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Recent reviews by jackd23

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Showing 1-10 of 94 entries
3 people found this review helpful
2 people found this review funny
97.5 hrs on record (2.0 hrs at review time)
Airlock opens for the firs... stalls... for the first time, epic music sta...lls... continues playing, stalls, then cont... stalls... continues playing. Silence, you walk around. Sound effects that should've been there 10 seconds ago start cat... game stalls... sound effects catching up.

Lead: "Can we release the game like this? We can't release the game like this, can we?"
Employee 1: "Of course we can."
Employee 2: "It's what our fans expect!"
Employee 3 who gets thrown out the window: "We should fix the issues before we release the game, honestly, it's borderline unplayable."

Game gets released "like this". So, when are they going to f... oh nevermind, it's Bethesda, they won't fix the game because it's what their fans expect. Right? RIGHT!? Right.

There's absolutely no way of playing and enjoying this, without installing it on an SSD.

"Maybe the modding community will", as we have a saying in Germany for misconduct in construction, "Den Rest macht der Maler".
Posted 12 September, 2023. Last edited 29 September, 2023.
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No one has rated this review as helpful yet
2.1 hrs on record
Nice soundtrack.
Posted 14 May, 2023.
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No one has rated this review as helpful yet
56.9 hrs on record (21.1 hrs at review time)
Tells you to use the pipette on the trash bin to empty it. Trashes the pipette instead. No way of getting one back. Stuck in the tutorial. Search for solutions. Find out developers addressed concerns from players in the forums. Ask on Discord but just get a cocky reply to be happy it happened early in the savegame. Find out Devs haven't dont anything to fix it in over 1.5 years after Shelter DLC release.

Grossly disappointed.
Posted 19 February, 2023.
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4 people found this review helpful
72.1 hrs on record
Early Access Review
It's strangely captivating, but it isn't long until you notice that it's basically just a grindy Idle RPG with no meaningful interaction. Yet the game rules want you to be attentive like in a non-Idle game.

Everything in this game is static, flat simple math with no player skill components, it's full of artificial walls, and it's trying hard to encourage you to buy their premium micro transaction currency. The shop goes beyond cosmetics and pretty much fits into the pay2win category.

Also, strangely enough, after entering an E-Mail address to register the account I had created, my E-Mail box was under a hacking attempt trying to bruteforce the password apparently. My ISP forced me to set a new password just in case. Might've been coincidence, or not, but I wouldn't trust their security measures to keep your data safe. I'd recommend to use a disposable spam address.
Posted 12 January, 2023. Last edited 13 January, 2023.
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No one has rated this review as helpful yet
20.9 hrs on record
More of a simplistic sim, once you reach a certain income point there's basically no point in playing a sandbox game any further. It quickly gets out of hand, as it becomes too heavy on micro-managing everything; whether what goods go where, or service and replacement of trains. The rather bare-bunes UI is no help with micro-managing either. Track segments and intersections are very limited too, kinda no fun when your railroad empire gets bigger.
Posted 25 October, 2022. Last edited 25 November, 2022.
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No one has rated this review as helpful yet
0.3 hrs on record
If you're looking for a low effort mobile port, that has in-app purchases/microtransactions on mobile, this is the game for you.
Posted 23 May, 2022.
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1 person found this review helpful
9.2 hrs on record (8.1 hrs at review time)
Unplayable, constantly crashing.
Posted 25 April, 2022.
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5 people found this review helpful
437.2 hrs on record (56.0 hrs at review time)
The game is good fun alright, but Hello Games is getting too much credit for it. In lots of places, the work they've put in feels rather sloppy, because there's lots of glitches everywhere, even with things dating back to the release version.

- Capital ships spawning on top of you, trapping your ship inside their hitbox, you have no choice but to let yourself die, or potentially lose a lot of progress depending on your last save.
- Getting stuck in dialogues, again losing progress.
- Ship getting stuck in mid-air in the "landing sequence", again losing progress.
- Digging underground sometimes teleports you to the surface, or creatures to underground.
- Ships landing inside of each other, luckily they don't have physics.
- The PC version has free-look inside ships now, but it's got dreadful mouse acceleration and letting go of free-look violently steers the ship into the direction you were looking at.
- Ship control in general is... I'm at a lack for words, both in "tethered" and "normal" modes (keyboard&mouse).
- Inside view of all Exocraft has dreadful mouse acceleration.
- The Exocraft control feel is alltogether... questionable, at best.
- Freighter interior visually glitching, openings look like walls from one side, and an open path/room/doorway from the other.
- Auto-holstering of the weapon makes it impossible to take careful aim at flying creatures or targets at higher angular velocity with hitscan weapons before firing.
- Hit boxes of creatures are really crude.
- Buying a large figure of items from the market? Have fun weighing down your E key for 10 minutes /facepalm /consolefied

I could list more if I had taken notes of everything. I'm not seeing the great redemption that word of mouth has delivered so far, I see unpolished updates being chucked into the game, and then left at that state.

Going through the interface (inventory, dialogues, et cetera) is somewhat tedious to go through, especially repeated ones ("Practise language skills", or where it closes without letting you choose other available options), forced animation sit-throughs (e. g. when initiating a dialogue).

Sure I've played 56 hours so far, but what have I achieved in that time? If you design a game to be drawn-out and grindy, with somewhat repetitive content, you can play for hundreds of hours without having seen all substantial content. That's not overwhelmingly great game design.

But it's good fun alright. There's enough oddities to be discovered, I just wouldn't wholeheartedly recommend it straight-away. And some things need fixing or adjusting, or the ability to opt-out of them (e. g. animation wait-throughs).
Posted 17 January, 2021. Last edited 18 January, 2021.
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No one has rated this review as helpful yet
1.4 hrs on record
When people said the game was bad in comparison to RF1, I expected to get into a game that's simply "not good". Little did I know how hilariously bad RF2 is.

I'd describe it as a terrible shoot-em up/gallery shooter. Redeeming qualities include (but not limited to), has no microtransactions, and is a better love story than Twilight. Which makes it objectively more enjoyable than most modern titles.

(Yes, I finished it, but it didn't record play time for my first of two play sessions)
Posted 17 December, 2020. Last edited 17 December, 2020.
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3 people found this review helpful
7.9 hrs on record
Ugh, the rail drivers are so aggravating :P

A good old FPS game.
Posted 16 December, 2020. Last edited 16 December, 2020.
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Showing 1-10 of 94 entries