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222 people found this review helpful
2 people found this review funny
9
5
2
2
7
110.3 hrs on record
TLDR:
Metaphor: ReFantazio is another amazing turn-based JRPG triumph from ATLUS. Metaphor is basically a Persona game in a medieval-fantasy setting with press-turn combat like prior Shin Megami Tensei games and has a strong focus on narrative and no fluff like romance.

There is a free demo to try 5+ hours of the game for you get a feel for the game. If you liked and played previous ATLUS games, Metaphor is an easy recommend.

Overview:
Strengths
✔️
The story is wild; it starts off a bit cliche with regicide and a race to crown a new king, but the various plot twists are compelling and caught me off guard. It is comforting to have a break from the being a high school student narrative while still maintaining the 'spirit' of a Persona game.
️✔️
This was my first experience with press-turn combat. I enjoyed strategizing on how many actions my team can get optimally based on choosing to target weaknesses, deciding when to guard or pass the turn, and picking the best time to use synthesis skills.
️✔️
The game has a retry button during turn-based combat which allows you to reenter the fight with the same conditions but possible different numbers rolled in RNG, and you can retry an unlimited amount of times as long as it is the player's turn and you haven't gotten game-overed yet.
️✔️
You can customize your party members and their archetypes (classes) however you want; any party member can spec into any archetype except for their specific royal ones. Of course, some will fare better in specific classes based on their base stats, but you can make someone who is typically warrior-oriented into a mage or a support if you so desire.
️✔️
I played on hard difficulty and it was a decent challenge. Early game was a bit of a struggle, but it got more comfortable as more of the game became unlocked.
️✔️
English voice acting and localisation are fantastic. I saw no grammatical or spelling errors, even when considering the old English dialogue.
️✔️
The music is phenomenal. It is very orchestral, is often accompanied by a choir, and the battle music features a monk chanting angrily while you decimate everything standing in your way.
️✔️
Game has a free demo which is rare these days from an ATLUS game
️✔️
There is a constantly updating encyclopedia for the game's compelling lore
️✔️
Gallica best girl frfr

Weaknesses
Minor complaint: the very end of the game felt a little strangely paced. The way the story was going, I thought I was going to the final dungeon, but it turned out to be the penultimate dungeon with one more afterwards. I would've preferred if it a point of no return was more clearly defined.
The 'action' combat is hit or miss; it is good when you get can kill weaker mobs instantly and when you can stun an enemy to get the advantage in turn-based combat, but dodging can feel awful depending on your archetype's weapon attack combo; some weapons like the staff stun really slowly and you can't instantly cancel/roll out of an attack commitment leading you to getting attacked and disadvantaged.
The retry button feels like a game design contradiction; if I start an encounter and miss an action, I would just retry to "fix" that moment of bad RNG when instead, the game designer could've just removed misses, or when I retry a battle after 'discovering' an enemy's weakness to get my resources back but keep the knowledge.
Retry does not have an option to reconfigure your party or equipment, so if you find out that your party is not optimally set up for the encounter, you have to either fast-forward autoplay until you get a game over screen, or you have to manually exit the game and restart and reload your latest save.
Personal gripe, but late game boss enemies love to spam Dekaja/Dekunda (remove all enemy debuffs/team buffs) every turn so you constantly need to recast those if you are using a support.

REVIEWER'S PC SPECS

CPU
Ryzen 5 5600
GPU
RX 6800 XT 16GB
RAM
16GB 3200 CL16

GRAPHICS/PERFORMANCE:
Metaphor looks both good and bad simultaneously. Character portraits are expressive and stylish, character designs all look distinct without being over the top, and the menus are beautiful as per ATLUS usual. However, the ingame textures are a mixed bag as environments and NPC clothing are often low resolution compared to the rest of the game. There was an update post-launch that claimed to add anti-aliasing to the game, but I see no difference with it toggled on versus toggled off, as I still see jagged edges throughout the game, particularly on Strohls' clothes.

The main chapter dungeon designs are designed well enough, but the optional/quest dungeons are basically look like copy-pasted hallways and rooms with slight alterations in pathing and color. They're nothing to write home about; you go in and kill some monsters, get loot, finish a quest, and get out.

With my listed PC specs, I played most of the game at 1440p maxed settings at 100+ FPS and had no issues with bugs or game crashes. My framerate dropped to around 60-ish in the major cities during the story chapters where there were lots of NPC's on the screen. Though it was playable, I would've liked better optimization overall.

GAMEPLAY:
Metaphor plays a lot like Persona; it takes place over a number of ingame months where you typically choose activities to perform every day. Your activities range from upgrading your personal stats and progressing your supporters' ranks to dungeon crawling and exploring the world. The story progresses as you complete a main dungeon/quest in every 'chapter' while you can complete optional quests and dungeons as you travel around.

Time management is important as always as certain activities take up specific amounts of time and/or are only available on specific dates/times of day. I recall hearing a developer statement that claimed you could not complete everything in one playthrough, but that turned out to be false since I managed to actually complete everything that became available in regular new game on a first playthrough.

STORY:
The king of the united country of Euchronia has been killed and a new king needs to be decided. You, as the protagonist, alongside your fairy companion, Gallica, are on a mission to try to free the prince who has been suffering from a curse placed upon him long ago. It turns out that the previous king had used his royal magic to choose his successor post-mortem: he has decreed that the next king would be one who has been chosen by the will of the people.

Your journey eventually sees you join the "Tournament for the Throne" as the entire country spurs into a race to see who gains the most favor among the citizens in the end. Will you find the cure for the prince's malady? Or will the kingslayer Louis have his way and take the crown by force?

NUMERIC SCORE (if you care):
9/10
Posted 7 November, 2024. Last edited 28 November, 2024.
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6 people found this review helpful
102.4 hrs on record
TLDR:
Trails through Daybreak is the 11th game in the Legend of Heroes (Trails) series: the first of the fourth arc set in the Calvard region with a new lead protagonist, Van Arkride. You CAN acceptably jump into the series from this entry without having played the previous 10 games, but it enhances your experience if you have done so and know recurring characters and the overarching narrative. Daybreak has a mix of action & turn-based combat, a compelling narrative about being morally grey, fun characters, and overall a solid JRPG experience with some glaring drawbacks audio-wise.


Overview:
Strengths
✔️
Van is a breath of fresh air for Trails protagonist standards; he is a grown, adult, working man who leads his team responsibly and guides the younger party members based on his wealth of past life experiences. He also has a significant connection with certain past events in the series which adds to his character and motivations throughout the game.
️✔️
The action & turn-based mix of combat is well done; you can whack away at monsters in action combat and jump into turn-based with an advantage, or just destroy them in action combat if they are fodder.
️✔️
The cast of characters is great; the new party members have fun interactions with each other as Van continues to "recruit" new employees, and the villains are pretty sadistic in their goals.
️✔️
Completionists, you don't need to open every chest to get all achievements now, praise Aidios!

Weaknesses
(This is not the fault of NISA's dub port but of Falcom) The game has many instances of multiple characters having dialogue in a scene, but only like one or two of them are voiced, and many times it is Van (THE PROTAGONIST) who is not voiced, so it is so jarring hearing someone say something to Van, not hearing his response voiced, and then hearing the other person who is voiced once again. "Small studio problems" huh, Falcom?
The English dub porting has awful audio mixing. The dialogue volume in the overworld is very loud, and the volume of characters saying things in battle is too low, and only one slider controls both so lose-lose situation. This has been a problem since launch and I haven't seen NISA acknowledge it.
The "alignment system" is pretty bare-bones and basically an illusion of choice: it affects available choices for a decision available later in the game but that decision does not impact the direction of the story at all.
This is just a preference thing, but Daybreak no longer has S-craft character cut-in artworks seen in previous Trails games and I liked those.

REVIEWER'S PC SPECS

CPU
Ryzen 5 5600
GPU
RX 6800 XT 16GB
RAM
16GB 3200 CL16

GRAPHICS/PERFORMANCE:
Compared to the previous Trails arc ending with Reverie, Daybreak is an upgrade in the graphics and animation department. The environments seem more colorful and saturated, and some details like bloom and particles are more prominently visible. I experienced no stutters or otherwise negative performance issues while playing the game.

STORY:
Trails through Daybreak takes place in Calvard, which lies east of the Erebonian Empire and Crossbell (the settings for the previous Trails arcs) about a year after the events of Trails into Reverie. You play as Van Arkride, a spriggan: someone who accepts requests for help from people who can't go to the police or the bracer guild for the assistance they need. One day, Van meets a client looking for a stolen family memento, and thus begins a brand new journey.

GAMEPLAY:
The game follows the standard Trails game formula: you go around doing various odd jobs in the main city of Edith in between main story bits when you travel to a different part of the country to complete a specific job following the game's main plot.

NUMERIC SCORE (if you care):
9/10

Daybreak rivals Cold Steel I and Zero in terms of first arc Trails games. It is a good jump-in point for players looking to jump into the Trails series, and is a great continuation for those already so many games in. The only real downsides are the bad audio volume mixing and Falcom's half-hearted attempt at adding voiced cutscenes.
Posted 10 October, 2024. Last edited 24 November, 2024.
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323 people found this review helpful
17 people found this review funny
6
18
2
13
2
2
3
2
2
27
101.6 hrs on record
TLDR:
Cyberpunk 2077 doesn't revolutionize the open-world RPG genre, but does enough things acceptably to warrant an 'okay' recommendation.

Post 2.0 update 2023, the game is a serviceable experience. CDPR fixed a majority of the bugs, glitches, and gripes I had with prior to the 2.0 gameplay rework, made the skill/perk tree much more interesting for player build development, and overall streamlined many moment-to-moment gameplay elements. The story hasn't changed much, if at all, so if you're a first time player you'll have that to dig into.

GENRE:
First-person, open world RPG, FPS & melee combat

GAMEPLAY:
You play as a freelance mercenary that can take random jobs (quests) from fixers throughout the city to do an assortment of tasks from killing troublesome gang leaders, uploading/downloading data from a PC, stealth missions, etc. Your play style is based around the points you invest into your 5 character attributes, and within each attribute is a perk tree with selectable perks tailored toward a certain set of tactical abilities.

For example, if you want to be a melee user who swings bladed weapons and dashes around enemies mid-air, you would likely invest into the 'Reflexes' attribute and then select the relevant perks that boost those abilities. Or if you want to be a netrunner who uploads debuffs into enemies in real time and hacks devices around a battlefield, you would invest into the 'Intelligence' attribute and pick perks that help you do those actions. Perks can be refunded at any time, but attribute points can only be refunded once (without mods).

You can install cyberware into your body to further enhance your builds and strengthen your toughness against enemy attacks through various buffs like slow-time, double jump, and more. Cyberware has become more important because it is now your main source of armor. Most clothing, aside from appropriate ones like military vests and helmets, no longer have stat bonuses are are now purely cosmetic.

The 2.0 update introduced vehicular combat so some (not all, importantly) cars now come equipped with weaponry that can be fired while driving. You can now shoot small guns while driving as well. There are now police chases and many more patrolling officers wandering the streets everywhere you look, although regrettably, there AI can be very immersion-breaking in which crimes they seem to choose to tackle.

This is starting to sound like patch notes for 2.0, so I'll just say most of the gameplay revamps were a welcome fix.

GRAPHICS/PERFORMANCE:
REVIEWER'S PC SPECS

CPU
Ryzen 5 5600
GPU
RX 6800 XT 16GB
RAM
16GB 3200 CL16

Cyberpunk 2077 is rather pretty sometimes. Most of the time, the scenes of Night City are colorful, vibrant, diverse, and aesthetically pleasing. The setting of Night City feels very fleshed out; character models look great, the advertisements covering the city are fun, the people all look futuristic with their cyber implants and funky outfits, etc.

My main criticism is the game's laughably low draw distance, and it hasn't improved since the original release. When you are driving around in any vehicle at a reasonable speed, objects in the not-too-far distance just appear out of thin air just in time for you to pass them by. It is the one thing that just breaks my immersion of the game's world.

I did not experience any significant crashes or bugs that broke the game or ruined my experience. The bugs I did find were harmless like enemy ragdoll physics or NPC cars just vanishing in the street when colliding with each other.

I had a 'fine' experience playing at 1440P High settings with the listed specs. My framerate fluctuated between about 60 to 100 FPS depending on the location in the city.

STORY:
•You are V, a mercenary in Night City. After a heist goes unexpected, you end up with the ghost of a former terrorist in your head who will eventually erase you from your body and take it over for himself. You are running on borrowed time and need to figure out how to save yourself before it is too late.

STRENGTHS:
•The new perks I did play around with are rather fun. I invested into blades and throwing weapons and enjoyed tossing knives at my enemies' heads, dashing into groups with my katana, zipping around them while slowing down time for them but not me, and zipping out to safety to throw more knives from safety. It felt very high-risk, high-reward.

•The streamlining of inventory usage, weapons, and upgrading items is a welcome change. It is much easier to distinguish the strength of weapons based on rarity & strength (e.g. + vs ++), and simplifying healing items and grenades into a resource with a cooldown is nice to get cut down on inventory management.

•Night City overall is a nice setting to play around in. The streets look busy and populated, there are tall buildings everywhere, and it feels like a 'believable' place.

•Gunplay is good; there are various guns for each type (e.g. revolvers, rifles, etc.) and you can also play around with smart weapons which auto-target enemies or tech weapons which can be charged up and can damage enemies behind cover.

WEAKNESSES:
•It still baffles me how this game was designed to be played in a first-person perspective, and yet there is such a wide amount of designed content that bolsters a third-person perspective including the character creation itself, the hundreds of clothing items, and third-person driving perspectives. Like, okay I'll make my V look cool to take one picture in photo mode, but then what?

•Police AI is wack. I can sometimes start attacking 'police-wanted' enemies with no repercussions like usual, and then sometimes when I start attacking them I get a police-wanted level when I didn't harm any civilian. Also, if I am being attacked by criminals and run toward a cop on the street, most of the time that cop would not even react to do his/her job and just continue walking straight ahead as they were.

•Car handling still feels meh. There are so many sharp corner turns littered around the city and most vehicles just don't negotiate these turns well without slowing down to a crawl.

•Keanu Reeves's performance as Johnny Silverhand is pretty bad. 99% of the time, he just speaks in one tone of voice. Idk if this was a voice direction or recording issue but it was difficult to feel or empathize with him.

•Quests are weird; you might get an optional incentive to do a job (e.g. don't get into combat/don't get spotted), but the payment for the incentive is generally not enticing enough to do. The bonus I would've gotten for say, not getting into combat, isn't as much as the sum total I would receive from selling all of the guns of the dead enemies in the quest area. Also, even though there is some 'dressing' on top of them, many quests just amount to "go to X and clear it out" which isn't very interesting.

NUMERIC SCORE (if you care):
7/10

Good RPG w/ good story; held back by technical issues lingering since release

Cyberpunk 2077 launched as a technical jankfest. It took 3 years, but at least the game has been updated to become decent with less jank across the board and to CDPR's credit, most of their fixes have been welcome improvements.

Checkbox reviews are lazy copy & paste bullsh*t. ASCII art reviews tell you nothing. "Let's be honest, I only wrote this review for awards" is a waste of everyone's time. If you are interested in genuine & detailed game reviews, feel free to check out my others here (or don't, I don't tell you what to do).
Posted 12 October, 2023. Last edited 15 October, 2023.
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404 people found this review helpful
5 people found this review funny
10
7
10
5
2
2
13
131.6 hrs on record
TLDR:
Persona 5 Royal (P5R) is one of the best modern JRPG's to play, though it does have its flaws. The game features a unique story, fun characters, strategic turn-based combat, an amazing original soundtrack, and romance, all wrapped in an impressively stylish presentation. It takes an average of 80+ hours to see pretty much everything so be prepared for a significant time commitment. The game can be incredibly easy if you decide to use the free DLC content. Kasumi's content feels tacked on rather than integrated with the original P5 story.

Most importantly, thanks to ATLUS for finally learning that porting their popular games to PC is a good business decision.

And, RIP Billy Kametz, voice of Dr. Maruki, who died just before the game's PC launch.

GENRE:
Turn-based, life-sim & dungeon-crawling JRPG

GAMEPLAY:
P5R takes place over a calendar year where on almost any given day, you are (mostly) given free reign to do anything during the given time of day (usually you get some combination of a morning, afternoon, and evening) as time progresses on. Usually, you attend school during the morning, which features simple classroom segments of answering obscure trivia, get the afternoon to do whatever, and then later on in the story you can leave your home to do things in the evening. Things you might choose to spend your time doing may include activities that raise your personal stats (e.g. knowledge, charm, etc.), interacting with your friends and confidants to level up your relationship ranks to unlock unique perks, optional training in a dungeon when that is unlocked, and more.

On the dungeon crawling side, the main story progresses when you complete palaces, which are hand-crafted (not procedurally generated like previous Persona games) dungeons full of dangerous enemies and bosses. Palaces can take a decent amount of time to complete depending on how resource friendly you decide to be when it comes to items and SP management, but they can be doable within one day (unless the story forces you out to come back later for plot reasons). In the palaces, you fight using your personas, which are basically demon allies with magical powers, in turn-based combat.
Generally, the flow of the game is to encounter a new villain, complete a new palace, wait during downtime for the next villainous encounter, and repeat.

As the protagonist, you are able to use more than one persona, unlike your party members. You can get new personas by negotiating with them in battle or by fusing two or more personas at the Velvet Room. Throughout the game, you will gain access to more powerful Velvet Room activities and fusion methods to create more powerful personas and build them the way you want.

GRAPHICS/PERFORMANCE:
P5R is the most aesthetically-rich game I have ever played. The character and persona designs are neat, the main menus are all artistically themed, flashy, and transition seamlessly between each other, the animations are crisp, and more! Everything just LOOKS great and I can't say enough about it, though I'll leave it short due to review word limitations.

I played the game comfortably at 1440P Highest settings with a steady 120 FPS (max) and never encountered a game crash or bug. It was a smooth experience overall and I have no complaints.

REVIEWER'S PC SPECS

CPU
Ryzen 5 5600
GPU
RX 6800 XT 16GB
RAM
16GB 3200 CL16

STORY:
In P5R, you are a high-school transfer student (typical Persona start) moving to Tokyo, Japan. Unfortunately, you have been unfairly charged as a criminal due to a past incident, and everyone seems to treat you like you are an outcast. On your first day of school, you somehow wander into some strange castle and meet an obnoxious, unclothed man named Kamoshida who captures you and your friend and orders your executions. Backed into a corner, you suddenly hear a voice in your head, and you manifest a powerful being known as Arsene!

Where did these powers come from? Who is Kamoshida and what is that castle? Who was the corrupt man that branded you as a criminal when you did nothing wrong? And, is any of that connected?

STRENGTHS:
•The fact that this game was ported to PC after such a long time is a big win.

•As mentioned in graphics, the game just oozes art style in every little detail.

•P5R has an incredible soundtrack. OG tracks like Last Surprise, Layer Cake, Life Will Change, and Rivers in the Desert are still iconic from the original P5, and new tracks like Gentle Madman, Take Over, and Colors Flying High are groovy af.

•The turn-based combat in P5R is probably my favorite of all JRPG's. '1 more' w/ baton passing allows for strategic and intuitive gameplay.

•The English voice acting is great. Everyone's performance feels in character and appropriate.

•You can make some really OP personas if you have the right resources.

WEAKNESSES:
•The Royal story content feels tacked-onto the original P5's ending instead of integrated into the original game's story. The fact that Kasumi doesn't join your party until the third semester feels lazy since that only leaves like one month of playability with the new character.

•The game is incredibly easy if you choose to use the DLC accessories and personas. You can basically never run out of SP in dungeons if you use the Starlight Glove to baton pass frequently. This is obviously an optional course of action and you can decide not to use them.

•Ohya's confidant, like in original P5, remains useless. And she is still worst girl, to boot.

•Waifu wars; take them with a grain of salt please.

•Not really a complaint, but it becomes pretty obvious who the true final boss is as you play.

•The gravity of "how corrupt" each successive villain is feels less personal. The first villain is detestable because his actions directly impacted people you know to such a degree that a classmate almost commits suicide, but the later villains are people who are evil on larger scales and usually impact larger groups of unknown individuals, so it becomes a little more difficult to feel as strongly toward the later foes.

•This is mostly a critique of the voice direction of the original P5 since it was unchanged in P5R, but the English voice actors were specifically given weird directions to give emphasis to the wrong part of the name when pronouncing the Japanese names. Like okay, I'm not a native Japanese speaker, but this is the only game out of all Japanese games where they pronounce the names that way, which begs the question: why?

•In my opinion, the canon P5R ending is not as good as the original P5's. Sumire is basically like, "alright, see ya." (even if you romanced her). And why are they teasing Akechi being alive? What point is there in doing so?

•P5R's canon-ness is often hard to place thanks to sequels and spin-offs like Persona 5 Strikers and Persona 5 Tactica. It is weird because some games recognize Yoshizawa's existence while other games fail to mention her at all.

The 'final' boss fight is a glorified "press X" encounter. Really disappointing.

NUMERIC SCORE (if you care):
9.5/10

P5R as an overall package is one of, if not the best, JRPG's of recent times and is an easy recommend.

Checkbox reviews are lazy copy & paste bullsh*t. ASCII art reviews tell you nothing. "Let's be honest, I only wrote this review for awards" is a waste of everyone's time. If you are interested in genuine & detailed game reviews, feel free to check out my others here (or don't, I don't tell you what to do).
Posted 14 June, 2023. Last edited 3 July, 2023.
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27 people found this review helpful
170.2 hrs on record (138.8 hrs at review time)
TLDR:
Trails of Cold Steel IV (ToCS4/CS4) is the ninth game of the Legend of Heroes (Trails) series. You are an absolute madman if you want to START the series from this game. At least start from Cold Steel I or Trails in the Sky FC. You encounter major characters that appeared in previous Trails arcs (Trails in the Sky trilogy and Trails from Zero/to Azure duology) and would be missing out on major plot implications without having played previous titles.

CS4 is the final game of the Cold Steel arc of Trails, and is a direct sequel to Cold Steel III, picking up from 3's cliffhanger ending. Many would say this game is the 'Avengers' game of the series, where almost every major character from the past 8 other games makes some kind of appearance/is playable for a bit. I thoroughly enjoyed the story, the climactic events, and character rapport between the dozens of party members. The worst thing about CS4 is that the game puts 90% of the women into Rean's harem; like come on now.

GENRE:
Turn-based, story-driven JRPG

GAMEPLAY:
CS4 largely retains the gameplay of CS3, but with significant nerfs to previously overpowered combat strategies. Break bar damage is overall lower and enemies don't have their turn delayed after being immediately broken, making the cheese strat basically obsolete (you can still break enemy bars to receive rare item drops). The game also nerfed the power of everyone's orders, requiring you to complete challenge chests with specific party orientations in order to strengthen them again. Characters gain some new crafts they can use like new Class VII gaining the ability to summon their panzer soldats for a big attack once per battle, or Alisa gaining the ability to summon her Orbal Gear EXA.

With regards to the sub-quartz system, party members can now equip any quartz as a sub, even if another party member is already using it as well. The sub-quartz still retains the function of only getting a portion of the buffs as opposed to using it as a main.

The Vantage Masters card game has added some new cards/deck masters to play around with if you enjoy that.

The rest of combat is pretty standard, unchanged Trails combat: turn order manipulation, enemy turn delaying, S-crafts, Crafts, arts, ailments, follow-up attacks, divine knight battles, etc. largely remain the same.

In terms of general gameplay, you will find yourself doing more of the same as previous Trails games: complete given quests before proceeding with main story, do a main story encounter, get some kind of free day of downtime/small story bits, and repeat.

GRAPHICS/PERFORMANCE:
CS4 runs on the same engine as CS3. I first played it on my old PC before upgrading (AMD FX 6300 & RX 480 8GB) on 1080P Highest Settings, encountering some issues with my GPU drivers occasionally freezing (it was an ancient build admittedly). Now with my current build with the specs below, I can play at 1440P Max Settings with zero issue, but of course YMMV based on your PC specs.

REVIEWER'S PC SPECS

CPU
Ryzen 5 5600
GPU
RX 6800 XT 16 GB
RAM
16 GB 3200 CL16

STORY:
CS4 picks up after the cliffhanger ending of CS3. Juna, Kurt, Altina, and old Class VII have retreated to safety, but are unsure of what to do after the disappearance of protagonist, Rean. The continent of Zemuria is on the path to complete destruction as the Great Twilight has been ushered into reality, and the Erebonian military is on course to go to war with Calvard. After finding their resolve, the Thors group sets out to find and rescue Rean to ultimately find a way to prevent the oncoming war and to resolve the mystery of the Divine Knights.

STRENGTHS:
•Duvalie is a playable party member; enormous W. Crow is also playable again if you're a fan of his.

•The spectacle of seeing the main casts of the previous Trails games assembled altogether is amazing. The intermission chapter where they interact with each other and then you form battle parties with them in a boss rush with familiar villians is peak JRPG stuff.

•Cliche alert: I enjoyed the general feeling of dread everyone was feeling throughout the game and how the characters used the power of friendship and perseverance to triumph over insurmountable odds. Even though the mood always felt like they were ready for the worst outcome of the war taking millions of lives, it was satisfying to see that the characters were able to find their own path towards the best possible ending.

•Altina's emotional growth is so wholesome. I couldn't have cared less about her in CS2, but she is probably my favorite character in CS4.

•Osborne is the most legitimate anti-villain of all time once you discover his backstory and true intentions.

•Character builds are varied and experimental. You can kit anyone out to be strong as a physical or magical DPS, tank, or evader, but obviously some characters are more built for those roles than others based on natural stats. That being said, just stacking Fie or Ash with 100% evade and critical chance is always a fun time.

•Vantage Masters is still a fun distraction.

WEAKNESSES:
•CS4's soundtrack is a mixed bag; there are some bangers like the battle theme, Burning Throb, and the remix of Atrocious Raid during the (amazing) intermission, but the rest of the songs are kind of mid/okay.

•Certain characters' English voices were changed for varying reasons. Of particular note are Laura, Chancellor Osborne, and Leonidas. Having Laura not voiced by Marisha Ray is quite the loss, though her new VA does alright.

•Some of the English dub is notably bad quality/weird because the audio recordings were done during Covid, particularly Estelle's lines. Juna's VA, Erika Harlacher, who killed it in CS3, has some weird-sounding lines.

•Rean's harem of girls is like doubled; (optionally) viewing bonding events with virtually all of the female (Cold Steel) characters shows a moment where they confess their love for Rean. At least give the other guys a chance, like sheesh Falcom.

•Some people criticize the 'curse of Erebonia' plot element to be a cop-out/weak reason as to why specific, important events happened in the Trails timeline. I personally didn't have an issue with the curse, but that's for you to decide.

•Some plot discoveries just sound supernaturally weird and way too coincidental to be true (e.g. Osborne is the reincarnated soul of Dreichels (??) ).

Characters that presumably died managed to live by some miraculous saving grace. Falcom really hates killing their characters off.

•Terrible Japanese tropes remain in the form of Roselia groping young girls, Angelica's existence, etc.

NUMERIC SCORE (if you care):
8/10

Satisfactory conclusion to Cold Steel arc; amazing 'everyone together again' vibes

Checkbox reviews are lazy copy & paste bullsh*t. ASCII art reviews tell you nothing. "Let's be honest, I only wrote this review for awards" is a waste of everyone's time. If you are interested in genuine & detailed game reviews, feel free to check out my others here (or don't, I don't tell you what to do).
Posted 10 June, 2023. Last edited 12 June, 2023.
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2 people found this review funny
124.3 hrs on record
TLDR:
Trails of Cold Steel III (ToCS3/CS3) is the eighth game of the Legend of Heroes (Trails) series. You should NOT jump into the series from this game; at least start from Trails of Cold Steel 1 or from the beginning in Trails in the Sky FC! You encounter major characters that appeared in previous Trails arcs (Trails in the Sky trilogy and Trails from Zero/to Azure duology) and would be missing out on major plot implications without having played previous titles.

CS3 is the start of the second half of the Erebonia arc of Cold Steel following the duology of Cold Steel 1 and 2. The graphics and gameplay have been improved across the board, the new cast of students has a fun dynamic about them, the game has a great soundtrack, and there is even a fun card-game minigame to partake in. The story is largely a "set-up" for CS4 and can feel like it is proceeding pretty sluggishly (in Trails fashion), but all these events build and climax into something that feels profound and grand on an amazing scale.

GENRE:
Turn-based, story-driven JRPG

GAMEPLAY:
CS3 largely retains the combat system of other Trails games but makes the battle controls more streamlined and button-input focused, replacing the wheel of input navigation in more recent games. For example, now instead of scrolling the wheel until you get to Crafts, you can just press (PS4 face button) Triangle, or if you want to use items, you can just press (D-pad) Left. Other new additions include the brave order system, which allows you to deploy orders to your team during combat that buff certain stats (e.g. lower turn speed delay or STR+ & ATS+ for three turns) using BP which is accumulated whenever you unbalance an enemy. The break system is also introduced which gives all enemies a secondary bar that can be broken by hitting their weaknesses, and when the bar is broken the enemy's turn will be delayed and they will take increased damage until they recover.

All characters can now equip a sub-quartz alongside their master quartz, but the only caveat is that they will only gain some a few from the quartz as opposed to all of them.

The rest of combat is pretty standard, unchanged Trails combat: turn order manipulation, enemy turn delaying, S-crafts, Crafts, arts, ailments, follow-up attacks, divine knight battles, etc. largely remain the same.

In terms of general gameplay, you will find yourself doing more of the same as previous Trails games: complete given quests before proceeding with main story, do a main story encounter, get some kind of free day of downtime/small story bits, and repeat. Besides that, you can be prompted to play the optional card game "Vantage Masters" with named/random NPC's to earn new cards/card masters, and eventually obtain a new master quartz if you win all encounters.

GRAPHICS/PERFORMANCE:
CS3 runs on a new and improved engine from CS1&2 and thus is probably more demanding than those games. I first played it on my old PC before upgrading (AMD FX 6300 & RX 480 8GB) on Highest Settings with no issue. Of course, YMMV based on your own specs. The game looks much better than CS1&2 with higher quality character models, better animations, detailed environments, and improved menu/combat UI.

REVIEWER'S PC SPECS

CPU
Ryzen 5 5600
GPU
RX 6800 XT 16 GB
RAM
16 GB 3200 CL16

STORY:
CS3 takes place about two years after the events of CS2. You retain the role of the protagonist, Rean Schwarzer, who has now graduated from Thors Military Academy and is about to start his new job as an instructor at Thors Military Academy's new Branch Campus. While learning to guide his new students, you will encounter familiar faces, both allies and foes alike. Ouroboros, the mysterious society that constantly rears its head for no discernible reason, is active again performing strange experiments while people that appear to have died also suddenly emerge from out of the blue. It is up to Rean to fulfill his promise to his old Class VII friends, and new Class VII allies, to fight back against these mysterious forces and save Erebonia.

STRENGTHS:
•CS3 looks great across the board compared to CS1&2. 1&2 character models/chat heads often looked a little blocky and low polygon, while characters in 3 look more lifelike and detailed.

•New Class VII is a smaller, but more focused and developed version of old Class VII. They all have unique personalities that mesh well with each other and you see them grow alongside one another throughout the entire game compared to in CS1&2 when the large number of classmates was always shuffled around for every chapter. Shoutout to Ash's VA, Austin Lee Matthews, who absolutely kills it in his English voiceover.

•The continued Trails worldbuilding helps develop Erebonia's large-scale even further by allowing you to visit cities and towns that weren't seen in CS1&2 like Leeves, Saint-Ark, and Ordis, while also allowing you to return to previously visited places like Crossbell (hell yeah!) and Heimdallr.

•CS3 has a great soundtrack. Some of my favorites are: Start Line, Brave Steel, Proud Grudge, and of course, the best Final Dungeon theme of all time: Spiral of Erebos. If I had to rank the OST, it would be: Zero/Azure > CS1 > CS3.

•Rean's growth as a protagonist is nice to see as he is now older, more mature, and more experienced. He still retains his characteristics of self-doubt and feeling lesser than others, but he has a stronger sense of responsibility when it comes to his new job and his new students.

•Character builds are varied and experimental. You can kit anyone out to be strong as a physical or magical DPS, tank, or evader, but obviously some characters are more built for those roles than others based on natural stats. That being said, just stacking Fie or Ash with 100% evade and critical chance is always a fun time.

•Vantage Masters is a fun distraction from main story activities.

WEAKNESSES:
•The combat is pretty abusable if you take advantage of break bars and turn delay reductions using Kurt and Juna's orders. Choosing to use this strategy basically trivializes the game if that is your goal.

•If you despise slow-burn games like CS1, CS3 is basically more of the same. Like CS1 is the setup for CS2's payoff, CS3 establishes the foundation for CS4's payoff. The plot proceeds slowly as you travel to other cities for your field exercises, fight enemy forces, and they just disappear while leaving crumbs of hints for you to pick up on every time.

•The game expects you to know the backstories/plots surrounding the returning cast characters of previous Trails games. Playing CS3 without having played (or at least watched story summaries of) the Liberl/Crossbell arcs is all-around a bad idea if you are invested in the Trails lore.

•The story always loops around to a particularly similar event whenever Rean is in trouble and is about to call Valimar for help. Sure, it reintroduces characters, but 3 or 4 times in a row of the same thing is kind of meh.

•The worst Japanese-game tropes remain the worst tropes, as in Angelica is still just a thirsty demon lusting after all women regardless of age, and Shirley still sexually harasses other women by groping them because well, Japan.

NUMERIC SCORE (if you care):
8.5/10

Solid JRPG, solid Trails game

Checkbox reviews are lazy copy & paste bullsh*t. ASCII art reviews tell you nothing. "Let's be honest, I only wrote this review for awards" is a waste of everyone's time. If you are interested in genuine & detailed game reviews, feel free to check out my others here (or don't, I don't tell you what to do).
Posted 8 June, 2023. Last edited 12 June, 2023.
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141 people found this review helpful
3 people found this review funny
3
3
3
2
3
27.4 hrs on record (26.8 hrs at review time)
TLDR:
Dishonored 2 is a direct sequel to Dishonored [1] but now you can choose to play as either Emily or Corvo. Both characters, if you choose to get supernatural powers, have different abilities available to them. The game's ending is dependent on how much 'chaos' your playstyle creates (aka how much you decide to kill). The mission maps are large sandboxes with different routes to get around and various hidden powerups lying around that you should look out for. The story isn't groundbreaking, but the overall gameplay is fantastic and makes Dishonored 2 highly replayable.

GENRE:
First-person stealth, action

GAMEPLAY:
You begin the game by choosing between playing as Emily or Corvo, the protagonist of Dishonored [1]. Both characters have unique powers available to them so a playthrough with each should feel pretty different. You then choose whether or not you want to accept the ability to have powers; choosing not to would just make the game more challenging if you want it to be (and there is an achievement for completing the game w/o powers).

The game takes place over the duration of nine main missions with some small downtime in between them. During a mission, your main objective is usually to 'eliminate' a target which means you can kill them or you can find a non-lethal way to take them out.

*DISCLAIMER*
If you are aiming to get all achievements ahead of time, just be aware that there are two achievements for:
a) completing the game without being ever detected
b) completing the game without killing anyone (by any means)

Missions are littered with hostile NPC's ranging from guards and patrol dogs to supernatural creatures and witches. You can choose to stealth your away around maps, avoiding detection and taking out enemies non-lethally, or you can go balls out and kill everything you see. Your actions have a direct impact on the story ending; generally the more you kill the darker the ending will be, and the reverse is true if you decide not to kill as much as possible.

While exploring the map, you can encounter bonus objectives that see you help another NPC out in return for information or character bonuses in the form of money to spend at shops or power points to spend on your abilities. You can also find accessories called bonecharms that give you passive bonuses such as increasing the amount of mana you regen from a potion or increasing your speed during stealth mode. These accessories and other collectibles are 'missable' in the sense that once you leave the mission in a playthrough, you won't get a chance to return to that map without starting a new game, or by choosing to replay the map after mission completion. The mission completion screen will explicitly tell you what you found and what you missed.

GRAPHICS/PERFORMANCE:
REVIEWER'S PC SPECS

CPU
Ryzen 5 5600
GPU
RX 6800 XT
RAM
16 GB 3200 CL 16

I managed to play Dishonored 2 with the above specs at 1440p resolution ultra settings usually around 100-120 FPS. I only encountered one game crash when I attempted to quickload very fast after loading in which was not unreasonable. My overall experience was very stable.

Graphically, the game looks and feels like Dishonored [1] but improved overall. Dishonored 2 mostly takes place in a different city called Karnaca which is vastly more colorful and vibrant than the dreary tone of Dunwall. The lighting was particularly impressive as there was a definite contrast between dark, shady areas and brightly lit rooms. The series maintains the aesthetics of looking somewhat like a 3D painting which I enjoyed from the previous game.

STORY:
Dishonored 2 takes place 15 years after the events of Dishonored [1]. Empress Emily and Royal Protector Corvo are honoring the anniversary of the queen's death when they are visited by a mysterious woman named Delilah who claims to be the true heir to the throne and proceeds to begin her coup d'état. You play as Emily or Corvo to fight back against Delilah and reclaim the throne as yours.

STRENGTHS:
•Stealth gameplay is pretty challenging, but fair. You are supplied with a generous toolkit containing sleep darts and blinding bolts for your crossbow, stun mines, and the old-fashioned method of choking people out from behind.

•There is also a large toolkit for the lethal approach: a mainhand sword, an offhand pistol, grenades, and spring razor traps.

•Emily's abilities offer fun tools for both a nonlethal and lethal approach. Domino lets you chain the minds of up to 4 people together so that anything that happens to one happens to all of them, and you can combine that with doppelganger to create a clone of Emily, domino it to a group of 3 people, choke out the clone, and knock all of the enemies down at once.

•I have yet to play with Corvo yet, but he basically has the same abilities from the previous game like Posession and Bend Time.

•Mission maps are sparse and full of opportunities to explore. You can take routes away from the main objective to discover unique NPC interactions, find locations of treasure to get more funding for character upgrades or tools at shops, or find secret accessories to give you important buffs for your playstyle. Personally, I normally took between 2 to 3 hours to complete each mission while attempting to fully explore every nook and cranny.

•The voice acting for all characters is pretty good; no complaints.

•There are various interesting puzzles that can be found; some require you to physically look around your surroundings for answers while others require decent logical deduction to complete without hints (I'm looking at you Jindosh door).

•Arkane deserves props for simply designing the clockwork mansion mission map.

•Without spoilers, Mission 8 is a wild mindf*ck but an amazing experience visually.

WEAKNESSES:
•I encountered some questionable bugs(?) during my non-lethal playthrough that existed to jeopardize players attempting to complete the game with no kills (e.g. a scripted event that can see 2 civilian NPC's get killed by guards if you interact with someone without dispatching of 2 guards later in the mission, or taking out a chain of dominoed enemies nonlethally, but the game recognizes it as lethal kills)

•It's a pretty stereotypical royal revenge story.

•Dog detection cones are wild. They can see/smell(?) you from miles away so they're just a hassle sometimes.

NUMERIC SCORE (if you care):
8.5/10

Dishonored 2 is a delightfully challenging stealth-action game that takes the original Dishonored and improves upon it overall. Having the choices to play as either Corvo or Emily, to choose to accept powers or not, and to be lethal or nonlethal in your actions allows for lots of replayability opportunities. I would definitely recommend this game.

Checkbox reviews are lazy copy & paste bullsh*t. ASCII art reviews tell you nothing. "Let's be honest, I only wrote this review for awards" is a waste of everyone's time. If you are interested in genuine & detailed game reviews, feel free to check out my others here (or don't, I don't tell you what to do).
Posted 5 December, 2022. Last edited 10 June, 2023.
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193 people found this review helpful
6 people found this review funny
5
6
5
211.6 hrs on record (200.6 hrs at review time)
TLDR:
Master Duel is a fine Yu-Gi-Oh simulator, but I wish Konami would finally implement a banlist of some sort to change up the meta/limit problematic cards. The game is very playable without spending money; just don't expect to create too many decks while relying solely on free gems. I wish there was an insta-queue for unranked PvP instead of for only ranked games. Lately, people have created bot accounts to either automatically play consistent FTK decks or to farm Duel Pass levels by not even playing the game.

Edit: 4/24/22 - Konami just announced first forbidden list update to launch 5/9/22

It only took 3 months to create a first banlist update, and it's a good first step, but seems to have missed the bigger problem meta cards.

GENRE:
Yu-Gi-Oh trading card game simulator (with unique forbidden list)

GAMEPLAY:
Master Duel simulates playing the Yu-Gi-Oh card game digitally. Two players match up and enter a coin toss; whoever gets heads (chosen at random) decides to go either first or second. From there, the gameplay is the usual Yu-Gi-Oh standard of alternating turns, drawing, standby phases, main phases, battle phases, end phases, etc. You can toggle options during duels for how often you get prompted to respond to an effect with a chain if that is bothering you.

Aside from the duels themselves, you obtain cards to create decks by either spending the game's currency, gems, for booster packs or by crafting cards using CP corresponding to the rarity of the card you want to make (e.g. you must spend 30 UR Craft Points to create 1 UR card, or 30 SR Craft Points to create 1 SR card). Gems are obtained by completing limited (daily) missions and unlimited missions (permanent progress tracks), or by participating in limited time festival events. Craft Points are obtained by deconstructing non-legacy-pack cards (weird dev decision) or by making progress on a battle pass.

GRAPHICS/PERFORMANCE:
Master Duel looks very clean and the various menus are presented to be easily readable (e.g. click the graveyard to view all the cards in the graveyard in a vertical list on the right). You can spend gems on buying cosmetics that change how your field looks or the card protectors your deck uses. You can also view an ingame log through a button that documents every action being taken in a game historically and in real time.

STORY:
You can play through single-player exhibitions that explain the lore behind certain archetypes of cards, such as the Lightsworn or the Gladiator Beast cards. These begin with a small cutscene of lore, continue into a practice session explaining the gimmick behind the archetype cards, and then follow into duels against an AI deck to challenge you to use the archetype to win. Completion of these exhibition duels rewards you with currency to unlock more duels in single-player, sometimes gems, and sometimes deck master decorations.

STRENGTHS:
•Game presentation is top notch and presented so that new players can understand the flow of a duel.

•You can make several decks without spending any money, just not all at once.

•PvP ranked queue matches you instantaneously 90% of the time.

•Most "boss" monsters have cool summon artwork animations.

•The real time duel log keeps track of the game history very nicely to inform you of every interaction since the start of the duel.

WEAKNESSES:
•Konami isn't really communicating their roadmap for the game's future; updates usually just drop out of the blue unannounced.

•Master Duel's card pool is not fully up to date with the TCG/OCG yet.

•A banlist update is heavily needed as certain decks are just too consistent.

•Master Duel is a best of 1, not a best of 3. There is no side decking. You have to strictly build your deck to fully commit to either going first or going second.

•There is no auto-queue for unranked play; the only option is to create/join open lobbies and then wait for other players to enter and agree to duel.

•Master Duel could use more ranks in the ladder. Platinum rank is filled with the tryhard meta decks with little variety/few rogue decks, so I have chosen to stay in Gold for the past number of seasons.

Edit: 4/30/22: New Diamond rank just added above Platinum. Level of tryhardness this season to be determined.

•There are many bots "playing" the game in the form of FTK decks or NOT playing the game just to farm progress on their Duel Pass. It is very underwhelming when you want to just duel someone else and you run into several of these bots within a play session.

•You can't break down legacy pack cards into crafting materials.

•Shop booster packs are only available for 24 hours at a time, and you need to unlock its availability first.

•I don't have a problem with the modern Yu-Gi-Oh meta, but I think it is objectively terrible. You either go first and try to build an unstoppable board filled with negates to anything your opponent tries on their turn, or you build to go second and watch your opponent spend 5+ minutes (no exaggeration) comboing their cards into the unstoppable board, and then proceed to use all your going second resources to solve the puzzle they set up. Making a going second deck is a commitment since Master Duel is only best of 1, and most players will opt to go first in order to go through their lengthy first turns hoping that the second turn player does not "draw the out" to their board. As a result, some people will simply close the game upon losing the coin flip and seeing that their opponent has chosen to go first since their deck probably isn't built to properly go second.

Edit: 4/27/22: Update just got announced so coin flip abusers will receive a loss upon reloading the game.

•Chain link animations could be sped up.

•PC crossplay with mobile is terrible. Apparently mobile players are constantly being disconnected, and since they can connect to duel with PC players, PC players have to suffer watching the opponent constantly disconnect with every game interaction, slowing the game to an incredible halt every second.

•Limited time festival events are weird because even though they use unique banlists, Konami makes weird decisions to leave some annoying decks as the meta to play (e.g. not playing Synchro in a Synchro-only festival).

•Profile/cosmetic customization could see more variety.

NUMERIC SCORE (if you care):
6/10

Konami, please just curb the number of bots and change the banlist more often.

Checkbox reviews are lazy copy & paste bullsh*t. ASCII art reviews tell you nothing. "Let's be honest, I only wrote this review for awards" is a waste of everyone's time. If you are interested in genuine & detailed game reviews, feel free to check out my others here (or don't, I don't tell you what to do).
Posted 24 April, 2022. Last edited 5 December, 2022.
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1,162 people found this review helpful
16 people found this review funny
38
11
5
21
10
3
5
4
2
6
3
5
4
4
2
3
3
2
80
323.8 hrs on record (168.5 hrs at review time)
TLDR:
Elden Ring, while imperfect, is the best implementation of an open-world action RPG that I've ever played. It feels like the culmination of every iteration of FromSoft's 'Souls' games into one truly amazing experience filled with intrigue, struggle, and eventual triumph.

GENRE:
Fantasy, third-person, open world, action RPG, 'Souls' game

GAMEPLAY:
Elden Ring is basically Dark Souls 4, or Dark Souls but now you can sneak, jump, and ride a steed around the open world areas. You start by creating a character and choosing a class to determine your starting gear and stats (e.g. Astrologer to be a spellcasting sorcerer, or Samurai to be a katana-weilding DEX melee build). You progress through the game by traveling around the map and finding items/gear to upgrade your equipment setup and defeating enemies to gain 'runes" that you can spend to level up or buy items from shops.

'Sites of grace' are the bonfire equivalents in Elden Ring, and most of the time they visually display a path of light that indicate the direction you need to head in to progress the main story through locations of major bosses. There are plenty of these grace sites littered everywhere in the open world and within dungeons so it is easy to fast travel to where you want to go immediately.

Elden Ring is an open world game and there are various minidungeons/secrets hidden away in every corner of the map. It is to your advantage to seek out these locations to find rare materials and unique weaponry that may or may not change your play style altogether. The open world feels like there is always something waiting for you to discover, such as powerful enemies that drop unique weapon arts (ashes of war) or an NPC standing around waiting to offer you a quest. With the introduction of a day/night cycle, there are even some bosses that only spawn at nighttime in specific locations waiting to ambush you, but offer unique drops as well.

GRAPHICS/PERFORMANCE:
Elden Ring, at launch, was pretty shaky in terms of PC performance. I personally played this game to completion with below minimum specs (AMD FX 6300, RX 480) averaging 40-50 FPS at High settings. I encountered no game-breaking bugs/detrimental FPS hiccups in any playthrough, though the only issue I encountered was that enemies would sometimes become invisible on my screen whenever a large group of enemies were in an area, but they were still lock-on-able and would render again when I got closer/killed some of the group (this is probably just because my CPU is ancient).

In terms of graphics, Elden Ring doesn't break new ground when it comes to overall presentation, but it is a very colorful game compared to previous Souls games. You can really tell when you enter a new region when all the colors transition from one palette to another and the sky/landscape dramatically changes as well. Dark areas are also pretty spooky as you can only see far enough from the light of your torch or lantern and enemies hide in the shadows very well.

STORY:
The long story short is: the Elden Ring was shattered into fragments and various demigods took the pieces to gain the fragmented powers within them. You are a 'Tarnished' which is basically a pseudo-undead human who is guided by grace to seek out the pieces of the Elden Ring, put them back together, and become Elden Lord in order to bring the world back to "order". (All of the details in between for NPC's and items is basically found in NPC dialogue and item descriptions for you to piece together, or until a genius puts all of the information together in a YouTube lore video)

STRENGTHS:
•Combat feels the best it has ever been for 'Souls' games. Sneak attacks, jump attacks, ashes of war, NPC summons, mounted combat, guard counters, power-stancing, and everything else feels very, very good.

•Touching more on ashes of war, they basically allow you to add (and remove later) a unique skill to most non-unique weapons in the game. They also allow you to change the scaling of a weapon to a different one of your choice (if you also have the right whetstone) so you can make a weapon scale with INT or FTH even if it originally didn't.

•Boss encounters are exciting and challenging. If you feel underprepared, you can always to back to the open world and look for missed locations and items to better prepare yourself. (Also, feel free to use your ash summons whenever possible; it is a game mechanic after all)

•You can build a character however you desire, whether it be dual-weilding greatswords, holy knight, melee-spell-casting wizard, or pure archery.

•There are lots and lots of weapons to try, leading to more replayability as you try a new one in a future playthrough

•The crafting system is interesting as you can create consumables and throwable items when out of combat. You can even create bow/crossbow ammo which is very neat.

•Just when you think you're near the end, the map expands further and there is even more to discover.

•Compared to the other Dark Souls stories, Elden Ring's story feels the most digestible at face value without feeling completely puzzled from the outset.

WEAKNESSES:
•PC performance isn't stellar if you are bothered by occasional FPS spikes or the rare game crash on loading screens.

•Not game-relevant, but the game doesn't fully "exit" when you quit out until a while later.

•Early game bosses reappear as 'mini-bosses' or just wandering around later game areas leading to some feelings of reused content.

•There is a massive spike in game difficulty from the mid-game to the late-game. It feels weirdly balanced when enemies all of a sudden go from doing 1/5 of your HP in damage to 1/2 of your HP in damage.

•UI could use a feature to compare stats of shop items with currently equipped items

•Online connectivity can be hit-or-miss. Sometimes when you are summoned to another world, you get a "connection error" and the game boots you back to single player.

•Be wary of hackers when playing co-op/PVP. Previous exploits have occurred where upon death, you would return to single player but be instantly dying forever because the hacker put you in an endless death loop. That exploit was patched, but we all know how hackers don't just give up.

•(Not a negative for me, but maybe if you like PvP): You can only invade other players if they are participating in co-op. Basically, unless a host uses a specific item, invasions usually lead to 1v2 or 1v3 scenarios (note: AFAIK fight clubs are only affected in that # of summonable participants is limited). I don't invade, but I've seen many people whining about this change when it makes sense why it is this way.

•So many important names sound very similar to each other that it could be difficult to remember who is who (e.g. Godwyn vs Godfrey vs Godrick).

•'Great Runes' are pretty underwhelming in terms of power.

•Although I enjoy the game design of not having a dedicated questlog ingame, it is still to your benefit to just read an NPC's quest guide off the wiki to keep yourself on track.

NUMERIC SCORE (if you care):
9.9/10; easy recommend

Elden Ring has set my bar for 'open-world RPG' standards. The added gameplay features like jumping, horse-riding, sneaking, etc. make the game's action much more interesting and fun than previous FromSoft games. The game kicks my ass at every step of the way, but the struggle and eventual triumph is worth all of it. Though it is not without fault, I love this game and can't wait for future DLC.

Checkbox reviews are lazy copy & paste bullsh*t. ASCII art reviews tell you nothing. "Let's be honest, I only wrote this review for awards" is a waste of everyone's time. If you are interested in genuine & detailed game reviews, feel free to check out my others here (or don't, I don't tell you what to do).
Posted 31 March, 2022. Last edited 15 April, 2022.
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240 people found this review helpful
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4
2
4
2
2
12
1,501.5 hrs on record (1,496.0 hrs at review time)
TLDR:
RuneScape (RS3) is a very rewarding experience when played as an Ironman account (cannot trade players/use the Grand Exchange to buy/sell items) as you are 99% "immune" to Jagex's heavy amounts of microtransaction (MTX) events/deals. If you are looking for a game to play with meaningful single-player/some co-op progression paths and want something to grind out for many (hopefully not too many) hours, then I can recommend RS3 Ironman as a solid experience worth trying. In typical RuneScape fashion, the game is free-to-play but 90% of the content is locked to purchasing membership, so I would recommend that you do so to fully experience the game.

*DISCLAIMER*
I refuse to play RS3 as a main account with access to MTX because MTX promotions turn your experience into 'pay-to-win' as you can buy experience boosts/acquire gold to make your account progression less meaningful. This review will omit any particular information that is outside of Ironman-mode restrictions.

Also, the "RS3 = bad" petty meme made by die-hard Old School RuneScape fans is just that: a meme. When the game first became a thing in 2012 with the Evolution of Combat (EOC) update, it was very janky and poorly introduced. In present day, the game's combat and gameplay is largely more refined and less convoluted to use, though admittedly still a bit new player-unfriendly.

GENRE:
Fantasy MMORPG

GAMEPLAY:
After you complete the tutorial, you are thrust into the world of Gielinor to explore at your leisure. You can participate in various activities such as leveling up your skills, slaying monsters for loot and experience, and completing quests/tasks to obtain unique account upgrades. In contrast to Old School RuneScape, RS3's combat system is based on abilities and adrenaline. There is a lot more that needs to be learned about the combat system than can be said in here, so I would recommend that you check out a few outside resources/videos to better understand it.

I've mentioned Ironman mode various times previously; it is an account restriction that prevents you from obtaining items from other players by conventional means like the trade window and the Grand Exchange (there are ways to trade away items from an Ironman to a main) but Ironmen CAN obtain bonds through trade in order to redeem for membership or to acquire cosmetic-only MTX from the marketplace. The main reason to play Ironman mode over a standard account (if you value rewarding progression and have the time to invest into the game) is to be unaffected by MTX promotions like Treasure Hunter that churn out free experience items to main accounts and events like double experience weeks. Basically, Ironman mode avoids pay-to-win progression.

With Ironman mode, you are forced to do everything yourself; if you want gear/item upgrades then you will have to do activities yourself until the items drop instead of immediately buying them from another player. The mode "forces" you out of the comfort zone and opens you up to exploring the game and figuring out new methods to reach goals and to possibly experience content that you had never heard of or wanted to try out. With Ironman mode, nearly everything you do has a purpose rather than having a goal of making enough money to buy something.

RS3 has a lot of content to dive into, albeit some activities might be considered dead-content but the newer content is actually more engaging and often more rewarding to do. Just to name a few that have released recently: Big Game Hunter is basically training the Hunter skill by skillfully navigating around an arena to take down enormous dinosaur creatures, and the new Anachronia agility course is different from the old & outdated standard courses in that it is broken up into sections, takes upwards of 6+ minutes to fully complete, and awards very high experience rates when skillfully navigated. There is a lot of content to get lost in within the game and I appreciate that.

GRAPHICS:
RS3 maintains a certain style for its fantasy setting that is a departure from its medieval roots as seen in OSRS. Many of the newer environments look very detailed and have some amazing views/intricately placed items/creatures (e.g. Everlight Dig Site), but there are still some older areas in the game that have not been graphically updated to meet the newer area aesthetics. In terms of equipment, gear typically looks better as you progress up from the early tiers to the later tiers.

STORY:
RS3 is chronologically in its story's sixth age where gods are walking around and warring with each other as a norm. For full disclosure, I don't care one bit about the story and I space-bar through all quest/game dialogue because I really don't like the idea of walking up and talking to the gods in a regular conversation. Admittedly, if you are a lore nut and enjoy learning about the history of the game, then there is a lot for you to dive into.

Other than the main narrative that is constantly growing, you can experience many substories in the form of quests and Elite Dungeons in the later part of the game.

STRENGTHS:
•RS3 seems to get more varied content updates regularly than OSRS does, partially due to the fact that the developers don't need to poll the players on their opinions about every single piece of planned content.

•Progress on an RS3 account is much faster than on an OSRS account, even without pay-to-win or bonus-exp-weekends. Generally, you reach your skill goals faster and move on towards more exciting content at a quick pace instead of tryharding your way to achieve maximum efficiency by 2-ticking something on OSRS.

•The combat and movement can take some time to get used to, but when you do figure them out it is pretty good even though it still relies on tick-based actions. Particularly for movement, it is a blast to zoom around the map quickly with Double Surge and the mobile perk.

•RuneScape quests are generally good and at least contain dialogue and characters instead of being generic fetch and kill quests.

•You can also buy membership with bonds using in game currency.

WEAKNESSES:
•There is a very obvious botting (and goldfarming) problem that exists, but the devs haven't really punished them.

•If you don't play an Ironman, you are constantly bombarded with MTX promotions and "sales".

•If played "efficiently", the game can quickly becomes a list of "daily chores".

•The combat system is rather in-depth but the game doesn't provide enough information in-game.

•Some cosmetics are over-the-top and look very out-of-place compared to the rest of the game's appearance.

•Not really a weakness, but there is no third-party client to play RS3 on to enhance your quality of life.

•PvP is barebones at best and nonexistent at worst. You can encounter the odd PKer in the wilderness at odd hours, but there are barely any substantial updates to support ant PvP.

NUMERIC SCORE (if you care):
8/10 - if you play as an Ironman
5/10 - if you play as a pay-to-win main

RS3 is a fun game to grind as an Ironman account if you value a game with a steady and rewarding account progression. The game gets constant updates to improve the overall experience with new content, but some older content does appear to get more outdated and irrelevant as time goes on. Nonetheless, there is a lot to do in the game and you can sink thousands of hours into it and still have a fun time.

Checkbox reviews are lazy copy & paste bullsh*t. ASCII art reviews tell you nothing. "Let's be honest, I only wrote this review for awards" is a waste of everyone's time. If you are interested in genuine & detailed game reviews, feel free to check out my others here (or don't, I don't tell you what to do).
Posted 22 August, 2021. Last edited 14 January, 2022.
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