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Neue Rezensionen von Quitch

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Ergebnisse 31–40 von 116
13 Personen fanden diese Rezension hilfreich
2
19.6 Std. insgesamt
The game is gorgeous, features strong writing, and does some really interesting things with fonts. The problem is there's just too much wandering around from location to location to find if anyone has anything to say, absolutely murdering the pacing. It's a visual novel which adds a movement mechanic that serves to do little but pad the runtime.

The game features a murder mystery set over decades, which suggest important choice & consequence, and while both are present, consequence ultimately end up feeling shallow. Rather than consequence being an outcome you are interested to see, it's treated more as something for self-reflection, and I was left wondering why they chose the murder mystery format of all things. When it's focused instead on examining the period of history it's set in it's a much better game.

The third act also didn't land. Over decades you build up social connections and learn the social dynamics, then this is thrown away and you have to do it all over again at a time when it feels like the story should be racing towards its conclusion.

An interesting effort to be sure, but one for me that overstayed its welcome and didn't deliver on its promise. While the subject matter is refreshing, the implementation feels like a lesser work of the type of game Telltale excelled at.
Verfasst am 28. November 2022. Zuletzt bearbeitet am 28. November 2022.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
19 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
13.7 Std. insgesamt
Quantum Break suffers from being a boring cover shooter, which is far too reliant on collectibles to tell its story, yet simultaneously has a main character who will act as though he didn't pick up those collectibles and be surprised by things we knew about. And getting those collectibles kills the pacing, having you stop every ten seconds to run a scan for glowing objects.

In at least one cut scene the protagonist just forgets he has powers, and so problems are woven out of nothing. Characters or situations are built up, yet nothing comes of them. The game's story is a lot of build-up and very little delivery.

The gun play is forgettable and relatively challenge free. Your powers are just too good for the enemy, while the upgrades to them bring very little to the table. Then the game ends on one giant middle finger of a boss fight which represents some terrible design. The auto-save is just before a cutscene, the boss's power is really poorly telegraphed and it'll take some time before you even figure out why you're dying, and even when you know what's going on you'll still sometimes just get stuck on some item of terrain to die to a ridiculously huge one-shot AOE attack, I never actually finished it, I just got too frustrated having to trudge back to the fight, then dying to some box corner my character got stuck on for too long to escape the AOE.

You can really see the origins of the much better Control in this game. I had more fun watching the live action cutscenes than I did playing the game.
Verfasst am 18. September 2022. Zuletzt bearbeitet am 18. September 2022.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
3.0 Std. insgesamt
Let me first say that I found the narrative added by the Director's Cut surprisingly enjoyable. It kept me guessing until the end, and the voice acting was strong.

Unfortunately, there's just not enough meat in the game, and it feels slightly clunky to play. There's a delay in repeat power or block usage that makes working through the challenges a little frustrating, and later on the game introduces some truly ill advised physics puzzles that were just a genuine frustrating pain.

It's a quick play, but unless it's on a deep discount I cannot recommend.

More responsive block controls, and remove the physics stuff, and I think this would make for a much more enjoyable game.
Verfasst am 4. September 2022. Zuletzt bearbeitet am 4. September 2022.
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2 Personen fanden diese Rezension hilfreich
4.1 Std. insgesamt
A killing game game that doesn't really want to be about the killing game, but rather is a much more trite power of friendship experience. The main protagonist blunders their way through things, surviving out of luck and a health dose of Young Adult writing where people tell them how special they are despite all evidence to the contrary. Meanwhile the game itself follows a rather tired formula of introducing one victim, dumping their sob story on your lap before they're finally eliminated.

It might change radically later on, but I just couldn't bring myself to care about any of the parties involved. I finally gave up after the protagonist made another speech about their determination to survive, then promptly made yet another choice that ran counter to their stated goal.
Verfasst am 4. September 2022. Zuletzt bearbeitet am 4. September 2022.
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1 Person fand diese Rezension hilfreich
0.0 Std. insgesamt
It's more of the same, all the same strengths, all the same weaknesses. Suffers from some clunky movie tie-ins that don't land, and from starting post-plasma, whereas I think the game was at its best pre-plasma. But if you want more of this game after the main campaign, then this DLC delivers.

I enjoyed my time with it.
Verfasst am 3. September 2022.
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2 Personen fanden diese Rezension hilfreich
44.7 Std. insgesamt
A surprisingly engaging visual novel, centred around the social deduction game “One Night Werewolf” and similar fare.

It’s low on interactivity, with most choices being choosing between the right one and the wrong one, with wrong ones branching for ten minutes at most before you’re killed off. It’s primarily driven through hitting endings to unlock new paths. Still, engagement comes through trying to be smarter than the characters when it comes to figuring who is a wolf. The author feels like they have a robust grasp of game theory, so every time there was a gathering there was fun to be had in watching it play out.

Sadly, the last few hours descend into nonsense. The game’s answers are less satisfying than its questions, and ultimately it poorly resolves a plot you likely didn’t give a toss about, instead of focusing on the game and characters that gripped you throughout the experience. It does this through a hefty dose of exposition dumping and deeply unsatisfying revelations that you either don't care about, that feel unearned, or feel like they're done for shock rather than to benefit the narrative. There’s also a weird pivot to a farcical tone in what was previously a horror

Despite this very weak resolution, I’d say the journey is worth it. If you're looking for a real social deduction VN game though, then get Gnosia instead.
Verfasst am 21. August 2022. Zuletzt bearbeitet am 22. August 2022.
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Niemand hat diese Rezension als hilfreich bewertet
34.2 Std. insgesamt (19.6 Std. zum Zeitpunkt der Rezension)
My favourite local multiplayer game, once you add the DLC. Great variety, and a wonderful balance of tactics versus chaos. And when you want a break you can all team up and run though a fun campaign with a great range of difficulties.
Verfasst am 6. August 2022.
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Niemand hat diese Rezension als hilfreich bewertet
20.8 Std. insgesamt (14.7 Std. zum Zeitpunkt der Rezension)
Chaotic fun, and a perfect game for local multiplayer gaming. Levels keep throwing fun gimmicks at you, and nothing overstays its welcome.
Verfasst am 6. August 2022.
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9 Personen fanden diese Rezension hilfreich
16.0 Std. insgesamt (15.9 Std. zum Zeitpunkt der Rezension)
Brisk, well written, and fun. The dialogue has just the right balance of banter and pathos, and all the characters are likable and drive you to investigate their routes and those routes offer good variety of content, along with a great balance of major and minor decisions, with nothing feeling like a waste of your time. The full voice acting is also a great touch.

I didn't grind out all the endings, just the ones that interested me, but would happily play another of these in a heartbeat. A real pleasure to play after so many bloated Japanese visual novels.
Verfasst am 10. Mai 2022. Zuletzt bearbeitet am 10. Mai 2022.
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1 Person fand diese Rezension hilfreich
20.7 Std. insgesamt
A solid AA experience, which never quite hits the heights you might hope for, but makes for a fun space shooter. At first it seems hard, but once you stop treating it like a standard space sim and drift instead of turn you shouldn't have any problems with the standard fights. The art and music come together to make every fight feel epic.

It does suffer from a couple of nasty difficulty spikes around some bosses, but has a very generous checkpoint system which means you're rarely starting boss fights from scratch.

My only disappointment with combat is how allies exist only to look like they're doing something with capital ships only shooting FX. Every fight is you versus the enemy, and that takes something away from the bigger encounters.

Story clearly wants to be more epic than it is, with the AA element really showing its hand. It ends up being a bit of a light weight, slightly confusing, and never commits to really following through on any one character.

Overall though if you treat this as a fun, arcade spaceship combat game then you're in for a good time.
Verfasst am 7. Mai 2022. Zuletzt bearbeitet am 7. Mai 2022.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
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Ergebnisse 31–40 von 116