Majidah
Matias Welz   Distrito Federal, Argentina
 
 
Fear is the mind-killer. Fear is the little-death that brings total obliteration.
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9.3 Hours played
Indika is a masterpiece, and possibly one of my favorite games ever.

This game masterfully juxtaposes the figure of a nun of seclusion with that of an inmate on the run. Both of them casted out from the institutes that enclosed them, find themselves in a converging road. During the quest to find a religious artifact that is being displayed in a cathedral for people to worship and pray to it for miracles, both characters will engage in philosophical debate about god, faith and humanity. Indika speaks also to a voice in her head, which presents itself as the devil, and puts religion into question in the most absurd and delightfully dark ways (is opening secret correspondence bad? yes? as bad as killing a man? how many letters would you have to open for it to be equal to murder? say you open 20,000 stolen letters, would that be as bad as killing someone then?). Indika's vision of the world and her engagement with this voice begins to distort reality and the way you interact with it as the rules of space and time are broken and bent to transverse the puzzles.
This all takes place in an absurdist and surreal alternative version of 19th-century Russia where factories pack whale sized fish in man sized cans for a never to be seen rich upper class, and rewards you for exploring and collecting items with points that as the game keeps telling you don't bother with them, they don't mean anything. Although you can use them to level up things like grief, shame and regret! Which don't do anything. Oh and the sound track is incredible, just a pleasure to hear.

Would recommend even at full price, 10/10.
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4.9 hrs on record
last played on 11 Mar
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last played on 3 Mar
5.3 hrs on record
last played on 27 Feb