all around solid gameplay experience. Maybe next time I'll try to win with a guy wearing nothing but his underwear :D or a lion! (wonder if it's possible to win with these...)

This game is essentially all about gameplay and none about story and as such it has awesome gameplay, you can choose to control your gladiators or you can let them be AI controlled (I always did AI controlled though, it was more fun to watch the carnage than to participate imo) it's maybe a bit short but it's one of those games that's all about replay value, and does so successfully. I enjoyed this game a lot more than I thought I would, and I definitely recommend it.

My only two complaints about it would be that even at it's hardest difficulty the game is pretty easy (what gets hard is only the beginning of the game, not the late game, or that's how I experienced it anyways) and that when you get slaves as a reward for winning matches, even if you sometimes get them fully equipped they are always level 1 untrained cannonfodder pieces of trash. (Normally there's nothing to do with them except sell them or free them, because you can't actually train them to become useful in combat since as the game progresses all your opponents get significantly stronger, a slave training every second of the game from the start to the end will be very weak compared to a slave that has won 4 or 5 battles, winning a battle boosts stats significantly more than actual training does, even if you have all the upgrades that make training faster active. These are the only poor design choices I've noticed, but I guess difficulty scaling gets pretty hard for a management game which sorta explains it.
Publicada el 4 de julio de 2017.
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Mostrando 21-30 de 62 aportaciones