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Análises recentes de Vikan

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Exibindo entradas 1–10 de 11
4 pessoas acharam esta análise útil
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160.8 horas registradas (147.9 horas no momento da análise)
Some mixed feedback here.

Good:
-Devs have good communication. They will listen as long as it aligns with the way they think you should play.
-Combat is better than D4.
-Loot filter. Good but not perfect. Catches a lot of items I didn't ask for. Better than nothing

Bad:
-Devs will easily give in and reverse direction on established stances at the first sign of complaint.

-There's a lot of timewasting. Half of the boss fight cutscenes are not skippable. Gambling has a long buildup where you can only buy 1 item at a time until the long flashy quality reveal animation finishes playing.

-No campaign skips. Minor half-ass map shortcuts don't count. Blizzard solved this over 10 years ago and we are moving backwards in time it seems. If you want to play all 15 sub-classes at launch be prepared to slog through campaign mode 15 times.

-No full respec. Have to undo points one by one. This means over 200 clicks for a single passive tree respec. For skills when you unallocate a point you have to play for a few minutes each time to earn the right to use that point again. This has been a point of contention for over 4 years with no sign of changing any time soon. Which is a weird hill to die on because for a game that has so many classes to try they put as much friction as possible between experimentation.

-Buggy forge UI. Has something to do with multiple layers underneath the one you're focusing on stealing focus. Lot of times I'm trying to craft and tooltips for something underneath the forge screen will constantly pop up. Sometimes forge menus would randomly close or the character walks away from the vendor because the ui registers the ground underneath the forge/inventory as being clicked.
Publicada em 11 de março de 2024.
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0.6 horas registradas
This game is spacebar spam/qte trash.
Publicada em 7 de janeiro de 2024.
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86.6 horas registradas (38.0 horas no momento da análise)
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Better than Vampire Survivors
Publicada em 11 de julho de 2023.
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215.0 horas registradas (1.4 horas no momento da análise)
Reconnect function actually works
Publicada em 27 de janeiro de 2022. Última edição em 28 de janeiro de 2022.
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711.0 horas registradas (397.9 horas no momento da análise)
Análise de acesso antecipado
Game is 10/10 but it can become 11/10 once combat is added
Publicada em 24 de novembro de 2021.
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175.2 horas registradas (99.1 horas no momento da análise)
This game makes me fully erect
Publicada em 12 de dezembro de 2020.
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77.0 horas registradas (24.1 horas no momento da análise)
Pretty short game but fun. I hope content update adds a longer endgame
Publicada em 19 de setembro de 2019.
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412.7 horas registradas (148.5 horas no momento da análise)
Great game that doesn't take itself seriously. Lots of underrated jokes you can miss if you rush through.

Pros:
-Good storyline that eventually converges.
-Jokes that break the 4th wall.
-The premise seems dark if you take it at face value but well-executed.
-Almost every aspect (items, objectives) was involved in some way that contributed towards the endgame, except for fishing.
-Loved the bit with the boulder.
-I'd buy DLC with just Gerry and the Donkey

Cons: Most of these are Quality of Life complaints
-No in-game explanation of how anything worked so everything was trial and error. The red/white skull indicators for the cemetary aspect was a pain to figure out as I resisted the urge to peek online.
-For a game revolving around graveyard keeping, it had a pretty complex morgue/burial/corpse stat system that was underused and probably the least consequential in finishing the game.
-Lots of grinding required to gather logs and stone with no way of putting a timber cache or stone storage nearby.
-No way to transport multiple things but you can carry one and clumsily push the rest.
-As far as crafting/cooking goes, the things you can queue up and the things you have to craft one at a time seems random. Everything should be craftable in batches without having to manually input the ingredients between each craft.
-Walking is too slow and the speed potion makes it slightly better but it shows up late.
-Stack sizes need to be increased.
-Buying multiple teleport stones should give each their own cooldown. Or you pay 10x the cost to upgrade it to 2 charges and 100x the cost to upgrade it to 3 charges.


Overall: The game has room to grow with things we haven't seen yet like The Town and The Ship of the Dead but the things that made it into the game are well tested and complete. The QoS numbers can be tweaked here and there but no major complaints with the story. Despite the grindiness, I was hooked so 9.0/10.
Publicada em 31 de agosto de 2018.
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3 pessoas acharam esta análise útil
373.6 horas registradas (9.0 horas no momento da análise)
For banning OpenIV and making shark cards a thing
Publicada em 18 de junho de 2017.
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900.4 horas registradas (77.5 horas no momento da análise)
Playing this game makes me fully erect
Publicada em 8 de abril de 2016.
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Exibindo entradas 1–10 de 11