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Πρόσφατες κριτικές από τον Quitch

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Εμφάνιση 21-30 από 116 καταχωρίσεις
Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
14.2 ώρες συνολικά
Short and sweet. A beautiful game that tells its story well, with just the right level of mechanics, and doesn't overstay its welcome. You can get through the story in 5-6 hours and have a fully satisfying experience from start to end. No bloat.
Αναρτήθηκε 9 Ιουλίου 2023.
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11.6 ώρες συνολικά
A fun time was had. Decent puzzles and doesn't overstay its welcome. Plot remains as irrelevant and rubbish as ever.
Αναρτήθηκε 9 Ιουλίου 2023. Τελευταία επεξεργασία 17 Δεκεμβρίου 2023.
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6 άτομα βρήκαν αυτήν την κριτική χρήσιμη
14.9 ώρες συνολικά
Too many choices where you're asked how you feel about events that are happening around you, rather than choices where you shape the events themselves. There's also a really odd scale to the game, where numbers are too small and the land too compressed to really make any kind of sense.

The epilogue ended up feeling hollow, and none of the characters ever seemed to really pay off. The stats also feel like they're there out of obligation rather than being particularly meaningful.
Αναρτήθηκε 7 Ιουλίου 2023.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1.6 ώρες συνολικά
A puzzle game with no meat on its bones. You keep waiting for these tutorial style levels to put together everything they've taught you into some real brain burners, but it never happens. Almost every level is just rotate the thing until it connects, or push the next button and see what happens. Only on level 10 out of 10 in the original campaign do you finally get something resembling a puzzle.

The story is almost an indie game cliche, being so vague as to mean whatever you want it to.

Turning motions in this game often verge on frustrating too, which is from the touch controls not translating very well to a mouse and not being adapted for it either.
Αναρτήθηκε 7 Ιουνίου 2023.
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3 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1 άτομο βρήκε αυτήν την κριτική αστεία
15.6 ώρες συνολικά
A beautiful game which promises a lot, but not that long in you realise you've seen everything the game has to offer, and there's another 4 systems of the same mechanics waiting for you. There's not enough going on in combat to keep it interesting, and for a looter game the loot is incredibly dull.

I was hoping for the new Freelancer, but instead got an aggressively average game which was already outstaying its welcome long before I finished it.
Αναρτήθηκε 2 Μαΐου 2023. Τελευταία επεξεργασία 2 Μαΐου 2023.
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8 άτομα βρήκαν αυτήν την κριτική χρήσιμη
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11.8 ώρες συνολικά
An inferior Zero Escape, but one that retains all of that franchise's problems.

The writing is… not good. Everyone takes five times as long as they need to make their points, and the protagonist is the least likable character in the game, regularly engaging in some truly juvenile humour and utterly baffling thought processes. It also has the same problem Zero Hour had of characters just out of nowhere vomiting information about some obscure thing that the author wants you to know about so that their awful pseudoscience ending can come about.

I didn’t care about a single person in this game by the end, because they’re never really developed as people, just means to arbitrary endings and info dumps.

Right at the start the characters so wildly, and obviously, misinterpret the rules that they’re given that I assumed this was going to lead to some grand twist. It never does. The entire game within the game is so close to irrelevance, disconnected as it is from the plot, that it could have been literally anything.

The puzzle rooms feel like something that ending up being cut for time or money, absent as they are puzzles. There are only about two real puzzles in the entire game, with the protagonist narrating both the puzzle and solution in every other room, leading to you doing nothing but engaging in some time wasting clicking on icons.

There’s really nothing to recommend about this game unless you’re just that desperate for a poor man's Zero Escape experience.
Αναρτήθηκε 23 Μαρτίου 2023. Τελευταία επεξεργασία 23 Μαρτίου 2023.
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12.9 ώρες συνολικά
This is the game that feels like the culmination of what Quantic Dream have been working toward since Indigo Prophecy, the one where they finally nailed the formula. When I played Heavy Rain, it was a game that was perhaps of its time, and a formula that for me Telltale Games had mastered and made better versions of. But here Quantic Dream has taken the lead again.

The de-emphasising of quick time events (QTEs) is what allows the player to better enjoy the story and characters. Whereas before I felt I needed to be at my peak to get through half the events, here the windows are much more generous, but with just enough space for you to mess up in a panic. And that space for failure is important because this is an example of failure done right. My story was my own, shaped by my choices, but also by my failures. A few button fumbles near the end led to a key character death and a completely different outcome for them, but it was an exciting twist to their story rather than something that left me wanting a do over.

The branching in the game is impeccable, and later you’ll see increasingly complex flowcharts with locked off paths, and sometimes flowcharts you never even started on. At times a carry-over box from one chapter would leave me shocked that it wasn’t a pre-determined outcome. That’s how natural the divergences feel.

The other vast improvement is that the story doesn’t rely on some awful twist, nor a mid-game tonal change. It’s just good, solid story telling. And the story is one I got emotionally invested in. One of the three characters did feel a little more tangential than the others, but it still works, and the characters are all solid both in arcs and voice work.

This is the first time I’ve thought about replaying one of these games, because I want to see what else can happen and the gameplay mechanics finally don’t feel like they stand in the way of my fun.
Αναρτήθηκε 21 Μαρτίου 2023. Τελευταία επεξεργασία 13 Σεπτεμβρίου 2023.
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221.5 ώρες συνολικά (210.6 ώρες όταν γράφτηκε)
There's a steep learning curve, and it's a long one, but if you loved the Infinity Engine style of CRPG then you can't afford to miss out on this.
Αναρτήθηκε 12 Μαρτίου 2023. Τελευταία επεξεργασία 18 Μαρτίου 2023.
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217.7 ώρες συνολικά
There's a steep learning curve, and it's a long one, but if you loved the Infinity Engine style of CRPG then you can't afford to miss out on this.
Αναρτήθηκε 12 Μαρτίου 2023.
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27.3 ώρες συνολικά (5.2 ώρες όταν γράφτηκε)
It becomes too easy, too quickly, and turns into a case of invent your own challenge. The 30 minute run time is definitely too long for the depth of skill expression and difficulty curve within the run, where realistically you know if you've won by the 13th minute.

But while it lasts it's a joy.
Αναρτήθηκε 1 Ιανουαρίου 2023. Τελευταία επεξεργασία 27 Ιανουαρίου 2023.
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Εμφάνιση 21-30 από 116 καταχωρίσεις