Lucky
Dub   United States
 
 
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Currently Offline
Favorite Game
500 XP
Screenshot Showcase
Stardew Valley is in no short supply of friendly, giving folks.
Review Showcase
3.7 Hours played
+Certainly a fun game! Not particularly difficult once you lose the first few times and figure out what's what. Just keep track of your resources regularly, keep yourself in the positive for intake every time you expand and do so safely. I figured out after getting wiped out in the night cycle very early on the first few attempts how to basically cheese the fights and made it trivial. Once you know how to do something easily, it's hard to keep the challenge the rest of the way through. After that, I simply kept it up and expanded to the borders of the map with virtually no problems.

-The only real minor issue I've had is a worker that gets stuck on the corner of a building and I have to manually wiggle them out and re-assign them to whatever they had before, but that was only two or three times in a 15-day game.

+Graphics are very nice to look at, I do wish that some laborers had animations or tasks to do (looking at you, tavern keepers).

-Occasionally a weird bottomless pit will spawn on the map that's just a small hole in the ground. Nothing falls in or anything, just jarring in an otherwise clean and flat landscape. Speaking of the environment, the cliffs are an odd place to be because enemies can walk on the absolute edge of them to sneak around walls and buildings.

-/+Some buildings aren't clear enough in their text what they provide. I put off building churches because I thought they would require exorbitant prices to revive your fallen army, but no, they conveniently and steadily revive about 50 a day (or more) passively. Pleasant surprise, but I didn't know that going in.

-Strange that enemy warriors can enter your towers and if you have archers stationed on top, they will happily allow the enemy to clear them out. Enemy units that carry siege weapons also can't be directly targeted sometimes. I know they can be killed, I watch them do it automatically, but if I target the four guys carrying a battering ram manually then my archers think I'm trying to attack the much heftier siege weapon.

-/+ Would like to see more decoration options, perhaps one of the first content updates. The concrete ground that spawns around buildings is really spotty, especially once you start expanding rapidly and everything is spaced apart. Would like to build roads, perhaps they can increase the movement speed of units.

-/+ The options for melee units feel very arbitrary to me. Why not just bulk up with a bunch of high hp soldiers on the ground and have near a hundred archers on the walls rain death from the heavens? And then building an archery range has only one unit available. I imagine there will be more choices in the future, but at this moment in time they could be merged together if you ask me. It would be really cool to see a wizard's tower or academy of magic to have casters rain fireballs from the ramparts.

+Overall, I'm happy with the game. Already got my money's worth, technically, but I'll be keeping an eye on updates because I would absolutely love to see it fleshed out with more content.
Completionist Showcase
Comments
Lucky Dice 9 Jul, 2014 @ 6:02pm 
Boom bada bing :3