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Recommended
0.0 hrs last two weeks / 72.5 hrs on record (33.5 hrs at review time)
Posted: 21 May @ 9:28am

This game rocks. I'm not usually the target audience for this kind of thing, but it has me hooked. I think it's really good at selling you a puzzle roguelite, then feeding you just enough hints to make you want to figure out what's going on.

The puzzles don't really require huge leaps of logic (except for that one room that seems to be everyone's least favorite), but some of them do require you to take notes. I'm finding that extremely rewarding, and it's got me filling up a OneNote with hundreds of notes and screenshots and theories. If taking notes sounds annoying, then you might not find some of the later puzzles interesting. But it felt pretty natural to me - I only found them because I was already curious enough to be taking notes.

One problem that's come up in the postgame is that, because it's a roguelite, sometimes a run just doesn't give you the combination of things you need to make progress toward your next goal. But usually this means that either the run is very short (so I can get into a more interesting one quickly), or it's got me exploring something else.
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