LaxN
 
 
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INFO:
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no luck
最喜爱的游戏
3,744
已游戏的小时数
61
已达成的成就数
成就进度   61 / 92
截图展柜
M4a4 Howl mw
打算交易的物品
1,787
已拥有的物品数
5,079
已进行的交易次数
16,647
市场交易次数
最新动态
总时数 346 小时
最后运行日期:1 月 9 日
500 点经验值
总时数 3,744 小时
最后运行日期:1 月 3 日
成就进度   61 / 92
总时数 104 小时
最后运行日期:1 月 1 日
200 点经验值
wasda_masta 2019 年 12 月 17 日 上午 5:00 
Amazing the level of movement these players can achieve in CSGO... This is something I really appreciate in Source games. These KZers are basically like the CS version of parkour pros. And I'm sure even in a comp game they are capable of supernormal movement. In most other games, you aren't even allowed to move beyond the hard wired mechanics for the most part. In Source, there is a physics engine and your movement and air movement is just an acceleration system that allows you so much versatility in interacting with the environment. And it really helps to make you feel like a part of the environment. KZ players make Source feel like a real space, and they're pushing the limits.
wasda_masta 2019 年 4 月 1 日 下午 11:48 
When was the last time you've seen LaxN popflash through a smoke, and flick too two people to open up a site??? All this dude does is hold shift and prefire common angles. like wow dude, ur ♥♥♥♥ing nuts. you can have parkinsons disease and play on 1.4 sens if ur just baiting and clicking heads on common angles. this is why forest and get right are sick players. they play on higher senitivities, and can do more than bait and off angle one click. pce
PREF 2017 年 7 月 31 日 下午 2:26 
+rep
rELOADING 2017 年 7 月 22 日 上午 9:46 
+rep good player & very nice person :BFPistol:
F[A]ll3n[A]nG3L 2017 年 5 月 27 日 上午 11:42 
One day, I believe we will finish first! :CatWish::votetomops::greenrollball:
It's me Malario! 2017 年 1 月 11 日 下午 12:46 
:gmod::A::Y: INC:trafficlight::Teddy_up:
It's a :thetrap: !