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Pedguin 最近的评测

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正在显示第 1 - 10 项,共 72 项条目
1 人觉得这篇评测有价值
总时数 67.1 小时 (评测时 63.9 小时)
Dale & Dawson Stationary Supplies has done a fantastic job of innovating and steering the social deception genre in a new direction.

While games like Among Us have become more serious, with players often focusing on winning rather than having fun, Dale & Dawson shifts the experience by encouraging players to roleplay and fully immerse themselves in workplace dynamics.

The type of manager you get in the game can completely shape your experience. One manager might be laid-back, allowing frequent breaks, while another might be strict, limiting them. This variety makes the game feel fresh every time, as each player adds their own unique twist to the experience.
发布于 10 月 11 日。
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1 人觉得这篇评测有价值
总时数 4.2 小时
抢先体验版本评测
Monomyth has been excellent at incorporating community feedback, consistently releasing updates, and adding accessibility options for players.

The game feels like a classic version of Oblivion, but set entirely within a vast cave system. The atmosphere is fantastic, and the map design is impressive, allowing players to complete objectives or discover paths based on their character’s skills.

If you enjoy this type of game, I highly recommend checking it out!
发布于 10 月 6 日。 最后编辑于 10 月 11 日。
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有 49 人觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
总时数 15.6 小时 (评测时 14.0 小时)
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They've removed the option to disable guns, and their roadmap seems heavily focused on adding more weapons, with little emphasis on introducing new maps or layout variants. This is a social deception game, not Call of Duty, and forcing players to use guns because they're easier to include in future updates feels like it could ruin the experience.

Players should have the option to not only to enable or disable guns, but also to customise which specific weapons are allowed. The more options, the better.
发布于 8 月 24 日。 最后编辑于 9 月 6 日。
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总时数 5.9 小时
I absolutely love the blend of game styles in this game. The blocky characters with bright colours against the semi-realistic, low-resolution backgrounds remind me a lot of classic Final Fantasy 7.

The gameplay itself is clearly inspired by classic Resident Evil titles, but it avoids the pitfalls of the awkward and uncomfortable forced camera positions. The camera here works well and is rarely an issue, which is a much-appreciated improvement. The avoidable combat and constant back-and-forth progression while working on puzzles are well-executed and never frustrating. I also appreciate the frequent safe houses where you can read notes you've collected, making it easy to get a refresher if you get stuck.

The only time I got really stuck was when I obtained the crank. I didn't realise that this crank was used in multiple areas. Since other doors were colour-coded (bronze key for bronze door, silver key for silver door, gold key for gold door), I assumed the crank wasn't for opening doors and overlooked it for a long time. Eventually, I figured it out. Other than that, the puzzles usually required critical thinking but were not too cryptic to solve.

This is an amazing game that gave me a huge amount of nostalgia. It's an impressive blend of two different games into one.
发布于 6 月 3 日。
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有 2 人觉得这篇评测有价值
总时数 3.0 小时 (评测时 2.7 小时)
Throughout my entire time playing Coffee Caravan, I found myself thinking, "I wish Plate Up would do this," and then thinking, "I wish that thing Plate Up did was in this game." It was a constant back and forth in my mind that I couldn't quite shake.

Despite thoroughly enjoying the game, I was shocked when I checked the Steam page and discovered it wasn't in early access. I encountered a few bugs during my playtime and frequently thought, "I can't wait for them to add this, change that, fix these." To see that the game is apparently in a finished state was quite surprising.

Despite my criticisms, I really enjoyed the game and quickly blasted through the Coffee segment. I believe my extensive experience with Plate Up helped me play through it more swiftly.
发布于 6 月 2 日。
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1 人觉得这篇评测有价值
总时数 130.7 小时 (评测时 7.6 小时)
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Project Zomboid meets Lethal Company

Abiotic Factor is truly remarkable—a detailed crafting survival game set within an SCP-like scientific facility.

Just as survival crafting games were becoming repetitive, this one revitalises the genre by shifting focus from mere tree chopping to scavenging entire offices and scientific complexes for resources. Similar to Project Zomboid, every discovery proves essential, enriching your journey. The quest for a secure base and its gradual fortification yields immensely satisfying rewards.

The Lethal Company vibe is very meta right now, I feel like if you put the same filter that Lethal Company has over it, it will look quite similar. Oldschool fans of the half-life series will also get a sense of nostalgia with not only the setting but the type of enemies you are facing.

It's an incredible experience, and every moment spent immersed in it is a delight!
发布于 5 月 5 日。
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有 35 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 1.9 小时
抢先体验版本评测
Sketchy's Contract offers a fresh approach to the Lethal Company-style Extraction Horror genre.

Unlike Lethal Company, where the emphasis is on stealth and evasion, this game equips you with a weapon right from the start, shifting the focus from hiding to combat. I appreciate this distinction as it differentiates the game and makes it clear from the outset that it's more combat-oriented. I'd love to see an even greater variety of weapons and guns to enhance this aspect further.

One minor complaint I have is with the flamingo as the starter weapon. Its whimsical nature immediately reminds me of Lethal Company's quirky style, which somewhat muddles this game's attempt to establish a distinct identity. It might be better for the game to distance itself more from the Lethal Company aesthetic.

While I really enjoy playing, I feel the game is still searching for its unique voice. I hope the developers continue to refine its direction. Despite my criticisms, I'm eager for new content and believe in the game's potential!
发布于 5 月 1 日。
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总时数 3.3 小时
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Fantastic multiplayer fun—it's prop hunt with deer! The game boasts a unique style, and watching the deer run on two legs is endlessly entertaining, offering limitless trolling possibilities.

I do wish the game featured more random events, similar to the occasional mine event, but with a greater variety.
发布于 5 月 1 日。
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总时数 13.0 小时
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Oddsparks is an excellent casual automation game that's perfect for those who find other factory games too complex. At 13 hours into the game, I've found the automation aspects to be straightforward, making it accessible to players who might be intermediate in their experience level.

The game draws delightful inspiration from Pikmin, with characters followed by a group of Sparks. You can direct these Sparks to interact with objects or enemies by simply tossing them, which remains enjoyable and visually appealing without overwhelming the player with complicated interfaces.

Although the game is easy to start playing, it offers depth that seasoned factory game enthusiasts will appreciate, including detailed graphs and charts that track the performance and efficiency of your Sparks and projects.

My only critique is about the accessibility of destroying larger Trees & Boulders; I wish this could be done earlier as they often obstruct construction and the expansion of mini factories.

Overall, Oddsparks is a fun game that's easy for anyone to pick up and enjoy!
发布于 5 月 1 日。
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有 31 人觉得这篇评测有价值
4
总时数 3.8 小时 (评测时 2.5 小时)
Make a leaderboard for friends please :)
发布于 4 月 11 日。
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正在显示第 1 - 10 项,共 72 项条目