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Reseñas recientes de Mostenire

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Mostrando 1-10 de 36 aportaciones
A 2 personas les pareció útil esta reseña
2.9 h registradas
it's hard to explain why, but this is one of my favourite games ever. it's not particularly exciting mechanically or easy to understand. but there's something about its atmosphere, its deeply harrowing electronic reverbs, its distant lights, its distorted visuals, its constant cuts and jarring sound design, that appeals to me a lot.

this feels like driving down a highway and taking a stop in the middle of nowhere, in a small gas station in the middle of the night. nobody is here, but you feel like there should be. but nothing happens. you drive away. and only when you think about that moment much later do you remember what horrors you saw.
Publicada el 2 de enero.
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16.4 h registradas
Gunplay and general combat is very fun. Very short and limited though. Probably more worth to just get the sequel.
Publicada el 26 de noviembre de 2024.
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A 130 personas les pareció útil esta reseña
2 personas encontraron divertida esta reseña
112.7 h registradas (83.4 h cuando escribió la reseña)
it's 3 great games in one. the always online feature is a PLAGUE and the worst part of this game but the game itself is one of the most enjoyable and dynamic experiences i've had in a game.
Publicada el 24 de noviembre de 2024.
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Nadie ha calificado esta reseña como útil todavía
100.3 h registradas (11.4 h cuando escribió la reseña)
Reseña de acceso anticipado
It's like Hades but 2. Incredible. So much stuff to see. Incredible art. Gameplay is a huge step up from the first. DEATH TO CHRONOS!! ARACHNE IS MY WIFE!!!!!!!!!!!!!!
Publicada el 8 de mayo de 2024. Última edición: 30 de mayo de 2024.
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202.7 h registradas (150.8 h cuando escribió la reseña)
possibly the greatest combat system ever made in any game ever
Publicada el 8 de mayo de 2024.
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0.0 h registradas
Leagues better than anything the basegame missions have to offer. It's its own little espionage film within Cyberpunk. The presentation, the area, the quests, the music, the ACTING, all of it feels like a huge jump in quality and presentation from the rest of the game. Don't expect anything super long, but it's still one of my favorite gaming experiences ever, even if I wasn't huge on the main game's storyline.
Publicada el 10 de abril de 2024.
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1,164.9 h registradas (1,017.8 h cuando escribió la reseña)
it's okay.
Publicada el 25 de febrero de 2024. Última edición: 29 de noviembre de 2024.
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1 persona encontró divertida esta reseña
88.4 h registradas (14.4 h cuando escribió la reseña)
FREEDOM!!!!!!!!!!!!!!!!
Publicada el 21 de febrero de 2024.
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A 1 persona le pareció útil esta reseña
6.5 h registradas (1.6 h cuando escribió la reseña)
>buys game
>downloads random map
>massive sprawling y2k era new york city recreation
>spend the entire night wandering it and nothing else

best game ever made
Publicada el 18 de enero de 2024.
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98.2 h registradas (75.4 h cuando escribió la reseña)
Easily the best Soulslike I've ever played. Imo when it comes to combat and weapon mechanics, this game triumphs virtually every single Fromsoft game - and that's not an exaggeration.

It's got the movement-heavy dodging and customization / stat distribution of Dark Souls / Elden Ring. It's got the deflection / blocking / stamina system from Sekiro (with a twist to up the skill required and to make it align better with the more traditional souls-esque mechanics). It's got a similar health regain mechanic to Bloodborne that emphasizes constant aggression, and similar weapon functionality (with more customization).

Its story and art direction, imo, is absolutely fantastic, and the music you find on vinyls throughout is nice too. I think where this game really falls off, though, is area variety. Though the combat, enemy variety and level design is on par with, if not better than, Fromsoft's games, I think the actual visuals are a little lacking. Though it's very graphically impressive - certainly moreso than Elden Ring - it struggles to make full use of that graphical fidelity to its full potential. Most areas feel very similar. Some areas seem like they're going to have potential only to end up being the same drab, desaturated tunnel / city street / wooden-plank-platform area. Its areas also don't feel lived-in or real in any way, making the whole experience somewhat video-gamey, turning what could be very cool areas into somewhat boring paths that lead from boss to boss.

That being said, the bosses are excellent, as are the enemies. If you're willing to live with areas that are about as colorful as half of Dark Souls III, you'll have a great time.
Publicada el 12 de enero de 2024.
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Mostrando 1-10 de 36 aportaciones