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Senaste recensioner av Rabcor

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7 personer tyckte att denna recension var hjälpsam
2 personer tyckte att denna recension var rolig
17.1 timmar totalt
Welcome to Skill Training Simulator Offline.

A game where the only way to get on the same level as the other players you have to 'train skills' for real-time years, you have to no-life the ♥♥♥♥ out of this game, because that's what they've done, and unless you do that other players will always have an edge over you.

The entire skill system seems nearly entirely pointless. It'd be one thing if you could save up money and buy skills, but no, in this game you want to train a skill? Guess what, after you buy it you have to wait an hour, 3 hours, 8 hours, 16 hours, a day, 3 days, a week, maybe even a ♥♥♥♥♥♥♥ month, to level up your skill.

But oh wait, if you pay some money for premium it will only take HALF a month to train your skill, oh boy, how exciting right?

So you go in the game, you click the skill, then you log out, and don't play until a couple of days later when you finally have the skill, then you log in again, click on another skill, and so on and so forth until... Well until you stop after realizing that no amount of clicks will let you catch up to the rest of the playerbase anyways, and your skills matter more than your ♥♥♥♥♥♥♥ spaceship.
Upplagd 19 juni 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
 
En utvecklare har svarat på 19 jun, 2019 @ 18:16 (Visa svar)
23 personer tyckte att denna recension var hjälpsam
2 personer tyckte att denna recension var rolig
17.2 timmar totalt (3.4 timmar när recensionen skrevs)
It's a really good game, a really unique game too. It's a game where the in-game chat/voice chat is a crucial part of the gameplay.

You have 4 innocents and 2 infected. The 2 infected know who is infected too and have their own private voice channel, they need to run around and drink blood to get enough energy to transform into monsters when the lights go out and then kill the remaining 4. On the flip side, the 4 innocents don't know who is infected so they have to try catching the infecteds in the act of drinking blood or transforming into a monster to know who is the monster.

When the lights are on, in order to kill someone for good you have to kill them, then get 2-3 players (depending on the remaining players) to shoot their downed corpse to kill (or rather kick) them. This is the only reliable way to kill the infected because...

With the lights off, nobody can be killed unless they are the infected in their monster form. You can shoot and 'kill' the infected but they will just respawn (similarly you can shoot them when they are not in monster form, they will still respawn, the same applies to all other players though)

There's one exception to the rule which is an item you may find called 'lethal injection' which can instantly kill/kick one human form player.

The name of the game is Deceit, when you're infected you need to ensure others don't figure it out (except for your 1 ally, the other infected of course), and you can even try to play the 4 innocent players against each other to get them to kill people who were never actually infected.

It's very much a team game though, if you don't have a lethal injection, only with the approval of a few teammates can you successfully kill anyone. And maybe if you find one of the infected and try to convince everyone he is infected, him and his one infected teammate might try to flip it on you and say something along the lines of 'no you!' in order to survive.

Such plots go back and forth here, this is the most social video game I have ever played. mmorpgs got nothing on this. You'd think that such a good game wouldn't normally be free, but if you think about it it has to. It's a niche game from an unknown developer, they can't reliably make enough sales to ensure the game has a steady playerbase unless they make it free to play, they just don't have the marketing power.

So this really is a hidden gem among free to play titles. I've played a few other titles who follow a similar theme (like dead by daylight) but none have really come anywhere close to achieving it as well as this one.

It's not all rosy though, because your gameplay experience is entirely dependent on who you're playing with. If you've got 6 friends to play with you can guarantee a fun experience, but if you're playing it alone it's the luck of the draw whether or not you'll get any griefers. Though again, there's only really two ways to grief in this game. One is to just shoot/kill random people which is not a sustainable way of griefing because
A: You'll run out of bullets
B: You need to trick others into voting to kill them for it to actually matter

And spamming the voice chat, still I played for 3 hours and only once encountered such a type, some Indian who was infected, laid the blame on me after he drank blood, shot me, got me voted out, when my friend called him out for it after the fact the guy did nothing but talk crap and screaming into the microphone (you know, the whole "lalalala I won't listen to you" childish deal) (incredibly annoying for the entire team to have to listen to) I'm really surprised the guy had the nerve to do crap like that when he obviously knew he was lying all along lol (since he was infected, e.g. he could see that I wasn't). It would honestly have been a good play IF he hadn't thrown a massive tantrum when someone called out his lies.

Lastly, it's not fun to play with mindless drones who just vote to kill anyone on anybody else's say so without questioning it. The game is best played with at least moderately intelligent people.
Upplagd 16 juni 2019. Senast ändrad 16 juni 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
17 personer tyckte att denna recension var hjälpsam
15.5 timmar totalt
I have somewhat mixed feelings about giving this a negative review, because it is actually a good game.
The reason it gets a negative review are just a few things that drag the game down, and I'll list these problems here. There are plenty of other reviews talking about the good stuff so I'll skip over that.

1: The tutorial doesn't really teach you ♥♥♥♥♥♥♥♥♥ (reminiscent of the X series tutorials, really ♥♥♥♥♥♥♥ bad)
2: There is no save system, or rather, the game is played in ironman mode only, and relies exclusively on an autosave function. I don't know fully how that autosave function works but if you just quit the game, then start it up again, you will be in the same spot as before. This means that if you make ANY kind of mistake, you're locked into them, and there are so many big mistakes to be made in this game because...
3: Lack of detailed information about just about anything in the research tree. (EVEN IF YOU LOOK ONLINE!) this makes it really easy to say research something, like a tier 4 tech, that actually requires resources that can only be obtained from tier 5 tech factories that no faction in the game owns early in the game, (Which means you have to make it yourself, which means some tech is useless until you have a higher tier tech in order to be able to produce it!). This is just one of many huge cases where lack of information only allows you to be wise of something after you've messed up a save you may have spent hours or days in, and ruined your entire playthrough. At which point, back to point 2; you would have to restart from the beginning, which is just not ok.

There's a workaround to save, by copying your save files manually to another folder when you want to save; but why the ♥♥♥♥ should users have to go through so much trouble for a function that has existed in video games since the very beginning of video game history?! This is just utterly retarded.

These are 3 problems that compound to make the game terribly much worse than it otherwise would be.

Lack of information could have been solved with a good tutorial, and an actual save system could have mitigated just how painful it is for a user to make mistakes due to that lack of information, since they could just save everytime before they research something or make otherwise big in-game decisions like building certain factories or ships.

But combined, these 3 seemingly not that huge issues, become a profoundly huge (and extremely easily fixable) issue that honestly the developers have no legitimate excuse for not doing something about.

If it wasn't for these 3 issues however, the game is great. It's a space sim sandbox based entirely around the idea of building a trade empire and achieving world domination with it, It's great but it doesn't matter how great it is if it's borderline unplayable for beginners.
Upplagd 31 maj 2019. Senast ändrad 31 maj 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
8 personer tyckte att denna recension var hjälpsam
2 personer tyckte att denna recension var rolig
5.9 timmar totalt (5.7 timmar när recensionen skrevs)
It's pay to win now.

Besides what's available on steam which would be ESO + MW Chapter + Summerset; the game has a bunch of dlc, you can get some (but not nearly all) of that DLC if you buy the 'collection' listed under summerset. It's on discount now for $40 with the base game, so it's a fairly good entry-pack, however lets say you bought the base game first. You would need to buy summerset for $30 ($20 on sale now), you would need to buy morrowind for $30~, you would need to buy the 'guilds and glory' dlc pack for $40 to get access to the rest of the dlc available in the 'collection' and now you're up to $100 from the base game. But there's MORE! buying the rest of the DLC costs $65, so even if you buy that collection for $40, you're still 65$ away from the complete game!

And why would expensive DLC be equivalent to pay to win? Why because of course, guilds for example which most of the dlc seem to include, provide players with skills/abilities (yes weird right? what's the point of classes anyways) some of these are very powerful and you can't have them if you don't have the dlc, but you will need to play against it in pvp.

There's also a bunch of special items that give you an advantage for sale in that store for even more of those ludicrous prices including improved health potions and poisons and well, 'rez gems'.

Now there is a monthly subscription option that gets you all the DLC, but come on, come the ♥♥♥♥ on... who wants to pay a monthly subscription fee for DLC access in a game that was originally sold as a "buy it and play without subscriptions" kind of game, are you kidding me?

Besides all this, it's just not a very good game, we have like 5 playable classes, very little variety in playstyles for an mmorpg. It mostly follows the generic mmorpg formula, run around and do fetch and kill quests, or worse, talk to different people at different corners of the map, for teh luls. The only thing that sets the game apart is the unique (for an mmo) combat system, impressive (for an mmo) graphics and the nostalgic setting of tamriel. It's an ok game maybe, but it feels incredibly shallow compared to what I've experienced in other recent MMORPGs (and yes, those are shallow too, just not this shallow), even if it's just free to play ones like Tera or Blade & Soul.

The bottom line here is, the only reason this game exists is for zenimax to milk the elder scrolls title for money, it's more a 'micro' (more like giganto) transaction trap than a proper game.
Upplagd 1 oktober 2018. Senast ändrad 1 oktober 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
28 personer tyckte att denna recension var hjälpsam
2 personer tyckte att denna recension var rolig
3.7 timmar totalt
I was disappointed. The game has basically 3 tilesets all on a 'samey' procedurally generated level. And while it's true the game has 100 spells, they all pretty much fall into the same balance area and there aren't really any particularl powerful combinations to figure out. There is no such thing as "that 1 spell I want" or "that 1 item I want" that will save you, there are useful item combinations, like having 2 unique pairs of boots both of which give a dodge chance, you'll get a dodge chance so high most ♥♥♥♥ won't hurt you, or if you have an item which heals you for every enemy you kill but halves your total hp, and an item that gives you extra total hp when you kill someone but halves your total hp again.

The problem with this is that it all relies on chance, you get dumped into a level where there will be 3 shops, a spellshop, an item shop, and a random shop (wihch occasionally is a cursed item shop where you get powerful items in exchange for some pretty sihtty tradeoffs) and you will only get a select few items to pick from. To buy you need to kill enemies on the level to get gold, the problem is the enemies on a level will usually not give you more than enough gold to buy just 1 item, and more often than not, it will end up being a health potion.

It gets too repetitive after 2-3 hours when you realize that luck is pretty much the only factor that matters, you can select decent starting spells but your playthrough is determined by what you find along the way and IF you can afford to buy it when you find it, by which point it stops being "play to finish the 'dungeon'" and turns into "grind over and over until you happen to end up with a good item combination that gives you some kind of shot at coming out of every non-boss level with full hp".

As much as I like the idea behind this game, the finished product feels very shallow.

(I did not play co-op, which btw is split-screen only)
Upplagd 15 maj 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
7 personer tyckte att denna recension var hjälpsam
3 personer tyckte att denna recension var rolig
66.3 timmar totalt (66.3 timmar när recensionen skrevs)
Early Access-recension
A very fun little builder/survival/physics game, I've heard other players say it is hard but I have felt the game is a bit too easy, maybe difficulty settings would be nice to have.

Compared to other builders I've played, such as besiege, this game is a bit light on the physics, I'd say this game has 'arcade physics' in other words, fun over realism. In other words, simple physics, simple but also perfect for the type of game it is.

As for the gameplay, you're dropped from the sky to the moddle of nowhere with a few blocks and a set of wheels which will allow you to build a vehicle, fromm there you will encounter enemy (ai) vehicles of very diverse design, and you will destroy these enemies, take their blocks and build yourself a bigger vehicle, until you become a mobile fortress! All the while you will be doing missions which reward you with new blocks and money, you will buy new blocks that you need, you will harvest trees and minerals and sell them, you will struggle to keep your batteries (and thus, yourself) alive at night, you will get invaded by huge monster vehicles, and you will take their rare stuff or die trying, you will set up bases, or perhaps make yourself a caravan and live like a nomad. Build monstrous turrets, and if you get far enough, you will build airplanes, hovercrafts,, motorcycles, helicopters and other VTOLs, and if you get even further then maybe you will build yourself a humongous helicarrier raining terror from the skies!!

Simply put, you will build things in order to survive, and you will survive in order to build things, such is the circle of life in this game, and it's hella fun.

The game also has a surprisingly deep crafting system, although it might be a little too complicated for most of us.

The only real downsides I can think of for this game are missing features. The game could afford to have a bigger item selection, although it is already plentiful, it somehow tends to feel insufficient There are 4 item vendors, GSO, GeoCorp, Venture and Hawkeye each with a different theme of items, GSO is the standard vendor that sells 'balanced' items, geocorp's focus is huge industrial machinery. venture's focus is light and fast, hawkeye's focus is military equipment, . Luckily, new items are still being added to the game, so this isn't the end of it. The items do feel inaccessible at first, but when you max out your level with each vendor you are rewarded with a terminal that allows you to infinitely buy each vendors entire selection of items. The regular trading stations could afford to have a richer stock of itemms.

Secondly, multiplayer is still not very appealing, there isn't even a co-op mode yet and you can't just make your own dedicated server and simply play around with your friends (like say minecraft)

Thirdly, you can save your mmachine designs but you cannot delete those saves as a result your list of mmachines gets very clogged very fast and even if you delete the actual save files on the hard drive, you still see them in-game!

And at ast, there are bugs, explosions in high numbers cause lag, multiple ongoing simulations (like say if you build a base with 10 miners or something) will lag. Simulations are only processed for a rather short distance (it's 500 meters or so I think, You could literally build yourself a base and stand on one end of it, with the other being out of bounds, although it'd be a rather huge base, I have a base that spans roughly this distance right now. If this distance was doubled or tripled it would be nice, but there's no option for it. AI is simple, which barely works for enemies (for example, the AI can't fly even if it would spawn in an airplane, that needs to be fixed, and also the AI on your side (you can buy ai modules to control your other vehicles, or say, turrets) but unfortunately that one is even more simple, as it can't even drive your things for you (even if it's supposedly meant to be able to follow you) you can't make them do anything except sit there like a guard dog until an enemy shows up to distract it. Better yet, the AI defaults to "Idle" rather than "Guard" mode, which means if you put down a turret and forget to tell it to 'guard' it will just sit there and let any enemy that approaches tear it apart, even better still, if you load a save all your turrets will be set to 'idle' again. This is fun iff you have 30 turrets to order 1 by 1 again, right?

So yes, the AI is clearly the weakest feature in this game right now, AI and Multiplayer that is. All things considered, that's pretty decent for a game that's still in alpha, but pretty bad for a game that's been in early access for 2 years. The game also lacks an ocean biome, and all water really. What if I want to build a boat? :(

(I want to build a submarine!)

Still, despite the handful of issues, I very much like this game and I suspect I will keep playing it, until I have access to all the items, with which I shall make some kind of ultimate doomsday machine!! After which I will drive, or fly it around for a couple of hours until I finally get bored and then I will drop this game for a year or two to give the devs time to finish the game.
Upplagd 15 januari 2018. Senast ändrad 16 januari 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
5 personer tyckte att denna recension var hjälpsam
0.2 timmar totalt
Honestly felt like this game was shallow, I got bored of it in a mere 20 minutes feeling I'd seen all it had to offer.
Upplagd 28 november 2017.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
8 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
11.0 timmar totalt
The perfect mix, challenging gameplay, stunning visuals, enchanting soundtrack and a good story with 8-12 hours of game-time on the first playthrough. It's also the perfect mix between a puzzle and action platformer providing the best of both you unlock more and more skills, hp and energy as you progress in the game allowing you to get to places you previously couldn't, and fight stronger enemies, and make more mistakes without dying (yet still you're gonna die hundreds of times anyways!)

The level design can be compared to dark souls, tnat is it is not "open world" but you can always revisit old areas and occasionally travel to areas that you shouldn't be going to yet.
Upplagd 15 oktober 2017.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
17.8 timmar totalt (11.1 timmar när recensionen skrevs)
This is a pretty fun little management game (read: slave training game) where you are meant to train gladiators to win a national gladiatorial tournament that happens after an in-game year. While each individual playthrough (assuming you reach the end) will not take very long(1-2 hours), the game has two possible endings which I will not spoil. The biggest fun in this game is to challenge yourself to win the game with different strategies and at higher difficulties. One gladiator to rule them all? A legion of trained supersoldiers? Do you want to buy pre-trained slaves? Do you want to train them from level 1 yourself? What class of gladiators do you want to use?

The game is not as deep as it (successfully) pretends to be, it's actually a pretty simple game, but it's a game with few well designed mechanics instead of many poorly designed ones and that is ok in my book as it makes an all around solid gameplay experience. Maybe next time I'll try to win with a guy wearing nothing but his underwear :D or a lion! (wonder if it's possible to win with these...)

This game is essentially all about gameplay and none about story and as such it has awesome gameplay, you can choose to control your gladiators or you can let them be AI controlled (I always did AI controlled though, it was more fun to watch the carnage than to participate imo) it's maybe a bit short but it's one of those games that's all about replay value, and does so successfully. I enjoyed this game a lot more than I thought I would, and I definitely recommend it.

My only two complaints about it would be that even at it's hardest difficulty the game is pretty easy (what gets hard is only the beginning of the game, not the late game, or that's how I experienced it anyways) and that when you get slaves as a reward for winning matches, even if you sometimes get them fully equipped they are always level 1 untrained cannonfodder pieces of trash. (Normally there's nothing to do with them except sell them or free them, because you can't actually train them to become useful in combat since as the game progresses all your opponents get significantly stronger, a slave training every second of the game from the start to the end will be very weak compared to a slave that has won 4 or 5 battles, winning a battle boosts stats significantly more than actual training does, even if you have all the upgrades that make training faster active. These are the only poor design choices I've noticed, but I guess difficulty scaling gets pretty hard for a management game which sorta explains it.
Upplagd 4 juli 2017.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
57.9 timmar totalt (53.3 timmar när recensionen skrevs)
I'm one of those people who is returning from all the way back in the Tekken 3 era. I had a Playstation 1, ps2 was released and I bought a PC, and I've stuck with PC ever since. The game surprised me, I recall having pretty bad experiences with Tekken 5, Tekken 4 felt subpar compared to 3 as well to me, so I was a bit worried Tekken 7 just wouldn't be able to live up to the feel of Tekken 3. As it turns out, I had no reason to worry, this game is awesome.

If you're new to tekken (or better yet, fighting games), I'll tell you what probably the most important feature to me is. Call me a casual n00b but, I think one of the biggest reasons why I like tekken and not street fighter is because the control schemes aren't crazy difficult. I mean street fighter is cool and all, but spinning around the analogue stick 3 times (exaggeration) and pressing X to execute a double punch just isn't for me. I prefer the Tekken way, where you press X twice for a double punch. In street fighter you will press ---up,left,down,right,down,left,x--- to perform one super cool move, and you need to be autistic enough to get that first part right to be successful in street fighter. In Tekken however, press ''X+Y,X+Y'' to perform a super cool move or even you know, the really cool moves "Up to the right, X+Y" (on Yoshimitsu this makes you fly using your sword as a helicopter blade, I'm not joking) so yeah, I don't know about you but it's just a lot easier for me to press one movement button and two action buttons, than to spin my analogue stick around as if I'm having a seizure and then pressing one action button to do cool moves.

Fair word of warning: Play this with either a playstation-like controller or an arcade board thingy, don't use the keyboard or an Xbox controller like a scrub, it just doesn't work as well. Logitech Dual Action or Rumblepad 2 are good choices. I'd say the xbox controller layout is sub-optimal for this game (would explain why Tekken 6 failed to take off on Xbox) I know I used Xbox button examples above but that's just because my rumblepad has em. As for the steam controller... Also sub-optimal (It's difficult to press sideways down or up on the D-Pad so you need to use the analogue stick) use the D-Pad for movement, it works better in this game than an analogue stick (even if it was designed for arcade sticks originally).

Cons:

- I don't like the idea of crossover characters from 2D fighters like Street Fighter. There's only one in the game right now, Akuma, and playing against him just feels silly, he doesn't fit in. I could say the same about Eliza but she's only a near
miss. (If they wanna do crossovers so desperately, try Soul Calibur, but honestly... why not just add more of the old characters? Where's Julia? Where's Anna? Boskonovitch? Mokujin&co? Gon? Jackie Cha... . . Lei Wulong? Kunimitsu? (Guess we have master raven instead of kunimitsu?) There's plenty of tekken characters left out, why add characters from outside the series when you haven't even finished adding all of your own characters?)

- Arcade mode is basically pointless, you play against 4 or 5 characters, then you get a credits list, that's it. To replace what used to be cinematics at the end of arcade mode on each character, there is a single fight side-story for all characters outside of the main story in the story menu (this too feels kinda pointless, the old system was more "tekken")

- Rage Art, this new mechanic is sort of a hit and miss thing, in tekken usually you either had skill to beat your opponent, or not, but with this new mechanic, even if you lack the skill to beat your opponent, once you are beaten within an inch of your life and rage is activated, in many cases you will only need to land your one (rage art) hit and you will take half the HP off your opponent, meaning that if you're in a fairly narrow fight where two players have low health, the one who drops into rage first has a better chance of winning than the more skilled player who should be winning in that scenario.

- The Netcode sucks, matchmaking in ranked matches takes a while and you will very VERY commonly end up finding a match, requesting a fight only to have it say "Connection to opponent lost", not only this but there's also this 'syncing' thing they have going on when two players are connecting to each other, sometimes this syncing takes a very long time, and sometimes it simply times out "Connection lost". Also in tournaments, spectation is completely broken, I've sometimes spent ages syncing to spectate the finals to eventually end up with the fight being over and me not getting to see anything.

- The Tournament system design is broken two ways, the first way is that when the tournament is started, the reward pot will increase based on the amount of players playing (2 million for 8 players, 500k for 4 players), the problem is that if someone gets beaten in a fight and they decide to leave, the reward pot drops for everyone else (even if that person wasn't gonna fight again anyways) that person is also stripped off their reward (there's usually a 300k money reward even for 5th place) I don't know why they'd try to force beaten players to watch the tournament, that's just silly, they clearly don't know gamers very well if they think they'd stick around for that instead of playing. The second way in which it is broken is that if the tournament host leaves, the tournament is canceled and nobody gets their reward (so if a host is beaten at the start of a tournament and decides to bail cus he wants to fight more, tournament is over and nobody gets their rewards).

- There are some gimmicky character customization items you can add to your character (like assault rifle) and then actually use in combat, it's a bit unorthodox for games like this.

Pros:

- There are a lot of classic characters in the game, mandatory Heihachi Mishima and Yoshimitsu included, there's also Xiaoyu, Eddy Gordo, Hwoarang, Bryan Fury, Jin Kazama, Kuma/Panda, King, *Jack, Nina Williams and Paul Phoenix to name a bunch, and they all seem to have their old moves (although some may have been refurbished (yoshimitsu's half hp stab move is now only quarter hp stab move :( (and yet the game has regular moves that take half hp on other chars) and the button combination to do some of them may have been altered) so if you want nostalgia, you've got it.

- Rage art, yes, I said it's a con, but it's not all bad, it adds an extra layer of difficulty to defeating your opponent, you can't simply keep hitting them until they die because if you get careless, you may be the one who ends up dead. Rage arts can easily be blocked so you can throw in a few faints to dupe your opponent into using their rage art when your guard is up.

- Tournaments are pretty damn cool when they're not busy being broken.

- To make up for the now pointless Arcade mode, we now have Treasure Battles which is basically survival mode where you will fight and fight and fight as many battles as you can until you go down last I did it I went for 70 consecutive wins and I still didn't lose, so next time I want to do it I can pick it up where I left off since your win count doesn't reset if you take a break. In treasure battles you get a reward at the end of every fight, a treasure chest or two (with customization items usually) and cash money. The more consecutive wins you have the higher your money reward and the better your chances of epic lootz.

- Character Customizations (yay!) and that assault rifle you put on your ass doesn't have to be just for show either!

- Online play! Despite the netcode issues, it's pretty fun, I've spent most of my time in this game beating the living ♥♥♥♥ out of my little brother who lives a 15 minute drive away over the internet. (The good old Versus mode where you play locally on the same screen is still there, don't worry!, but you do not get any rewards for it which sucks)

That's about it. Besides shady business practices that is.
Upplagd 4 juni 2017. Senast ändrad 6 september 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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