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Πρόσφατες κριτικές από τον Gelisor

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Εμφάνιση 1-10 από 22 καταχωρίσεις
6 άτομα βρήκαν αυτήν την κριτική χρήσιμη
0.0 ώρες συνολικά
Necessary for plugins or if you don't use the official VTS app for tracking!

The description for this DLC is partially incorrect. While it mentions that the watermark is only shown for webcam tracking, it also appears if you try to pipe in tracking data from a plugin or another source such as VBridger. I use iFacialMocap -> VBridger -> VTS.

Buying this causes the watermark mascot to disappear instantly. No other comments can be made as that's all this does.

If you DO use the official VTube Studio App, go buy the DLC on your mobile device instead of this.
Αναρτήθηκε 23 Μαρτίου. Τελευταία επεξεργασία 23 Μαρτίου.
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6.5 ώρες συνολικά
Your mileage may vary.

First up, my playtime is low on Steam because I played the majority of the game and its collectables on Xbox GamePass before picking up the Steam version and finishing it there.

The story is fine - it tells the story of a lass climbing a magical mountain that brings out her inner demons and showing how she fights them to reach the summit.

It's no easy game, and requires a lot of fine motor control to get through. Gamepad or controllers are one of the only ways that you can play this game comfortably as keyboard can quickly tire out the fingers.
If you want to speedrun developing arthritis, this is a top tier contender as the margin for error on some parts of the game are quite small and you'll suffer through hundreds of retries. I averaged around 400-600 on each chapter, and I thought I was a pretty okay gamer.

Two of the worst sections of the game involve the use of bouncy cloud platforms and wind which persistently pushes the character in one direction or another.
Getting the timing and practising to bounce consistently takes a while to build and can sometimes lead to dozens of deaths if you don't time your upward movement properly.
Wind sections make mockery of your motor memory by screwing with how much momentum you think you need or might need which leads you to overshooting or underestimating how long or far you have to jump.

Strawberries act as the main collectable of the game. They are often off the regular path and require much more technical precision that you likely won't have mastered until near the end of the game. The game mocks you in the ending for not picking up berries if you decide to skip them like I did.

After you reach the summit, the penultimate goal of the game, you're given a new chapter, The Core.
Loading into it, you see Granny and a big blue wall blocking your progress. You're not allowed to enter it, because chances are you haven't collected even a single one of these deliberately obscure bonus collectables hidden in each chapter and its B or C Sides. Granny gives you no hints on how to progress, stating that "the mountain has more to teach you" which means you have to pop open a guide to find where the little macguffins are.

I do mean you need a guide as they are deliberately obscured - for instance, abusing screen transitions to restore your dash when such an interaction was never hinted or used prior in the story: https://youtu.be/coVzpt9zV-4?t=38
How do you expect any type of regular player to know, or even register in their minds that screen transitions restore your dash, and even know how to abuse them properly to reach that spot?
Once you collect 4 crystal hearts, the new Core Chapter and its following chapter "The Farewell" open up, which has a buffet of the most difficult challenges the game has to offer. About half way through the chapter, you're stopped by another blue wall requiring you to collect more of those crystal hearts, 15 in total up from the initial 4 you were required to collect in the Core. This brutally kills the narrative pacing and the drive you'd otherwise have to plow through the rest of the game, meaning you need to go back to the other chapters and start hunting for them again.

Look, I want the entire narrative experience, not for it to be arbitrarily gated off with a frustrating obscure scavenger hunt thrown in my face with zero hints and so much as a "good luck lol".
If you're going to give the player a story, don't staple a collectathon on the tail end. Don't lure your player in with a carrot, just to hit them with a bear trap.

I couldn't be assed with the grind and the frustration led me to editing my save file, replacing HeartGem="false" with HeartGem="true" to skip it.

Celeste as a game is good for the little crumbs of story sprinkled in with the music and the relief you feel knowing you beat a difficult chapter on your own strength, and it is ultimately a test of skill and determination. Accessibility features like Assist Mode remain for those who need it, but as a whole - I think this game was too over-hyped. By all means, watch a playthrough, enjoy the OST, or watch the incredible heights speedrunners can climb to, but you don't need to prove anything by conquering this mountain.

Αναρτήθηκε 22 Δεκεμβρίου 2023.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
74.5 ώρες συνολικά
I beat the game 100%.

Get the original version of the game with its DLC instead of the Spacer's Choice version - it's painfully unoptimized and has suffered from a number of softlocks. I had to use Unreal Unlocker to get access to the dev console so I could fix my broken saves, and it would crash instantly during level transitions after using it...

Spacer's Choice ruins the art style/lighting and the level scaling was painful - meaning my Supernova survival playthrough was borderline unplayable at certain points

This is a great game and I originally played it on Gamepass, then this through Humble Bundle. The narrative seems to weave and change around your decisions and I absolutely love that quality. There's a lot of things that the game accounts for you being able to do, and major plot elements will shift around according to your faction alignments. If you do as much as you can, you can even give yourself a 10 minute long ending card sheet seeing how you saved or doomed the colony. :)
Αναρτήθηκε 4 Σεπτεμβρίου 2023.
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9 άτομα βρήκαν αυτήν την κριτική χρήσιμη
51.4 ώρες συνολικά (51.0 ώρες όταν γράφτηκε)
This game will bully you with impossible situations. Restarting from Day 1 is NECESSARY.

A few things carry over each time: The names/details of abnormalities you've fully studied, and Core Suppressions. Without spoilers, Core Suppressions are 1 of 9 boss fights that you will challenge on certain in-game days, and these will unlock permanent upgrades and protect a part of your facility from RNG.

Your strategy will be to, in each run, learn as much about different abnormalities as you can, challenge a core suppression, and restart. The game will get easier and you'll get further into the story, because when you're provided with a list of abnormalities to add to your facility each day, you will know how to handle them and the lethal combinations the game will try to bait you into.

Very good game and story, but will drive you crazy. If you are a perfectionist, you will suffer.
There is no such thing as a perfect run. The employees you come to care for and raise will be slaughtered by situations you can't foresee or control. Like balancing a bunch of spinning dinner plates, once one falls, the rest can and will too. The game drills into you the sense of "acceptable losses", and how you can't save everyone, and doing so otherwise is completely mad. You will waste senseless amounts of time if you try to save everyone, and you need to learn to swallow your pride and handle the losses you'll face, and recognize when the game is telling you to restart or try a different approach.
Αναρτήθηκε 11 Αυγούστου 2023.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
4.9 ώρες συνολικά
It's a fun little RPG experience. It's hard at first, be warned. You don't spawn with any armor or alternative weapons so you'll need to gather gold (easily acquired by mowing down every piece of foliage you see) and then craft them at the blacksmith. After your first few equipment upgrades, you're quickly able to gain your footing.

There are a few "familiars" which dramatically boost your stats when you level them up using food items, I highly recommend finding and equipping the chick in Corn Town.

The contents of the chests are randomized which can mean you getting scaling gold, i.e. getting 200 gold in one and 300 in the next, but the accessories don't matter until you're player level 10.

You are able to freely change your class once you've mastered the first one.
A lot of the starter skills seem to be pointless at first glance until you've invested all 5 skill points into it, as most of the improvements to these skills can add quite a number of seconds onto valuable skills or things such as distance moved. Keep in mind that the dodge skill does not add i-frames like most games would which means you need to get ready to move out of the way when enemies charge you.

I appreciate the feature that allows you to respawn monsters in dungeons after you clear them out with boosted stats, as this offers a level of replay value and incentive to increase your farming rate.

There's a little bit of material farming in order to progress your equipment's level, but the passives given from them are well worth the grind. There seems to be a respawning material node north of Corn Town (First one you visit), however so give it a try!

Edit: You can also change your character sprite to NPC's and animals if you're not a fan of what the classes look like which is an A+ feature in my book.
Αναρτήθηκε 1 Μαΐου 2023. Τελευταία επεξεργασία 1 Μαΐου 2023.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
2.9 ώρες συνολικά (2.5 ώρες όταν γράφτηκε)
Entry price is about $60 for current mechs as of the review going up, not including the price of the season pass.

It feels absolutely horrible constantly going against paid melee units and it seems to be designed in such a way that coerces you into coughing up dough to be on a level playing field. This is what Overwatch 2 aspires to be.
Αναρτήθηκε 31 Οκτωβρίου 2022. Τελευταία επεξεργασία 31 Οκτωβρίου 2022.
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385.7 ώρες συνολικά (345.2 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
🤓ACKSHULLY🤓 This anti-cheat update just makes it harder for your average user to install mods and will just enable the besht of the besht to be nuisances... *snort* 🤓
Αναρτήθηκε 26 Ιουλίου 2022.
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5 άτομα βρήκαν αυτήν την κριτική χρήσιμη
25.2 ώρες συνολικά (21.4 ώρες όταν γράφτηκε)
Metal Gear Rising is the musical of the century.
This is an audiovisual masterpiece that will send shivers down your spine.
Ignore the release date, it's fresh enough to last for a millennium, and is the source of all those memes you've seen but never understood.

Play this, and know you are in good hands with PlatinumGames.
Αναρτήθηκε 9 Μαΐου 2022.
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39.3 ώρες συνολικά (22.0 ώρες όταν γράφτηκε)
While this is a powerful tool in the right hands, this application is quickly becoming what TDA is to VRChat- that is, overused and generic. What is not widely known is that you have a lot more than you think at your disposal, and it all comes in the form of importing, exporting, and working with textures to improve the appearance of the base model.

If you take anything from this review - please let it be that you can push sliders past their limits by putting in values higher or lower than their maximum and minimum to counteract the growing sea of VRoid based models.

VRoid Studio is one quarter of the toolkit you'll need for working on your model, and you can do so with Blender, Unity Editor and its plugin UniVRM for handling edits to the model such as shader properties, transparency and other materials.

VRoid Hub is an incredible source for seeing the best of the best, and the worst of the worst - rarely anyone allows downloading for their models, which is a shame, but you can partially guess how most of the designs were made which makes the site good for gathering ideas.

All in all, have fun with this.
Αναρτήθηκε 29 Μαρτίου 2021.
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5 άτομα βρήκαν αυτήν την κριτική χρήσιμη
13.8 ώρες συνολικά
Here's my quick summary of this game after my first Genesis:

【 Positives 】
Play this if you:
• Enjoy ship building and the idea of designing your own space-ark
• Appreciate the inspirations it has taken from various sci-fi horror titles
• Enjoy resource harvesting and planning out upgrades and trades
• Desire a roguelike experience in the horror genre

【 Negatives 】
Do NOT play this if you:
• Dislike repetitive tasks and babysitting crew members
• Can't handle the prospect of losing your progress when things go wrong
• Are expecting things to be polished or more advanced techniques to be taught to you
• Are hearing impaired, as the game uses audio to hint the player towards infestations and nodes that need to be repaired

I must admit, the game is a solidly-built mess. It's playable and I enjoyed it, but the bad tends to outweigh the good.
Not once had the game ever crashed or bugged out to the point where it became unplayable, but I suppose that's the ideal for any game.
The game is really tough to get into: you can actually fail and get a game over in the tutorial. Seriously. But on the same hand you can also use your Tutorial ship to go through the game like a trial version with the thing pre-built.

Here are my main criticisms:

AI pathing is obnoxious. On multple occasions, I've had robots from the bridge (across the entire ship) slowly make their way over to my Hangar to unload Harvester resources instead of the two robots on standby RIGHT NEXT to the damn thing.

AI will not destroy growing infestation or nests until their third promotion, meaning that all of the work falls onto you in the case that any aliens spawn (they nearly always will).
In order to get into a crawlspace to take care of some of this filth, you need an 'Access' module, or to go into a module that has vent access such as a Biotank, Hangar, or Tractor Beam.

This game really could have done with some better balancing.
You are constantly fighting off aliens that spawn from a few different places: Coming from the harvester, tractor beam, resources in the Deposit or Refinery modules, and Cosmic Spores.
Roughly 50% of the time the harvester comes back, up to 6 aliens will spawn and start attacking (or immediately darting for the vents), or spawn off the resources you just earned.
Tractor beams have it about 25-30% of the time I'd figure. I just wish the enemy spawns were much more rare, but much more difficult to deal with rather than requiring that you camp hangar and tractor beam all the time.

When things go wrong, this game does NOT do a good job of telling you where conflict is happening when you look on the map. The only hints you get are on the top left, where it'll very helpfully say what module it's happening in.
But if you have 20 corridor blocks in your ship, the only way you'll know is when a biosphere leak happens or the module becomes destroyed, as then an icon will appear. If a power node has been destroyed, it also does not show up, forcing you to use your ears as you listen for sparks.

If there are enemies on your ship, you're required to use your motion sensor that you'd use for any general alien infestation, so if Pirates show up on your ship, you're forced to wander around until they show up on it.
The motion scanner is also not aware of what floor you're on, so even if you're on the ground level, you will get movement from floor -1 and -2 which makes clearing the ship a lot more tedious.

I had never been able to find or trade for the 'Shield' module, which would have protected me from Cosmic Spores, Pirates, and Asteroids- which leads me into my next gripe.
The trade economy with other ships is pitiful. Seriously, don't expect to get another module unless you have a huge surplus and storage space for the dozens and dozens of resources you'll throw away (and likely still be unable to use after you get them).

In regards to upgrading things, I was unable to find a way to easily manage robots and their locations.
Once I had the W1 model of Robotnik, I was forced to shoot them all in order to change the entire roster over and increase efficiency. This also lead me to my first death, as the robot explodes after a few seconds of ragdolling.

After managing to upgrade Human DNA to Tier 3, I was not able to find a single way to change the current captain by means other than death (or by exploiting a harvester mission and killing yourself, letting the other member take over the mission.) Since I was another race, I could not benefit from the additional health and resistances that were offered until I died.

Ship Assault require you to beam in on a pseudo-suicide mission as dozens of aliens will be there at any given time, ready to slaughter you.
This is, implying that the module works in the first place. Out of the 7-8 times that I had flown over to a ship wreckage, the module simply said that there was no ship in range and nothing else happened.
You have a time limit before the ship falls apart due to the way it was programmed, every single node inside of the ship has no power, which means that the ship will degrade until it falls apart.
What wasn't explained in ADA's introduction to the module was the requirement for you to open the PDA to hold the button to beam back to the ship, which almost ended in a death until I realized that the new option existed there.

Additionally, you are required to manually equip suit upgrades and alien abilities through said PDA instead of them being automatically slotted into the many available slots on your captain.

Focusing on the branch of upgrades and how they function with 'sites', you're required to go down to do Harvester missions for claiming data from those points.
Unfortunately, this means you will have to do it yourself as your crew members with default weaponry (changable to a select few others after promotions) will struggle to fight off the smallest of aliens.
I ended up having to just go to the sites myself while I commanded the AI to stay in the ship. But even then they had issues, so in a bid of desperation dropped two turrets and a energy barrier down which actually protected them until I forgot to retrieve them on my return back to the mothership.

One missed opportunity would be to have allowed crew members to retrieve data, or even allow the tractor beams to scan for said data. I wouldn't have cared if it took 8 times as long to scan data over beaming up resources, going down for data was not fun.
And yet, harvester space is limited to 5 which will then require multiple trips if you're looking to claim more than 5 of any given resource, which becomes tedious if you have, say 8 gunpowder, 7 iron, 5 uranium. (You don't ALWAYS have to participate in them thankfully so long as you send off a crew member.)

The graphics in the game are fine for the most part, but... the missing hair seems like a strange omission and certain races look unusual.
Lights in this game are either one of two things: blinding (harvester), or too dark (vents). You can toggle a flashlight with Middle Mouse, but it tends to get in the way at times...

I would have liked to have multiple playthroughs active at one time, if it were not for the single save slot.

All in all, I did enjoy the game but I simply cannot recommend it at this level of polish. As soon as I saw that I had the opportunity to initiate a Genesis, I took it.
Αναρτήθηκε 24 Οκτωβρίου 2020. Τελευταία επεξεργασία 24 Οκτωβρίου 2020.
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