9
Products
reviewed
377
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Recent reviews by Onepeg

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
1,397.3 hrs on record (1,366.4 hrs at review time)
Early Access Review
this game ♥♥♥♥♥.
the end.
Posted 2 May.
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50 people found this review helpful
2
3
17.6 hrs on record (5.1 hrs at review time)
Early Access Review
Devs are extremely responsive to issues and bugs in the EA build. Pushed out patches to the EA build addressing many of the crashing and audio bugs already just hours after launch.

People played for an hour and bombed the launch citing DoA due to the $25 entry EA price.

If you look at their roadmap, this is approx. 15% of the projected game.

I have not personally experienced any crashing or other issues that people are citing and play at 120+ fps without DLSS or framegen on epic quality with medium shadows at 1440p.

The current build has more systemic depth than dark and darkers EA launch systems but does not have the map variety.

Do not buy this if you do not want to play early access games.

IMO, using the dollar per hour standard, there is 25 hours of gameplay here, easily. I do not think there is currently 70 hours of content, so if you buy the god mode package, understand that is for future updates.
Posted 12 February.
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7 people found this review helpful
8.7 hrs on record
Early Access Review
Never played a KSP game before trying this one today. Got lost in it playing for 6 hours. It was both hilarious and extremely frustrating.

There are bugs that will not show your path at all, leaving you to have to restart. If you have more than 3 engines on a build, your fps goes to the TEENS, even on my box with a 13900k, 4090, and 32 gigs of ddr 7200. The longer your save file has been around, the worse your fps gets and there are extremely visible and frustrating lag points when you attempt to build your rockets.

The most frustrating aspect of this EA launch is just that. It's an Early Access title that the studio has released as playable, but not yet feature complete. Unfortunately, this also comes with a $50 pricetag on something that, at this point in its development, especially with none of the features the dev studio has promised to bring our way aside from sandbox mode, becomes a pretty hard pill to swallow.

I would personally pass on spending $50 on this, as I don't think people will get the enjoyment out of the money they've spent until a much later point in time when the devs actually implement some of the features and fix some of the glaringly obvious and VERY broken bugs that are prevalent throughout the current build.
Posted 24 February, 2023. Last edited 24 February, 2023.
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4 people found this review helpful
1.2 hrs on record (1.1 hrs at review time)
I stared at someone else's hole for over an hour. I was in no way disappointed. The hole was communal, it felt inviting, and beckoned me to stay longer. I wish I had more time with the hole. I look forward to visiting the hole again. 6/9
Posted 27 October, 2022.
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27 people found this review helpful
14.7 hrs on record (7.7 hrs at review time)
This game is absolutely ridiculous in the best ways possible. The bugs are hilarious, the tongue-in-cheek humor is top-notch. Somehow they figured out how to make a gas station fun.
Posted 21 September, 2021.
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No one has rated this review as helpful yet
157.6 hrs on record (140.6 hrs at review time)
The best game of the franchise, and one of my favorite games of all time.
Posted 14 June, 2021.
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No one has rated this review as helpful yet
1,168.0 hrs on record (484.5 hrs at review time)
Game was rough as hell back when it first launched. Now it's really, really good. Straight up nightmare fuel in the maelstrom on the new map holy hell.
Posted 18 September, 2020.
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11 people found this review helpful
3.3 hrs on record
Ok... here we go...

I wrote a very long twitch thread to the developers regarding this title. The things that I can say that are positive:

1) I'm glad the announcer is back
2) The recoil control feels really, really good. It's erratic in a good way.

The bad:

1) They missed the boat on the character customization aspect by a mile. They needed to be WAY more over-the-top with the outfits and craziiness that would be this type of a game show.
2) They missed out on the gameshow feel of the game completely. The only thing that even makes it feel remotely like a gameshow is the starting area. After that, you're in a typical battle arena.
3) ADSing feels totally off. The iron sights are too large, the accuracy of the guns don't have projectiles that travel where you're aiming when ADSing
4) Chracter models lack fluidity of movement and feel "tight" both when running/moving in general and when using melee weapons.
5) There is no tactical movement of any kind. You cannot peak/lean, you cannot switch gun/reticle OTS sides.
6) You cannot effectively bind meds and stims to a hotkey, which forces you to go to the inventory to use them.
7) Point shooting is impossible. You must ADS to be even remotely accurate and even then it's bad.
8) The icons and inventory slot artwork for the weapons and attachments look like they were pulled from a clipart book, and while the colors of the attachments, ammo, and cartoonish outlines of the weapons in your inventory help to easily differentiate between which parts work with what gun, the overall feel is both uninspired and ... cringey.
9) There are no vehicles. 20 km sq. playing field and you have to jog the entire thing.
10) Culling 1's crafting system no longer exists. The tactical play no longer exists. The factor of fending for your life no longer exists in the same way.
11) The optics and how they appear when ADSing look exactly the same as the pubg modelling, just worse
12) For a title that was built in UE4, the graphical quality of the game feels like something from the Playstation 3 era and lacks the feel of a title release of 2018 that's supposed to render at a quality demanded by the current BR gaming climate.
13) The announcer can only be heard at the poison gas border. He lacks dynamic capacity. In short, he's ♥♥♥♥♥♥ boring and should be much more active and prominent in the game.
14) The gameshow feeling leaves you as soon as the round starts. There are no wheels to spin for extra loot, no random cash drops, no "prizes" to win randomly throughout the map.
15) Bugs such as dropping a loaded weapon on the ground and picking it back up suddenly means the gun doesn't have any ammo in it, so you must reload it from scratch are very, very annoying.

The rise and subsequent demise/bankruptcy of Radical Heights left us with two things: 1) You can still make a BR game that's different, funny, and fun to play. 2) A void that could've been filled by this game had it been made right.

The culling 2 failed at the 2nd one on that list above. I've requested a steam refund, and anyone and everyone that has purchased this game should do the same.
Posted 10 July, 2018.
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9 people found this review helpful
4.0 hrs on record
Vampyr caters to an audience with an aquired taste... a taste that I have not aquired yet.

This is one of the only steam reviews for any game that I've ever written.

The elements that are good:
1) Combat fluidity seems to be on par with other games of the genre, albeit watered down quite a bit
2) The environment is well-made and fits the time period of the over-arching lore.
3) The IDEA behind this game of a constantly evolving city and that *every* character in the game can be either saved or killed and that you can CULTIVATE and grow these people to a greater-sustaining meal of experience is SO, SO cool.

The elements that are not-so-good:
1) The storyline(s) themselves are extremely slow to progress, dialogue options are unskippable if you use a controller unless you swap back and forth between the controller and a left mouse click to bypass them.
2) Dialogue is more than half of the gameplay time spent navigating menus, talking to people (sometimes repeatedly to get all of the different responses/clues that you need for other NPCs), and talking to even more people
3) The lack of the ability to jump is incredibly troubling. This is 2018, guys. You couldn't code the ability to make your character jump at all?
4) The "shadowstep" style of movement from point > fixed point seems cool at first, until you realize that the only way to get to higher ledges, get past chairs, step over extremely small obstacles, or even so much as hop a fence cannot be done unless you have one of these points to snap to. This makes me reach the conclusion that the level design itself could've been much better and/or the leading of the character down a certain path could've been scripted in a more intuitive way rather than brute forcing someone to be corralled due to the lack of a jumping mechanic.
5) Combat scenarios are incredibly easy to get through. The game states that it intends to be a dynamic combat system that becomes more difficult as you play it. However, in the earlier hours of the game, the fights seem to drag on a bit solely due to the immense HP pools of the bosses, not because of the fear of dying yourself or having to play very skillfully at all, for that matter.
6) Voice acting is great for some characters and absolutely horrendous for others. Some of the accents that some of the voice actors used in this game are laughably bad, and really shouldn't have ever been included in the title or at least had them re-work their lines so they sounded more realistic.

I anticipated a game that was akin to the Dark Souls genre - one that would be tedious to beat, that would punish you for making poor movement/reaction choices, and feel extremely rewarding once you've mastered the "art" of combat. This concept mixed with a very "Dark Souls 1" feel where you can permanently altar the state of the game environment based on your choices/decisions in a very direct way, blew my gaming mind. Instead, this game presents itself as a watered down "whodunit" mixed with watered down combat systems similar to souls, but falling short in both aspects.

This is the first steam game in 14 years I've ever requested a refund of. I feel that it was marketed to audiences that were led to believe the game was more "action" than "investigation" and it turned out to be quite the opposite. For these reasons, I cannot recommend this game for purchase.
Posted 11 June, 2018.
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Showing 1-9 of 9 entries