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正在显示第 1 - 10 项,共 24 项条目
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总时数 22.9 小时 (评测时 8.7 小时)
The ultimate Marvel fan's game. Balanced gameplay, never gets boring (so far), and all characters are interesting to play.
发布于 2024 年 12 月 12 日。
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总时数 299.8 小时 (评测时 224.4 小时)
Been since Asphalt 9: Legends launch on mobile platform, created a 2nd account on PC, and then Unite happened, now my main account can be played on PC too!

Good sense of speed, good gameplay (honestly, no other racing game offers quite a similar gameplay like this), good graphics. Overall it's just the best f2p racing game today, although you might need grind a lot to progress.
发布于 2024 年 9 月 8 日。 最后编辑于 2024 年 9 月 8 日。
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总时数 9.8 小时
As a guy who is involved with foreigners TDs IRL, this feels like home.
发布于 2022 年 7 月 7 日。
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总时数 233.7 小时 (评测时 15.2 小时)
RIP Kazuki Takahashi, Konami for once has made a pinnacle for your creation.
发布于 2022 年 1 月 21 日。 最后编辑于 2022 年 7 月 7 日。
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总时数 10.5 小时 (评测时 6.0 小时)
The classic chatroom game "Werewolf", with a twist.

Werewolf lets you guess whodunnit by the way player talks and pointing fingers. But in this one, the "werewolves" can make alibis, going into vents, kill more than one at a time if you're skilled, sabotage vital resource keeping crewmates alive, or make them blind so they can't see you kill them, collect resources, evidences, and proof to kick the "werewolves" out of play. Or just make your crewmates finish all the given task to win from the "werewolves".

And you can play the game with your friends across devices!

All done with only less than ten people developing the game, even though the servers need to be reworked (or maybe just let PC players make a dedicated server).

The new friendship-breaking game arises!
发布于 2020 年 9 月 22 日。
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总时数 263.4 小时 (评测时 107.5 小时)
Played for 100 more hours, and trust me I only play PvE servers, because I've heard so many things about PvP and yet too scared to experience them.

By the way, this game gives a b*tchslap to human nature.

Drain resources, cut down trees, not planting them back, use them to make another resources, which in turn used to craft single-use tools and projectiles to kill other people out of greed, raid them out of greed.

To survive is not to live, but to kill others out of greed.
发布于 2019 年 9 月 23 日。
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总时数 91.6 小时 (评测时 24.8 小时)
Second best GTA I've played since San Andreas.
发布于 2019 年 6 月 29 日。
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总时数 147.6 小时 (评测时 29.6 小时)
Played during free weekend, now it's bought. It's a really amazing experience.

Surely it has flaws here and there. Like rubberbanding, connection issues, server instability, hitreg problems, client-side smoke grenades, operator grinding (personally), and so on.

Glad the devs are actively addressing those issues. Besides, the game is really unique.

Situations are well-crafted, multiplayer matches are exciting, and Terrorist Hunt is just thrilling. Operators are uniquely well-balanced, and encountering enemies are worth the shot, literally.

If you love tactical shooters, just buy the game. Especially when the game is on 50% sale (quite frequently in a year). I'm sure it will worth every dollar you spent on.

Why not? Just like operator Thermite has said:

"When you mix multiplayer gameplay concept of Counter-Strike, the weapon customization, gadgetry, and destructions of Battlefield, and damage realism, as well as tensions of Insurgency in just the right way, it gave you a close-quarter shooter experience like no other before. Throw some functionally complementary MOBA-hero like operator system into the mix, and you got one hell of a combination."

8/10
发布于 2016 年 11 月 14 日。 最后编辑于 2016 年 11 月 23 日。
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总时数 0.2 小时
Agent Origins: Underdeveloped, More-than-Mediocre Action Prologue

We have been fed for decades by many video game based movies and series, and I am still skeptical since the history of video game based movies and series went, well, not good enough. The Division: Agent Origins tries to take the safer way, and because of their low-budget approach, I can recommend this webserial enough for now as a video game adaptation worth watching.

For those who didn't know it yet, it basically took the same setting with the game (maybe a few months earlier after the smallpox outbreak happened). Tells the story about members of an organization called Strategic Homeland Intervention, Enforcement, and Logistics (whoops, wrong movie) Division, or simply "The Division", a secret government organization that activated when the country's in a middle of crisis if all means necessary to re-establish the nation post-apocalypse fails, and to investigate the source of the pandemic itself while confronting angry citizens and mobs in the midst of chaos ensued by the outbreak.

The (first) short film showcased the most of the gameplay features of The Division itself. 10 minutes of action-packed thriller, enough to satisfy the need of prologue story to the fans. Although there are a few things I may say in favor to make the webseries better in terms of technicality (or maybe brought over to major silver-screen series like HB* or whatever).

The story is less depicted, too much action. I think that the series need to explain more of the background story and how it happened, or maybe depicting another perspective while taking the same pace as the game world. Characters are quite easily forgettable (I even didn't know their name), Plot is too linear and short, although it already finished a portion of the story's problem. Character development is not well-explored in this pilot episode, I don't know if this series will tell the whole organization or maybe focused to a single member of it as he/she go through hardships of the crisis and being in the organization itself.

Gameplay features are featured too many in the pilot episode, so it's not really depicting how a "series" would be (or is it just me watching too many mainstream movies?). I think it should explore more of the background rather than the game features, as players can play for themselves to experience them.

But nevertheless, I can't blame the developers of the series to take the low-budget approach (Rocket Jump a.k.a Freddie Wong is a good web-series developer as they turned out to have many videos with extraordinary special effects), it's a good start to develop the potential of the web-series to evolve as a full-fledged silver-screen series. If it really happening, I would happily waste my time to watch it over-and-over again. Action scenes are quite more than mediocre for a webseries, it's a plus too but surely, not as good if it was well developed for a silver-screen level.

5.5/10
发布于 2016 年 2 月 15 日。 最后编辑于 2016 年 2 月 15 日。
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总时数 0.0 小时
A game-changing experience. Literally.
发布于 2016 年 1 月 4 日。
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