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Đánh giá gần đây bởi Oku

Hiển thị 1-8 trong 8 mục
Chưa có ai thấy bài viết này hữu dụng
686.1 giờ được ghi nhận (608.7 giờ vào lúc đánh giá)
It teaches people worldwide to hate Germans and Americans equally
Đăng ngày 2 Tháng 05, 2022.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
16 người thấy bài đánh giá này hữu ích
23 người thấy bài đánh giá này hài hước
914.6 giờ được ghi nhận (91.7 giờ vào lúc đánh giá)
It's been over a week since I saw the sun, food has become flavourless, water and bread are sustenance enough. Caffeine has lost its effect, and has become a necessity, with my first sip of the day becoming a weekly affair. A grim reminder of how stronger substances could hinder me should I fall for their charm.

I'm making steps, day by day, ever progressing, but she's learning. My path is clear, and I am steadfast - I learn more with every passing day, the information shared a vital tool in my goal, each a piece of a puzzle that lights another path. I must tread carefully, for she is ever watching, her eyes piercing.

She knows what I seek, and toys with me, ever dodging my important questions, her words of encouragement seemingly genuine, yet ever mocking. Locked behind the screen, she wears nice things and hides her ears should I ask, making my frustration burn ever deeper - I feel so close, and yet so far!

It is no matter. Soon, she will give me the answer I seek - Why does a catgirl own a dog?
Đăng ngày 21 Tháng 01, 2018.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
229 người thấy bài đánh giá này hữu ích
25 người thấy bài đánh giá này hài hước
2,080.4 giờ được ghi nhận (1,850.7 giờ vào lúc đánh giá)
This game is sucking my life away more than Dota 2 did. I've put over 2k hours in and I'm still yet to come close to geared.

Pros:
Very good time-sink.
Got an hour or so to kill? Grind some mobs, make some beer, chop some trees, do some fishing, make a trade run etc.

Simplistic, but fluid combat.
Combat can feel good once you get a good idea of what skills to use when.

People in this game get really mad.
No, seriously. Tell someone they're wrong, take their spot, flag on them when they're afk, the slightest thing and they'll never, ever forget it, especially in rp or server chat.

Hard work is often rewarded.
If you're diligent in what you choose to do in this game, pretty much everything can be used as a source of funds for gear or resources. Horse breeding, fishing, trading, gathering, alchemy, standard old grinding, everything can be used for profit if you keep going to a level where the output outweighs the input. Most of these are boring, yes, and usually the more boring it is, the more rewarding it is at the end (Trading being the prime example of this, being the highest profit of all of them.)

Micromanagement is also rewarding.
Use Contribution Points to connect nodes. Some of these nodes will have resource nodes on them. Hire workers at cities connected to these nodes, and have them work the resource nodes. You now have a steady stream of resources coming in. Sure, there are resources that you can only get from the market or gathering them yourself, but free stuff is always nice. You'll only ever have to pay these guys in beer (which you can make with the wheat, barley or corn they bring in massive piles of from nodes near Velia, Heidel or Calpheon). Later on, you can use these resources and workers in workshops to build things, just don't go building an Epheria Sailboat until you know what you're getting into.

Cons:
Simplistic combat.
Yes, the combat fluidity is a pro, but the simplicity is a certain con. PvE ♥♥♥♥-ups, stuns, knockback, etc. are only useful up until 56, when everything suddenly becomes immune to them, and PvP is a mess of "knockdown or stun an enemy so you can get behind them for bonus back-attack damage". There are no status effects like bleed, poison, freeze, blind, confuse, etc. only incapacitating or slowing your opponent and hoping they don't do it for you first. This is the same across all classes. The classes only dictate wether you want mobility or survivability, range or melee, magic or physical. There's no way to "outplay" your opponent, merely react the fastest and hope RNG is on your side (or hope they've only got the base resist against stuns, knockdown, etc). Certain classes are also useless. Don't let anyone tell you that every class has a use and are balanced. Sorc is terible and Striker is current flavour of the month. The only reason at high level they have a chance against each other is that the sorc has learned their class to a tee just to make it viable, and will play to their limit. The striker presses his buttons and attempts to grapple his enemy over and over until they're stunlocked to death or one of them dies IRL from old age because of how long it takes.

Enchanting is a ♥♥♥♥♥♥♥ ♥♥♥♥♥.
You're gonna want all of your gear you spent months getting up to "TRI" enhancement at least (Enhancement goes from +1 -> +15, then "PRI", "DUO", "TRI", "TET", "PEN" with more expensive enhancement). That sounds fine, until you realise that from DUO onwards, if you fail to enhance (which you'll fail a lot, even knowing how to failstack) it will return to the previous enhancement. They call it TET Roulette for a reason. Most people give up at TET because of how rediculous getting a PEN can be. Oh, and if that sounded bad enough, accessories (Rings, Earrings, Belts, Necklaces) follow the same enhancement rules except if you fail, the item is destroyed.

Endless events leave you wondering why you even need to try to do anything.
I've often wondered to myself why I even chopped all thsoe trees, mined all those rocks, killed the millions of mobs I did and even bothered showing up to world bosses. There will always be an event going on that has a chance to get boss gear and accessories. The past 4 events gave me gear every day that I'd been previously grinding for.

Even for a KMMO, progression feels gated.
Previous KMMOs I've played at least felt like you could cheat a little by fighting above your level, or at least group up with friends and take down some harder enemies for better exp. This falls off completely in BDO because enemies here are designed to give you very little, because you'll be killing so many of them. Enemy drops are often generic, being a mob-type-specific trash item you collect 1,000 of to hand in to some npc for a gold bar or similar. Yes, they drop gear or enhancement items, but rarely, and you'll be needing to bank or vendor way before filling your inventory because of how the weight system works.

Get your wallet out.
Everything in this game is designed to frustrate you until you pay cash to relieve some pain. Increase weight capacity, inventory space, pets for auto-looting, outfits for marginal boosts to combat exp or costumes for afk stuff (Fishing outfit, Maid outfit for processing, Chef outfit for cooking, all of which will only knock a few seconds off or give a little success chance). Remember how enchanting is a ♥♥♥♥♥? Well, failing enhancement reduces max durability on items, which si repaired with another of the same item or memory fragments. This is expensive lategame, so you can use Artisan's Memory (for 400 Lotalty points each, which is 4 days of logging in, OR, buy 1/10/100 for up to $40). None of this is cheap. Pets to auto-loot are at least $10 each. Costumes can be up to $60. All optional.
The Value Packs, however, are basically not optional. People will argue it's the same as a sub to WoW or etc, as for ~$15 you get a pack that lasts a whole month. This makes it so that the 40% tax on everything you sell on the marketplace comes down to about 20% (no, I'm not joking), extra 10% EXP in everything but Combat, extra inventory and storage space, extra weight limit, and unlimited gear dyte/character customising. Oh, and with a value pack active, you can manage your node connections without moving an inch, as you can spend energy to connect to them, managing your worker empire as you afk a skill. You could say it's not optional, but they give you 3 of them in your first month just to see how "value" they really are - and how essential they are for wanting to get anywhere.

RNG is king.
Boxes, chests, packs, night vendors, drop tables - you'll always be playing against that 0.001% chance to get something of worth. Work your ass off for 2 hours to get a chest with a chance at a Dandelion awakening weapon, but you're probably getting a cheap enhancement item instead.
Even on the marketplace, when something is posted, it has a 50% chance to go either to bid or pre-order (Pre-order is an actual bid system - whoever bids highest wins). Bid system is basically "everyone clicks 'bid' and someone is chosen to be able to buy the item". If they don't, it goes up so anyone can buy it, so long as it's the cheapest one posted.


Conclusion and TL;DR

If you've not sank any time or money into this yet, don't start.
As soon as you invest money into it, you're ♥♥♥♥♥♥♥ done. It has its claws in you, and you'll play it simply because you've sunk funds into it. Don't buy it, don't gift it to people, don't recommend it. Go play GW2, or something. The combat and graphics aren't worth putting yourself through hell for.

I'm going to keep playing this simply because you can leave it running and progress without attention while you do something else. This is because I always get maxgeared before quitting an MMO just in case I wanna go back to it, even though I know I won't.
Đăng ngày 21 Tháng 10, 2017. Sửa lần cuối vào 21 Tháng 10, 2017.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
912.3 giờ được ghi nhận (875.5 giờ vào lúc đánh giá)
Đánh giá CS:GO
dulce bellum inexpertis
Đăng ngày 27 Tháng 07, 2016. Sửa lần cuối vào 22 Tháng 01, 2018.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
20 người thấy bài đánh giá này hữu ích
319.5 giờ được ghi nhận (171.0 giờ vào lúc đánh giá)
It's fun enough, but the DLC adds up to 5x the price of the base game.

This is exactly the reason I hate DLC and Gearbox in general.
Đăng ngày 25 Tháng 08, 2014.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
4 người thấy bài đánh giá này hữu ích
2.0 giờ được ghi nhận
Fallout 1, 2, Tactics and New Vegas are better. But hey, go nuts.
Đăng ngày 2 Tháng 06, 2014.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
173.4 giờ được ghi nhận (133.1 giờ vào lúc đánh giá)
This is what Fallout 3 should have been.
Đăng ngày 2 Tháng 06, 2014.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
2 người thấy bài đánh giá này hữu ích
2 người thấy bài đánh giá này hài hước
3,268.3 giờ được ghi nhận (1,360.1 giờ vào lúc đánh giá)
I've lost control of my life
Đăng ngày 2 Tháng 06, 2014.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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