70
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1317
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Recent reviews by Pedguin

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Showing 1-10 of 70 entries
No one has rated this review as helpful yet
5.9 hrs on record
I absolutely love the blend of game styles in this game. The blocky characters with bright colours against the semi-realistic, low-resolution backgrounds remind me a lot of classic Final Fantasy 7.

The gameplay itself is clearly inspired by classic Resident Evil titles, but it avoids the pitfalls of the awkward and uncomfortable forced camera positions. The camera here works well and is rarely an issue, which is a much-appreciated improvement. The avoidable combat and constant back-and-forth progression while working on puzzles are well-executed and never frustrating. I also appreciate the frequent safe houses where you can read notes you've collected, making it easy to get a refresher if you get stuck.

The only time I got really stuck was when I obtained the crank. I didn't realise that this crank was used in multiple areas. Since other doors were colour-coded (bronze key for bronze door, silver key for silver door, gold key for gold door), I assumed the crank wasn't for opening doors and overlooked it for a long time. Eventually, I figured it out. Other than that, the puzzles usually required critical thinking but were not too cryptic to solve.

This is an amazing game that gave me a huge amount of nostalgia. It's an impressive blend of two different games into one.
Posted 3 June.
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2 people found this review helpful
3.0 hrs on record (2.7 hrs at review time)
Throughout my entire time playing Coffee Caravan, I found myself thinking, "I wish Plate Up would do this," and then thinking, "I wish that thing Plate Up did was in this game." It was a constant back and forth in my mind that I couldn't quite shake.

Despite thoroughly enjoying the game, I was shocked when I checked the Steam page and discovered it wasn't in early access. I encountered a few bugs during my playtime and frequently thought, "I can't wait for them to add this, change that, fix these." To see that the game is apparently in a finished state was quite surprising.

Despite my criticisms, I really enjoyed the game and quickly blasted through the Coffee segment. I believe my extensive experience with Plate Up helped me play through it more swiftly.
Posted 2 June.
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1 person found this review helpful
67.9 hrs on record (7.6 hrs at review time)
Early Access Review
Project Zomboid meets Lethal Company

Abiotic Factor is truly remarkable—a detailed crafting survival game set within an SCP-like scientific facility.

Just as survival crafting games were becoming repetitive, this one revitalises the genre by shifting focus from mere tree chopping to scavenging entire offices and scientific complexes for resources. Similar to Project Zomboid, every discovery proves essential, enriching your journey. The quest for a secure base and its gradual fortification yields immensely satisfying rewards.

The Lethal Company vibe is very meta right now, I feel like if you put the same filter that Lethal Company has over it, it will look quite similar. Oldschool fans of the half-life series will also get a sense of nostalgia with not only the setting but the type of enemies you are facing.

It's an incredible experience, and every moment spent immersed in it is a delight!
Posted 5 May.
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35 people found this review helpful
1 person found this review funny
1.9 hrs on record
Early Access Review
Sketchy's Contract offers a fresh approach to the Lethal Company-style Extraction Horror genre.

Unlike Lethal Company, where the emphasis is on stealth and evasion, this game equips you with a weapon right from the start, shifting the focus from hiding to combat. I appreciate this distinction as it differentiates the game and makes it clear from the outset that it's more combat-oriented. I'd love to see an even greater variety of weapons and guns to enhance this aspect further.

One minor complaint I have is with the flamingo as the starter weapon. Its whimsical nature immediately reminds me of Lethal Company's quirky style, which somewhat muddles this game's attempt to establish a distinct identity. It might be better for the game to distance itself more from the Lethal Company aesthetic.

While I really enjoy playing, I feel the game is still searching for its unique voice. I hope the developers continue to refine its direction. Despite my criticisms, I'm eager for new content and believe in the game's potential!
Posted 1 May.
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No one has rated this review as helpful yet
3.3 hrs on record
Early Access Review
Fantastic multiplayer fun—it's prop hunt with deer! The game boasts a unique style, and watching the deer run on two legs is endlessly entertaining, offering limitless trolling possibilities.

I do wish the game featured more random events, similar to the occasional mine event, but with a greater variety.
Posted 1 May.
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No one has rated this review as helpful yet
13.0 hrs on record
Early Access Review
Oddsparks is an excellent casual automation game that's perfect for those who find other factory games too complex. At 13 hours into the game, I've found the automation aspects to be straightforward, making it accessible to players who might be intermediate in their experience level.

The game draws delightful inspiration from Pikmin, with characters followed by a group of Sparks. You can direct these Sparks to interact with objects or enemies by simply tossing them, which remains enjoyable and visually appealing without overwhelming the player with complicated interfaces.

Although the game is easy to start playing, it offers depth that seasoned factory game enthusiasts will appreciate, including detailed graphs and charts that track the performance and efficiency of your Sparks and projects.

My only critique is about the accessibility of destroying larger Trees & Boulders; I wish this could be done earlier as they often obstruct construction and the expansion of mini factories.

Overall, Oddsparks is a fun game that's easy for anyone to pick up and enjoy!
Posted 1 May.
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30 people found this review helpful
4
3.8 hrs on record (2.5 hrs at review time)
Make a leaderboard for friends please :)
Posted 11 April.
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10 people found this review helpful
26.9 hrs on record (26.3 hrs at review time)
Stolen Realm is an excellent game, especially when played with friends! While I found the campaign mode a bit too easy and some side quests a bit monotonous, my whole perspective on the game changed when I tried the roguelike mode. Creating a unique character that evolves by blending abilities and weapons from various classes and facing off against unique monsters and bosses was truly engaging.

However, the roguelike mode isn't without its flaws. We encountered some issues with map generation and came across a few minor bugs. The most frustrating part was the boss fights in the higher difficulties. They often felt like damage checks, with enemies either healing or life-stealing massive amounts of health. If you can't output enough damage, you can end up in a never-ending stalemate, which forced me to pause playing until they adjust the difficulty scaling. Despite these issues, I've had a blast playing this game.
Posted 1 April.
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11 people found this review helpful
7.5 hrs on record
I believe games like Stacklands, which I first experienced and thoroughly enjoyed, could mark the rise of a new genre I'd like to call "Card Factory" games. These games create a unique sensation of managing a card-based production system, a concept I'm eager to see evolve.

WitchHand takes this idea further by incorporating a charming magical theme. I was so captivated by it that I unlocked every achievement available.

Despite my overall enjoyment, I encountered some frustrations, such as the ineffective "lock card" feature, which failed to keep cards stationary. Additionally, the spawning of traders and other events often disrupted my setup by appearing in the middle of my buildings and displacing them.

Aside from the annoyance of cards moving unexpectedly and cluttering the play area, I genuinely appreciated the game and am excited about the potential growth of this genre.
Posted 8 March.
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41 people found this review helpful
3 people found this review funny
440.9 hrs on record
This game fulfills all my wishes that Overcooked didn't. Why must I cook fish so far from where the fish are stored? I want the freedom to design my kitchen and learn from my own errors!

Moreover, as you progress to the late game and master automation, the gameplay transforms entirely. Achieving a fully automated restaurant requires significant effort, but the sense of accomplishment is unforgettable!

An incredible experience!
Posted 8 March.
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Showing 1-10 of 70 entries