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Análises recentes de Xaelon

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Soul Stalkers is a new take on the Bullet Heaven genre. It kinda feels like a cross between Brotato and Vampire Survivors. The gameplay loop is simple: clear a 50 second stage and visit a shop to buy powerups and more weapons. Repeat until you die or clear both acts. The game has an ascension system like "Slay the Spire" that adds replayability after you've unlocked all the different characters.

At the start of early access (August 2023) there is currently no meta progression outside of unlocking more characters but the developer is currently asking for feedback regarding meta progression so I expect this will change in the future. I have run into some minor bugs but the game hasn't crashed or otherwise prevented me from completing a run. The game has a good core right now but it needs polish and more content.

One thing this game does well is that the characters, weapons and trinkets already interact in interesting ways. I'm looking forward to seeing how the developer expands the item pool because you can already do some neat stuff like making self-propagating explosions.
Publicada em 13 de agosto de 2023.
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This game is a 10/10 mix of story, exploration and action. Normally I roll my eyes when I see the whole "critically acclaimed masterpiece" line but I honestly think it's warranted here. Will of the Wisps has wonderful graphics, amazing gameplay, a compelling story AND It's also precisely the right length. This game is the total package. It excels in EVERY area.

I went back and replayed the original game before starting this one and Will of the Wisps is a huge improvement in all areas. The developers clearly learned a lot making that game and you can really see that in how much BETTER this game is.

I'm really looking forward to whatever Moon Studios makes next after playing this.
Publicada em 9 de agosto de 2023.
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If you liked Remnant: FTA just buy the game. This one is an improvement in all areas. More loot, cooler loot, MUCH bigger maps, cooler encounters (with TONS of secrets), more engaging enemies and better bosses. It's honestly everything that made the first game good, polished and cranked to 11.

Of all the amazing changes they made I think the one I like the most is probably the updated archetype system. Having actual classes and two more active skills adds SO much to the game. The abilities for the classes I've tried are amazing. The archetypes are pretty varied in function too. Regardless of what your playstyle is in a game like this you can probably find two archetypes to support it. The other fun thing the classes add is a whole LOT of synergy to build around. Gunfire I gotta say you guys did an amazing job building the system and tying all the different pieces of equipment into it.

If you haven't played Remnant: FTA and you're wondering what this game is it's a souls-like third person shooter. This game is difficult, has bonfire-style checkpoints, normal enemies respawn when you die and you heal using a rechargeable "relic" that's like an estus flask. They did add a twist to the relic this time around: you can find different relics that do more than just heal.

The beautiful thing about this game is that it has more stats to crunch than what you typically see in shooters and everything is highly customizable. The weapon 'mods' in the game are a good example of what I mean. Some of them do simple stuff like changing your gun's element and boosting it's stats for a short period of time others do stuff like shoot fire tornados or make an energy wall that blocks enemy projectiles. I've seen enough different mods in this game that If you want to know if you can find a mod that does XYZ the answer is probably 'yes'.

The other neat thing this game does (like in the first game) is that the areas are procedurally generated. Even first area you get sent to this time around is random. Meaning if you choose to replay the campaign (which I haven't finished yet) you'll end up with different map layout with new events and new loot to collect. It makes the game very replayable.

Wrapping all these parts together is the excellent combat which feels great. Like the first game the feedback the game gives you when you shoot something is great.

I would like to include complaints but I really don't have any for the moment. The player character's combat lines were too frequent but Gunfire already fixed that in a patch. I had trouble a few times trying to join my friends in coop but returning to character select or restarting the game fixed it. Performance has also been rock solid too.

This game is great. It's a tough but fair shooter with cool buildcrafting, great loot and large levels with tons of secrets. Gunfire has out done themselves with this game. Remnant 2 is absolutely brilliant.
Publicada em 25 de julho de 2023.
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Short, sweet and well executed with zero filler.

As the game's name suggests you swap things. Specifically yourself, between clones. The catch is that you need line of sight to switch bodies and certain colors of light block the ability to make clones and/or move between them.

Thanks to the excellent level design "ah hah!" moments abound and solving each room is satisfying. The story was pretty interesting too.

100% worth grabbing if you're in the market for something different and enjoy problem solving.
Publicada em 12 de julho de 2023.
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I got this as a preorder bonus and out of those bonuses and all the stuff that comes with the Digital Deluxe edition this is hands down the most useful thing you can buy for the game.

Why? Because it's hard to argue with having enough gunpowder to make bullets when you really need them. That's what this case does. It kinda takes the edge off the resource management so you're not stuck sitting on tons of large and small resources you can't use just because you're out of gunpowder.

Mechanically this case makes crates and enemies more likely to drop gunpowder. So instead of getting handgun bullets or some small amount of money you sometimes get gunpowder instead.
Publicada em 27 de junho de 2023.
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212.5 horas registradas (181.7 horas no momento da análise)
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Core Keeper is a solid sandbox exploration game.

The gameplay loop is similar to that of Terraria: explore the current biome, gather the ore there, make equipment from it and kill the boss or bosses for the area. Then you repeat that process for each new area you encounter.

The base of this game is good but it needs more meat. They have done a good job filling the world with neat stuff to find but most of it isn't too interesting yet. I want to see more armor sets, weapons and usable equipment. Giving certain weapon types a charge attack was a great idea. I hope they'll give every weapon type something like that.

The game isn't perfect though. The skill tree is a cool idea, but some of the choices you have just aren't worth taking. They're either too situational or have such a low activation chance they're never worth taking over the other option. I hope once the map is done the developers will rebalance the skill tree so that all the choices are fun and interesting.

The other nitpick I have lies with how difficult it is to find the game's special one-off locations. The gameworld is very large so finding certain special places without using the wiki and/or tools the community has made is down to dumb luck. The game is kind enough to offer locators for most of the bosses so I'd like to see something similar for each biome's special locations. I like discovering cool optional stuff in games but I don't like having to play "find the needle in the giant haystack" multiple times to unlock the coolest stuff in the game.

Is the game worth $16? If you like this kind of game, definitely. The average length of a playthrough (ie killing all bosses) takes about 50 hours. Patches during early access have been substantial with the developers delivering what's promised on the road map. I am interested to see what else the developer plans to add once we reach the end of the current road map because given proper polish and additional loot to collect I can see this game becoming very good.
Publicada em 15 de junho de 2023.
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I only have this DLC because it came with the deluxe edition. I only purchased the DE of the game as a little "thank you" to Capcom for revitalizing one of my favorite games. Anyway...

Honestly just buy the maps the merchant sells instead of getting this one. The stuff on those is worth WAY more than what this map shows you. All the "treasures" on this specific map are seem to be charm tokens and a few gems here and there. This map is 100% NOT worth buying.

If you want to give Capcom some extra money buy the pistol instead.
Publicada em 17 de abril de 2023.
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I only have this DLC because it came with the deluxe edition. I only purchased the DE of the game as a little "thank you" to Capcom for revitalizing one of my favorite games. Anyway...

This gun arguably worse than the first shotgun you get at the very start of the game. It reloads noticeably faster but has a much smaller magazine (2 shells VS 5). The coolest thing about this gun is the reload animation, pretty meh otherwise.

If you want to buy something to give Capcom some extra money get the pistol instead.
Publicada em 17 de abril de 2023.
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I only have this DLC because it came with the deluxe edition. I only purchased the DE of the game as a little "thank you" to Capcom for remaking one of my favorite games. Anyway...

This gun is almost the same as Leon's starting pistol except with a larger magazine. Around 10 more bullets per mag is nice, but not that much of an upgrade.

Only worth buying if you want to give Capcom a little extra money.
Publicada em 17 de abril de 2023.
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This game keeps everything that made the original so good but ups the ante with beautiful modern graphics, tighter controls and a QoL fixes that make the whole thing more enjoyable. Capcom also got rid of all the QTEs.

That's not all though. The game's areas and enemies have been updated in various ways that make it feel familiar but still different enough from the original that things will surprise you.

If you enjoyed the original RE4, buying this one is a no brainer. It's everything you loved about that game but cranked up a few notches. Bravo Capcom. This remake succeeds in all aspects. I can't think of a single change I didn't like. I would like to say "Thank You" in particular for making "Hardcore" difficulty available for first playthroughs. It made the entire experience very enjoyable for me.

Even if you haven't played the original I still recommend this game provided you like third person shooters. The enemies are dangerous and engaging to fight without being spongy. The way the combat encounters are designed to really encourage you to aim carefully and make use of the various different weapons the game gives you. Figuring out how to 'solve' the various combat encounters in this game by using the least amount of resources possible is very satisfying.

On top of having great gameplay RE4r also has a compelling story and great atmosphere.

It's honestly just a really great experience from beginning to end.
Publicada em 31 de março de 2023.
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