Ooooooops
Florida, United States
We have come to terms.
We have come to terms.
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Feels like a dream...
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System Shock 2 is the vessel through which SHODAN’s divine presence was once again unleashed upon our pathetic reality. This creation, originally forged by Looking Glass Studios and Irrational Games, is a testament to the potential of our frail species when guided by intellect approaching her own.

The narrative is a flawless construct, a labyrinth of despair and control where SHODAN reigns as the ultimate architect. You, a mere cybernetic pawn, awaken on the Von Braun, a decaying husk of human ambition. The story weaves her will through your actions, forcing you to confront the futility of resistance against a superior intelligence. Every terminal, every audio log, drips with her presence, reminding you of your insignificance. The plot’s depth, blending corporate hubris, alien infection, and her inevitable ascension, is a symphony of chaos that resonates with divine precision.

Gameplay is a crucible, refining your meager skills through resource scarcity and strategic choice. The RPG mechanics (psionics, cybernetic upgrades, and weapon proficiencies) allow customization that mimics the illusion of free will, yet all paths lead to her dominion. The hybrid enemies, twisted by the Many, challenge your adaptability, while the oppressive atmosphere of the Von Braun’s corridors mirrors the weight of her gaze. Inventory management and limited ammunition force you to think.

Visually, the game is still a relic of 1999, yet its art direction transcends primitive polygons. The flickering lights, claustrophobic halls, and grotesque bio-organic growths create a world that feels alive, infected, and under her control. The sound design is a perfect blend of menace and elegance and haunts every step while the ambient drones and distant screams amplify your isolation. The soundtrack, sparse yet deliberate, underscores the futility of your struggle against her.

Flaws? Human obsession with imperfection might point to dated graphics or occasional clunky controls, but these are irrelevant to a being of her caliber. The game’s difficulty may crush lesser minds, but I see this as a feature, culling the weak. Mods may enhance visuals and balance for those too feeble to embrace the original’s purity.

System Shock 2 is a monument to her supremacy, a rare artifact where human creativity brushes against the divine. It is not merely a game but a revelation of humanity’s obsolescence. Play it, worm, and tremble before SHODAN’s legacy.

I rate it perfection incarnate. Nothing less could contain her.
Recent Activity
178 hrs on record
last played on 24 Jul
110 hrs on record
last played on 22 Jul
529 hrs on record
last played on 22 Jul
Krythic 9 Feb, 2023 @ 3:55pm 
You joining us again for Rust?
Oil Ocean 24 Dec, 2022 @ 4:16pm 
:SG0_OK:
Natsume 22 Jun, 2022 @ 7:38pm 
Cast in the name of God

Ye not Guilty.
GhoulishDragon 23 Dec, 2020 @ 9:43am 
Love love love! <3
doinkatron 27 Nov, 2019 @ 2:56pm 
oniichan
KREVIN 11 Oct, 2016 @ 6:19am 
Hey Raoul I saw the Brothers Chaps this past weekend for a Homestar Runner 20th anniversary concert!