117
평가한
제품
667
계정에 있는
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Quitch 님이 최근에 작성한 평가

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21-30/117개 항목을 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 88.8시간 (평가 당시 33.9시간)
So much more fun than I expected it to be, to the point that I got halfway through the campaign and restarted on a higher difficulty, and had even more fun the second time.

The tactical combat is fun, but not particularly challenging. This game is less about the battles on the maps and more the logistics between battles. Assigning items, handling promotions, deciding on squad compositions etc. takes as much time as the battles and is really the core gameplay. It's deeply satisfying and allows for a huge variety in expression, with many viable approaches and potential for differentiation across campaigns depending on what mercenaries become available to you.

The interface is a little clunky, and the writing uneven, but it's a delight of a game and I'm totally on-board for the sequel.
2023년 7월 18일에 게시되었습니다. 2024년 1월 27일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 14.2시간
Short and sweet. A beautiful game that tells its story well, with just the right level of mechanics, and doesn't overstay its welcome. You can get through the story in 5-6 hours and have a fully satisfying experience from start to end. No bloat.
2023년 7월 9일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 11.6시간
A fun time was had. Decent puzzles and doesn't overstay its welcome. Plot remains as irrelevant and rubbish as ever.
2023년 7월 9일에 게시되었습니다. 2023년 12월 17일에 마지막으로 수정했습니다.
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6명이 이 평가가 유용하다고 함
기록상 14.9시간
Too many choices where you're asked how you feel about events that are happening around you, rather than choices where you shape the events themselves. There's also a really odd scale to the game, where numbers are too small and the land too compressed to really make any kind of sense.

The epilogue ended up feeling hollow, and none of the characters ever seemed to really pay off. The stats also feel like they're there out of obligation rather than being particularly meaningful.
2023년 7월 7일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
2명이 이 평가가 유용하다고 함
기록상 1.6시간
A puzzle game with no meat on its bones. You keep waiting for these tutorial style levels to put together everything they've taught you into some real brain burners, but it never happens. Almost every level is just rotate the thing until it connects, or push the next button and see what happens. Only on level 10 out of 10 in the original campaign do you finally get something resembling a puzzle.

The story is almost an indie game cliche, being so vague as to mean whatever you want it to.

Turning motions in this game often verge on frustrating too, which is from the touch controls not translating very well to a mouse and not being adapted for it either.
2023년 6월 7일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
3명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 15.6시간
A beautiful game which promises a lot, but not that long in you realise you've seen everything the game has to offer, and there's another 4 systems of the same mechanics waiting for you. There's not enough going on in combat to keep it interesting, and for a looter game the loot is incredibly dull.

I was hoping for the new Freelancer, but instead got an aggressively average game which was already outstaying its welcome long before I finished it.
2023년 5월 2일에 게시되었습니다. 2023년 5월 2일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
11명이 이 평가가 유용하다고 함
기록상 11.8시간
An inferior Zero Escape, but one that retains all of that franchise's problems.

The writing is… not good. Everyone takes five times as long as they need to make their points, and the protagonist is the least likable character in the game, regularly engaging in some truly juvenile humour and utterly baffling thought processes. It also has the same problem Zero Hour had of characters just out of nowhere vomiting information about some obscure thing that the author wants you to know about so that their awful pseudoscience ending can come about.

I didn’t care about a single person in this game by the end, because they’re never really developed as people, just means to arbitrary endings and info dumps.

Right at the start the characters so wildly, and obviously, misinterpret the rules that they’re given that I assumed this was going to lead to some grand twist. It never does. The entire game within the game is so close to irrelevance, disconnected as it is from the plot, that it could have been literally anything.

The puzzle rooms feel like something that ending up being cut for time or money, absent as they are puzzles. There are only about two real puzzles in the entire game, with the protagonist narrating both the puzzle and solution in every other room, leading to you doing nothing but engaging in some time wasting clicking on icons.

There’s really nothing to recommend about this game unless you’re just that desperate for a poor man's Zero Escape experience.
2023년 3월 23일에 게시되었습니다. 2023년 3월 23일에 마지막으로 수정했습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 12.9시간
This is the game that feels like the culmination of what Quantic Dream have been working toward since Indigo Prophecy, the one where they finally nailed the formula. When I played Heavy Rain, it was a game that was perhaps of its time, and a formula that for me Telltale Games had mastered and made better versions of. But here Quantic Dream has taken the lead again.

The de-emphasising of quick time events (QTEs) is what allows the player to better enjoy the story and characters. Whereas before I felt I needed to be at my peak to get through half the events, here the windows are much more generous, but with just enough space for you to mess up in a panic. And that space for failure is important because this is an example of failure done right. My story was my own, shaped by my choices, but also by my failures. A few button fumbles near the end led to a key character death and a completely different outcome for them, but it was an exciting twist to their story rather than something that left me wanting a do over.

The branching in the game is impeccable, and later you’ll see increasingly complex flowcharts with locked off paths, and sometimes flowcharts you never even started on. At times a carry-over box from one chapter would leave me shocked that it wasn’t a pre-determined outcome. That’s how natural the divergences feel.

The other vast improvement is that the story doesn’t rely on some awful twist, nor a mid-game tonal change. It’s just good, solid story telling. And the story is one I got emotionally invested in. One of the three characters did feel a little more tangential than the others, but it still works, and the characters are all solid both in arcs and voice work.

This is the first time I’ve thought about replaying one of these games, because I want to see what else can happen and the gameplay mechanics finally don’t feel like they stand in the way of my fun.
2023년 3월 21일에 게시되었습니다. 2023년 9월 13일에 마지막으로 수정했습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 221.5시간 (평가 당시 210.6시간)
There's a steep learning curve, and it's a long one, but if you loved the Infinity Engine style of CRPG then you can't afford to miss out on this.
2023년 3월 12일에 게시되었습니다. 2023년 3월 18일에 마지막으로 수정했습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 217.7시간
There's a steep learning curve, and it's a long one, but if you loved the Infinity Engine style of CRPG then you can't afford to miss out on this.
2023년 3월 12일에 게시되었습니다.
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21-30/117개 항목을 표시 중