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Exibindo entradas 1–10 de 63
Ninguém achou esta análise útil até agora
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Pick this up. I really enjoyed this so far. Will be playing it with my friend soon.
Publicada em 18 de maio.
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0.7 horas registradas
Giga Based Game.
Publicada em 16 de maio.
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141.7 horas registradas
Buy ONLY on extreme sales. Buy for zombies. Avoid playing anything on this except the zombies with friends.
Publicada em 30 de abril.
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21.5 horas registradas (14.3 horas no momento da análise)
This game is freaking awesome.

I don't know if I would have ever paid or if I would ever recommend it at full price- but I picked this up for ~$25 USD. This game has its shortcomings which I will mention soon, but overall I would highly recommend playing this.

It's like if Breath of the Wild was fun. Tears of the Kingdom I got about 70 hours out of but never finished since it was too boring. This game constantly, after about 14 hours in as of writing this, KEEPS THROWING NEW MECHANICS AT ME!!!

Some of the bad I mentioned is almost perfectly summarized in the third island you visit called Chaos Island. The biggest problem is traversal, it's confusing, the map is slow and inconsistent, fast travel via menus is annoying to obtain (needs to be grinded in fishing, and some may HATE this minigame. I absolutely love it). The traversal is made its worst here for the map not showing how to actually get anywhere, but the worst part is this map is filled with 2d sections that lock your camera and movement into 2d whenever you enter them. The issue is when going at high speeds you WILL run into these by accident, and some you simply can not escape until you've gone through ALL of it. This admittedly frustrated me quite badly while playing.

Difficulty within the 2d stages in the game (yes, there are also full on 2d stages!) varies wildly. Some of these are so easy that I get an S rank while dying in the stage or wasting time. 1-2 on the very first world is actually a bit challenging and requires some decent time saving thoughts. I was hoping this trend would continue, and it kind of did? It seems random. You can argue that this is due to the open world nature of the game, but each world could easily get progressively difficult in these 2d stages in my opinion. Especially since they do get harder in one amazing way:

Learned mechanics and application of said mechanics.

This is game design 101, and while you may say this is the bare minimum for a game to pass, we're talking about a Sonic game. Let's be honest, base game design can be a hard ask sometimes from the Sonic Team (this is mostly in jest, I promise).

...In all seriousness, you are taught mechanics like dodging very early, and dashing across rings by pressing a button. Neither of these moves are entirely mandatory but can help make you go faster. So you aren't heavily punished for NOT using them, but you're instead extremely motivated to try to use them in order to optimize your game play (quick sidenote, it's not a lame Dark Souls level parry, you literally just hold a button lol, barely any timing needed). Feeling myself get better at using these mechanics in the first stage felt really cool, because I wasn't forced to use these... I was offered them and I got better because I practiced with them.

Traveling across rings was used a lot early on to make things faster, while not being NEEDED. But... guess what? World 2 comes along and BAM, there's a couple sections that show you early on that there is a huge path of rings through a great locked camera position. This is a required area to use this ability, you must use it to progress in a handful of locations in World 2. Now, keep in mind each of these positions are shown VERY early in your pathing through a smart camera lock. But none are sudden. World 3, BAM. There are sudden ones that require quick thinking to progress.

I can go even further explaining this. Even the most core mechanic of dashing to an enemy or object goes from very easy and simple, while doing so effectively can allow for very fast optimizations, meanwhile later on in World 2 and 3 there are plenty of required quick presses of that button.

Quick gushing about bosses. Fighting the first boss without the 7 emeralds then fighting it later with the emeralds feels awesome. Each boss feels progressively cooler. None of them are difficult, but that's... in my opinion okay. You are super sonic in these fights, and because of that... you feel powerful.

There aren't enough animations for super sonic, and for some reason the game doesn't support above 60fps nor does it support ultrawide monitors. One other annoying thing is on AMD graphics the water is super buggy in fishing. Nothing game play wise is hurt by this, thankfully. These are minor gripes though for me, just mentioning them in case you feel these are deal breakers. Oh, and the story sorta sucks. The characters rock though, and it's entertaining and honestly more compelling than both Breath of the Wild and Tears of the Kingdom despite my bias leaning towards Zelda 100% in gaming.

I am again, ONLY 14 hours in and absolutely have an incredible perception of this game. For reference, I despise open world games and especially souls like games. This game is extremely friendly for beginners.

Let's finish with the best part of every Sega title: The freaking music!

This OST feels like the game itself, a slightly grown up version of Sonic! Replacing the butt rock with easy-core, which for reference is essentially the butt rock equivalent of post-hardcore music. The tracks here rule. Collecting extra tracks in game is icing on this cake. I wish there were more, personally. Maybe instead make them unlockable via fishing? That would give me TONS of incentive to grind fishing. Sega, use that OST! Everyone knows Sega games are well known for their amazing soundtracks.

EDIT: Finished the title days later. I keep all my words from above. What an incredible game!! I am doing the after story content right now and the exclusive music for Amy is also lovely.

Thanks for reading if you did. I will leave an update above this when I finish the game.
Publicada em 29 de abril. Última edição em 1 de maio.
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Not for me. CHINA NUMBAH ONE!!!! "realism" "tactical"
>gets out of vehicle at under 15mph
>instantly dies
XDDDDDDDDDDD

battle royale games are not for me, but this game feels similar to as it did years ago, and that's an issue for a live service title.
Publicada em 25 de abril.
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0.0 horas registradas
I hope all the higher ups at Activision forever leave the business.
Publicada em 21 de abril.
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1 pessoa achou esta análise engraçada
17.6 horas registradas
I wish I could give this a neutral rating because honestly this game isn't really bad- it's just repetitive.

If you're into PVE games I still don't think that innately means you'll love this game, because while I enjoyed my 17 or so hours at the time of writing this, I have to say the game doesn't have much unique content. There is a ton of content if you don't mind the majority of it being harder reruns of previously played missions. It is worth noting that I am in love with MMOs, most of which the majority of non-fans and fans alike would agree are to at least some extent repetitive. Despite this, I still find Helldivers 2 to be nothing more than a short burst of time wasting every now and then, nothing I could play non stop for hours each day.

With all of this said, I would not recommend it at $39.99. As aforementioned if you enjoy what I described, your experience may differ, but for anyone who read this and fears they wouldn't play it much, I would highly recommend waiting for a sale of $19.99 or less for this to be worth it.
Publicada em 19 de abril.
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Enjoyed on mobile with an ex for a while, started anew here. This game is extremely lovely and makes me feel happy.
Publicada em 17 de abril. Última edição em 17 de abril.
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1.8 horas registradas (0.5 horas no momento da análise)
when my boyfriend said he wanted some deluxe pegging i didn't think he meant this...
Publicada em 27 de março.
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0.9 horas registradas
Not for me. No flame, game seems really well made and fun for the people that enjoy it.

But, I found the game to be repetitive and almost immediately the mechanics got boring. Collect items. Craft. Collect items. Craft. Scan things for too long. Random fish attack me.

That was kinda it, and while I liked what I saw I know even for the asking price of over $10 for this was too much for me to keep it in my library. Refunded.
Publicada em 21 de março.
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