65
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934
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Recent reviews by saus

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Showing 1-10 of 65 entries
No one has rated this review as helpful yet
7.7 hrs on record
Pretty short for an idle game and missing a ton of features relative to the competition. Not really worth the cost in my opinion.

(I beat the game in less than 8 hours with most of that being afk)
Posted 15 January. Last edited 15 January.
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No one has rated this review as helpful yet
9.1 hrs on record (9.0 hrs at review time)
Early Access Review
Fun game but very light on content at the moment. Hoping the game continues to get updated and more areas are added (seems to be the plan).
Posted 4 January.
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8 people found this review helpful
6.6 hrs on record
Unfortunately I have to give this game a negative review.

I really liked it for a little bit, learning about the lock system, learning about the world, seeing new areas and monsters. Then I played more and realized that there is effectively no progression in the game. You will use the same 2 spells on the main characters for almost the entire game, eventually getting a third spell. There are a bunch of combos you can get but those are very limited and not your main kit. You will spend over 60% of your actions just doing raw attacks to generate MP. I enjoyed the combat at first, it felt satisfying to be rewarded for timing attacks and blocks and cancelling enemy attacks by filling the locks. I just need a sense of progression and RPG games that I play, and this one did not have that. Getting a flat number boost on level up with no perk tree, no skill progression, no unlocks and a linear gear progression just isn't very rewarding.

That's just the gameplay and moment-to-moment, which is usually what sells me on games. Surely the writing and story can salvage the dull gameplay? Wrong. I have never seen more nothing-burger main characters in my entire life. I challenge anyone playing this game to tell me one personality trait that the main girl has different from the main guy. If you said hair color you win, that's it. They're so bland and uninteresting, just passengers in a story that is effectively about them. The best friend of the main characters is the ACTUAL main character, he's the one who actually interacts with villains, says he'll save the village, so on. GARL IS THE MAIN CHARACTER?! I personally can't get invested into such flat and boring characters. I swear their most common dialogue is just saying "..." as garl actually responds to NPCs. Maybe the world building takes off eventually but I couldn't get invested to get to that point.

Overall I wish I could like this game because I did for the first couple hours. It's just that the formula didn't change nearly enough to keep it spicy. An RPG with no progression? Wrong genre.
Posted 19 December, 2024. Last edited 19 December, 2024.
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1 person found this review helpful
108.4 hrs on record (22.5 hrs at review time)
Its just Overwatch AGAIN!
Posted 19 December, 2024.
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No one has rated this review as helpful yet
20.5 hrs on record (11.7 hrs at review time)
Early Access Review
arena is better than the actual game and they aren't planning to support it extensively lol
Posted 25 November, 2024.
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No one has rated this review as helpful yet
2.7 hrs on record
Filled with bots in multiple modes. 3v3 team arena mode is exclusively bots and it's basically impossible to lose. Really rough monetization on the skins and incredibly slow unlocks for characters. Greedy and bad, do not recommend.
Posted 23 November, 2024.
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No one has rated this review as helpful yet
10.5 hrs on record
Early Access Review
I really like this game. Feels good, looks pretty, and a wonderful soundtrack.

I do wish the long term progression was a bit more in depth but there is tons of traits, weapons and trinkets to unlock so it's not like you can just rush through it.

PLEASE REMOVE THE SUDDEN DEATH MECHANIC FROM CO OP! IT SUCKS SO MUCH!
Or at the very least rework it to not be a one-shot regardless. You can have litterally 400 health and will die in 1 hit if your partner went down. I hate this feature so much.
Posted 29 October, 2024.
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No one has rated this review as helpful yet
6.9 hrs on record
Ok so I do like the core way this game plays, but it's super shallow.
You realize very quickly that filling up the star count is just a matter of having more rooms overall. You also realize that making the star count gold is just a matter of filling every room with enough wall junk to max out its "prettiness"

I do enjoy putting the rooms together and trying to organize a sort of "flow" to it. It's satisfying to set up little pitstop areas for the heroes and watching them go through the dungeon. Trying to balance lethality ends up being pretty fun. Very quickly will you have seen all you will do in the game, though. I beat the game without even seeing the third tier of enemies because it just didn't matter. As long as you keep your meters filled, build lots of rooms, put a few rooms for food and drinks and rest, you'll just win.

I'd like to see more systems implemented in this game. More things for the heroes to do, more interesting ways for monsters to be used, more utility out of traps and other non-creature defenses. Fun concept but so far shallow execution. You wouldn't be able to pay me to do another run through this game unless some big features were added to spice up the gameplay loop. Fun for a night, hope it gets updated. Thumbs up because I don't feel as though my time was wasted.
Posted 23 October, 2024.
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9 people found this review helpful
6.1 hrs on record (5.3 hrs at review time)
Early Access Review
Have to agree with all the recent reviews. The recent October 2024 update has made this game a lot less hype. The overall pace of each level has slowed down dramatically. It is now harder to get items for no reason at all. I like the game and think it has potential, but this isn't the right direction.
Posted 8 October, 2024.
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6 people found this review helpful
1 person found this review funny
15.9 hrs on record (9.6 hrs at review time)
Early Access Review
Edit after revisiting:
Idk. I don't hate it but its really annoying. I managed to beat everything on hardcore solo, still haven't unlocked 2 heroes. Don't think I ever will. My previous statement that ice-lightning solar aura is GOAT holds true, I used it on all the runs I beat hardcore solo. The balance is so unbelievably off in this game. Good secondaries are necro swirl or falling stars with the AOE upgrade. Nothing else. On any given run, you should absolutely never put points into your 3rd and 4th spells. It just makes your weaker, better to put it all in solar aura. It's just so annoying to craft builds in this game. Not changing my review from negative until the balance in this game is fundamentally reworked.

Initial review:

Decent game spoiled by awful design decisions.

I've never thought a map gimmick was more annoying than the tornados on the third map in any video game I've ever played. I'm not even exaggerating, they move on set patterns but its on all the safe routes off the lava. It's litterally impossible to avoid tornado chip damage some time, so you have to build into regen to even play on the map. (neutering your own damage, I should add.) The map already has a lava gimmick, so god knows why the devs thought it would be funny if it also had multiple tornados that arent even desynced on their pattern so they all sometimes converge on safe space. Hilarious.

Also the balance is so bad for weapons. You'd have to be a dumbass not to take the damage aura every run. Then you just pray it doesn't waste your time with poison or fire infuses because they both suck. Frost-Lightning aura completely trivializes the game. I want to rant about poison more. It's so absolutely useless that at higher difficulties you just actually have to reset if you are given poison as an early choice. The %dmg increase is so insignificant compared to CC, raw burn damage or the GOAT lightning procs. This is true for literally every weapon. Just reset if you get poison first, its a luxury.

Pair these annoying design decisions with an incredibly slow (and shallow) progression system and you have a soulless survivor game that's better left skipped. Also kinda sucks that elemental fusions are just an additive combination of the two effects and not a new unique effect. Preeeetty uninspired. I was so excited to mix fire and lightning the first time because I thought Plasma would be so cool. I thought it would be like plasma puddles for extra damage, or a cool multi target effect, or anything unique. Nope it just adds lightning bounce to your fire procs. It's just the same thing really. Weak elemental system, not many weapons, the characters just change your starting weapon and your base stats a tiny bit.

Hate to say it because it's kinda fun, but this game has no rizz. Co op would be the only selling point of this game. I don't mind supporting these guys and this could get better with some changes. A swing and a miss for me.

Okay last thought as I uninstall, there is only one boss. across all difficulties, all maps there is one boss. Same model, same name. It has one attack that it uses every few seconds which is a highly telegraphed aoe that is super easy to dodge. The difficulty comes from a sort of enrage mechanic where the monsters just get faster and faster. I assume they did this because it's so easy to stay alive with frost aura (seriously put frost on the sun aura, it breaks this game). Anyway that means the bossfight isn't really a bossfight, it's a dps race as you kite adds basically. Just such an odd design decision to have the major threat from the only boss in the game not be the boss itself.
Posted 28 September, 2024. Last edited 3 November, 2024.
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Showing 1-10 of 65 entries