1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 21.9 hrs on record (21.0 hrs at review time)
Posted: 16 Aug, 2016 @ 7:18pm
Updated: 30 Aug, 2016 @ 10:09pm

I thought I learned my lesson when I was lied to by EA Games and bought the new Sim City Deluxe edition. Nope. I dun screwed up again by buying this utter trash.

Seriously. It took me 21 hours of hoping that I was just getting bad luck in seeing the same thing over and over. But no, after some online research and long reddit articles, I realize just how much the audience was cheated and lied to.

None of the promised functionality around planets or ship battles or physics or faction reputation or interactivity between lifeforms worked. It was all removed mysteriously before launch.

The flying system is on rails. You literally don't need to steer because you can't really hit anything except asteroids that spawn 1 every 5 meters. Flying through space is like flying through a destroyed Alderaan and all the objects pop into view 2 meters in front of you, killing the immersion.

I'm running twin NVIDIA 1080 GPUs and a new 6900k processor with a striped and mirrored SSD on a 4:4:4 Chroma TV with OLED technology so there is zero jittering. It's one of the best possible setups you could have for a game, shy of 4-way SLI TITANs, and the game is mediocre at best. ~30fps most of the time. NO WHERE CLOSE to as smooth as the trailers.

Much of what you find in the game is useless. Repeat blueprints for nonsense upgrades that I never bothered to install. Combat is so easy you never need to upgrade any items, just inventory slots for making money. All the ships fly exactly the same. You only get 2 weapons: mining mode, photon blaster mode. Period. You have a ship version and an on-foot version. There's really not much difference between firing modes either.

There are only about 12 buildings in the entire game. Literally: Ruins, Monolith, Small Trade Platform, Big Trade Platform, Drop Pod, Space Station, Satellite Dish, Twin Trailers, Anomally Station, Atlas Station, Overgrown Shelter, and some other generic building with an NPC in it. Okay, 13 if you count the structure that doesn't do anything and was supposed to be some kind of portal.

See all those sentinel walkers in the screenshots above? Not possible. You fight them maybe if you piss off enough sentinels and get a max wanted level (think SWAT team in GTA).

Big ships don't move and you can't destroy them. You can't rename your ship or weapon. Resources are literally giant voxel towers that stick out like sore thumbs (or mined from one of 3 different colored plants on every planet). Resources also aren't dependent on the planet, it's just randomly generated. It's also the only destructable piece of the game except for the cut-and-paste plants and iron oxide rocks.

Let's be clear... I didn't buy into the hype before it released. I hadn't followed all the E3 trailers and didn't even care about the lack of multiplayer or not. I just wanted a base-line game that delivered a fraction of what was advertised. The game feels like a paper thin version of a game set in a world of immense potential.

Yet another procedural disappointment. It's SPORE+ yet again.
Was this review helpful? Yes No Funny Award