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Akhlys 最近的評論

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目前顯示第 1-10 項,共 303 項
1 個人認為這篇評論值得參考
總時數 6.6 小時 (評論時已進行 5.6 小時)
Honestly, with that name (and that price) I expected a bigger city. The playable area is so small the fast travel provided is wholly unneccessary. A better map would have been much preferable, but the map provided is cute.
But it's still a cute game. Expect around 3 hours if just working through or 6 hours to 100% it (and if you plan to.. You can put cans into the small blue recycle boxes and meowing at cell phone zombies rarely gets them to photograph you. Ah and exit to menu/reload replenishes all destructibles. you're welcome)
It's basically a 3D jump and run where they managed to capture cat movement as good as Stray. Well except the way too short jump length/height, that was kinda pathetic, cats can easily scale up 1.5-2 meters, little potato should train more!
I should also mention that the camera likes to be behind obstacles so you can't see your kitty.
And I wish the second or third fish gave you, I dunno, kitty shoes or the determination to walk through water. At that point you found ways around all the water patches anyway, and they're just annoying traversal blockers.

In the end, if you like cats, if you ever just watched cat movies on youtube, and if you like 3D Platformers/collectathons, you will like this.

The question is just the price. Because as said, you can probably complete it in 1-3 hours and 100% it in 6 (not quite sure, still working on the cans and photos), so it's a very short game where the explorable part of the city is very small. Honestly 30 bucks feels too much for that. Stray is als $30, and stray has like tripple the play time and way more stuff to explore. Sure, stray is 2 years old by now but still. IMHO this game shouldn't be above 20 bucks. Get it on a sale, like the winter sale right now.

Also just mentioning, this is another game where there's a steam overlay telling you to use a controller.. And it works perfectly fine using mouse/keyboard. I played some bad JRPG ports that hardly worked with PC peripherals at all that didn't have that steam splash page XD
張貼於 12 月 22 日。 最後編輯於 12 月 22 日。
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總時數 12.0 小時
Another great cat quest game. Bit saccarine at times, but that's kinda to be expected.
The map looks deceivingly small at the start, but there's enough to do, 100% took me exactly 12 hours.

Only real complaint is the ship combat. It feels unfair that enemy ships can shoot in any direction while you can just shoot straight.

Oh and also, steam tells you to use a controller. Absolutely not needed, mouse and keyboard works fine.

But I gotta say, I didn't grind, just did everything, and by the time I faced the final enemy..
Maybe it was choice of weapons or my level, but with the dragonbone, which takes a while to get, it's high attack rate and high damage bundled with the artifact that makes attacks faster.. and the ice aura spell.. I basically shredded through the last boss, it was over in mere seconds :D
(dragon boar, a hidden boss that is thankfully not needed for 100%ing, still ended me quickly, maybe I try to best that on a NG+ in the future.
張貼於 12 月 22 日。
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總時數 25.6 小時
I wished for a game that was a bit like descent 3 for a while now.
Not a flight siim where you have to care about every little thing like "deploy hardpoints" or fuel or stuff.
This scratches that itch. The dogfights are fun, exploration is kinda nice, you just often can't find much more than sights. If something is on the map but far off, and has no marker, the story will bring you there sooner or later anyway, or a side mission will be there in the future, so not much need to visit there before.
The story.. well the less said about it the better, it's pretty crap to be honest. And the writing is pretty bad, the player figure becomes a messiah and.. you didn't do much besides blowing up ships and watching hallucinations.
All in all it's not a great game, but not a bad one either and if you want space dogfights you can do worse.

I just wish the player character wasn't so ugly. But oh well, that's all of western gaming in the current era.
張貼於 12 月 16 日。 最後編輯於 12 月 20 日。
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5 個人認為這篇評論值得參考
總時數 9.1 小時
It just didn't really grip me. Normal enemies too easy, bosses too hard, badly telegraphed attacks or rather long windups, a pause you need to remember for every enemy and then an attack in a millisecond. The story.. I dunno if it stays as vague as it is where I'm at at the moment, but it really does not give me any incentive to continue. You do stuff because you're told, not because you have any own motivation to do it.
It gripped me so little I played a whole other game from start to finish in the middle of that one.
Even while writing this I debate internally if I should continue or just uninstall it.

EDIT: ok now it expects me to do platforming with this awkward, slow and unresponsive movement set. I think I had enough
張貼於 12 月 15 日。 最後編輯於 12 月 15 日。
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總時數 27.5 小時
This upvote is conditional on getting it on a big sale. For full price, this is a "not recommend".
I was wondering if I should put it at not recommended, but decided against it because it is a good game despite all what you will read further down. Just not worth the asking price. Nearly no game is worth that much.

It's a nice game all in all. It's pretty polished and so far I found no way to make it bug out or softlock. You are an aspiring psychic adventurer that goes in peoples brains and messes them u.. I mean fixes them.
On its own it's great, just compared to the first one it feels off.
And I'm going to complain about this in relations to the first game now.

Your powers are fun, but they're mostly the same ones as in part 1, and levitation was so nerfed they really just should have put in a third jump instead of dangling that carrot in front of you. Some quite interesting stuff gets introduced early just so the game can berate you for using it and it gets never used again, which is a shame, that would have been a fun mechanic.
You won't find iconic levels like the milkman conspiracy or whatever the goggolor level was called here, but the levels that are around are nice. But they all played the same, maybe with the expception of a cooking show. The variety we had in Psychonauts 1 is not here. They did look very different, looks wise they were not at all all the same, just gameplay wise, which honestly wouldn't be an issue if we didn't have part 1 to compare.
Also, in the first entry, the levels seemed to be very much connected to whose brain you are in. And now? They feel way more random. There's nothing connecting cruller to a mailman after all. Sure it has the framing device of a letter he apparently didn't send, but that's all there is to it. This is not to say most brains are random, just.. many of them are connected by the thinnest of threads.
In general it's a pretty linear pretty standard 3d platformer. Where you run way too slowly and invisible walls are aplenty.
It's also way less funny. Most humor is just "oh so random" and puns.
But I gotta say, having a way to know in which area you still lack collectibles thanks to the alien slug was a welcome addition.
The story was all in all pretty good, but they foreshadowed stuff so heavily I really kinda rolled my eyes at Razputin not putting it together and being surprised. I mean, even knowing there were 7 at the start and the 7th member of the psychic 6 is never mentioned is such a dead giveaway and that happens extremely early in the game.
The characters are also not that great. The best one are recurring ones. The interns you now get instead of the campers are just.. Yeah not great. that they did get promoted to junior psychonauts alongside you despite doing ♥♥♥♥♥♥♥♥♥ but insult you for all of the game except the last fight felt like a personal insult. I did all the work, why are those token bozos being promoted?
All in all, as a fan of the first one, it's a bit of a let down but still a fun game.
Your standard part 2 that doesn't live up to part 1, I guess.

Oh, I should mention, it plays great with keyboard and mouse. I crap on games aplenty for not supporting the primary peripherals of where they sell, but this is not one of them.

But no where in hell is it worth the price they want. Maybe it's heavy on localized prices, but here it's 74$. After more than 4 years. Ludicrous. Play the first one or get another collectathon like Hat In Time.
Or, wait for a sale, don't get it over $30. Maybe 40 if you feel generous but..

The dude that made it, Tim Shafer, hates gamers anyway. He can't stand you. He used literal sockpuppets to make fun of you. Now that may have been 10 years ago but I doubt he got better. Screw this dude. I have a signed copy of the first psychonauts behind me in my shelf, I loved it so much that I actually bought it again with signature directly from double fine, despite international delivery. That was before that dude showed how vile he was just to gather sympathies of people that don't play games. That's why I waited 4 years for a big sale and it was well worth the 8 bucks I paid. But not 74 even if you don't share my contempt for the guy.
張貼於 12 月 8 日。 最後編輯於 12 月 13 日。
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總時數 3.8 小時
maybe at half the price tbh
It's quite repetative and so difficult that unless you're an affectionado for bullet hell games or don't mind doing the same levels over and over again you won't get particularly far. But if that's your cup of tea, why not
張貼於 12 月 7 日。
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總時數 5.5 小時 (評論時已進行 3.8 小時)
Nice Platformer.
Gotta say I rolled my eyes hard at the second island, is there no platformers without universally hated ice levels? They are never liked yet you see them in nearly every platformer. At least only one or two levels on that island had slippery ground.

Everyone getting it, consider the easier difficulty. It gives you one health point more (max 3 instead of 2), whch is not the important part. It also gives you more checkpoints. I probably just don't have the patience to do large swaths of levels time and time again any more, but that was a godsend.
張貼於 12 月 7 日。
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總時數 0.2 小時
Installs rootkit level anti-cheat (EAC)
Store page has no mention of this. I thought steam puts a warning on game's pages with anti-consumer extra software like this. I guess not.
I wasn't even interested in anything mulriplayer. But even if so, there should be a warning.

No thank you, I don't need that crap on my system.
張貼於 12 月 6 日。 最後編輯於 12 月 6 日。
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一位開發人員在 12 月 8 日 上午 6:06 作出回覆 (查看回覆)
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總時數 217.2 小時
Well.
I love and hate this game at the same time.
On one hand, there's (again) so much side content. Probably more than in any other game in the franchise yet. They basically made their own theme park simulator as side content. It was nothing to write home about, really, but better than it needed to be. And they made their own little pokemon arena battles.
On the other hand, the main story and especially the ending to it was pretty bad. Even worse than some other contenders.

This game was clearly meant as a good bye to kyriu. But thanks to that, it feels like a game where the main hero is sidelined. So much of this game is just "oh wasn't kyriu so great, wasn't he the best", while the actual main protagonist is made to look like a literal child. Sure, the childlike aspects of Ichiban were present before, but here they get turned up to 11. He just trusts people for no reason and the most annoying aspect is, he's never really proven wrong.
Oh you drugged me, stole everything from me, dropped me buck naked on the beach with no identification at all in the full knowledge and expectation that I would be arrested and possibly serve years behind bars, and you did that for idiotic reasons? Don't worry, I forgive you, you my friend now. Oh you tried to rob me at gunpoint? Oh we're best buddies now! And that's just two early examples of countless of such situations.

Also the storyline with bryce, one that is revealed to be big bad 1 later in the game, felt very cut. It's hinted at often in the game that that guy had more power than a mortal should have, lived for 150+ years and so on. Just hints dropped here and there. But... nothing ever comes of this. No big reveal, no scientific experience, no nothing, it's just ignored later on and he becomes just a normal dude.
Also his whole involvement makes no sense at all. I mean, why big bad 2 needs him does make sense, but it doesn't make sense on why he appeared on the radar of our heroes.
To not spoil it, let's just say he searches for something Ichiban does too - But he doesn't really need what he searches, it isn't really of any danger to him. It would be more convenient if he had it, but not having it would be an inconvenience, not a reason to go all out like he did.

and the ending scene.. God the ending.
Our favorite stoic yakuza literally crying saying "I'm sorry" to the dude whose whole purpose is to make the life of every ex-yakuza literal hell. Like... slavery and stuff

So yeah, gameplay was solid and all, loads of side content, but main story was... not my favorite. Some of the yakuza series main stories can be ass, and this is a contender for the worst.
But as far as the game itself goes, it's still fun.
I say get it but expect to be disappointed by the main story
張貼於 12 月 5 日。
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總時數 0.5 小時
I got this in a big bundle over on itchio quite a while ago and it turned out it was one of the onlyworthwhile games that I didn't already have in that bundle. So I decided to get it on steam to throw the devs some bucks (that's why my playtime here is just half an hour)
It is pretty much a heist-planning-sim. It reminds me of the old game "The Sting!" ("Der Clou! 2") just a bit simpler.
It is not really compareable to games like thief simulator, because the main danger here is alarm systems, not humans.
But as plenty of people know neither game:
It is a game where you simulate heists on your state of the art fictional 80s computer. you start out outside of a building or simlar and need to get inside to steal something specific (or photograph something or similar). The alarm systems are your obstacles on the way and you surpass them by your trusty laptop and it's very simplified command interface. You can, for example, open doors using it, but most doors can only stay open for 3 seconds or the alarm goes off.
During the game you get more and more tools, like a mini-remote-controlled-robot. There never are any human guards, thankfully.
Unlike other stealing type games (like the aforementioned thief simulator/the sting) you're only interested in one thing, you do not actually steal all that isn't nailed down.

Later on there is a sequence where you plan a few heists for more than one person at a time. I really didn't like those because of some clunkyness involved. Thankfully they were over again quick.
The story is.. meh. It's mostly a cheap framing device for the heists, and I already forgot most of it despite having fully played through the game earlier this year.
The graphics, well, look at the screenshots. That's what you get. It's blocky and low res. But other than oher games, in this one it really feels those graphics were used for style, not lazyness. For example, it uses real textures, not 10x10 pixel ugly ones like so many indies I could list. They're still low res, mind you, but with a high enough resolution to not be an eye sore. For how simple it looks, it looks fine.

Now price.. It's currently half off on steam, autumn sale, and I think this price, $10, is a fair price. I'm not sure I'd recommend it at full price. After all, it's an 8 year old indie game that's quite short. I'd say wait for a big sale like the current one.
張貼於 11 月 30 日。 最後編輯於 11 月 30 日。
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