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Recommended
115.1 hrs last two weeks / 115.1 hrs on record (74.6 hrs at review time)
Posted: 5 Jan @ 10:57am

Incredible concept for a game. Essentially an RTS where every unit is a player.

Now, where the concept could have failed, it didn't. There are a lot of things to do, but all of them have enough complexity to not be trivial or inherently boring. The majority of players are friendly, helpful and civilized including people from big regiments I have encountered. The reality is Foxhole is an old game, and the veteran players want new people to integrate and participate.

I have hardly scratched the surface in the 70 hours I have at review time and yet I have already experienced moments that ZERO other games were able to provide.

There *IS* a caveat, though: This is a social game. Being social is a requirement and the community's stance toward you will probably mirror your stance towards the community. This ties back to the initial concept mentioned: The game is not about you, it's about your faction.
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