10
Products
reviewed
202
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Recent reviews by Blecco

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
26.2 hrs on record (7.8 hrs at review time)
Absolutely loving the game and running well at 50-60 FPS on high for me on an 3060TI, Intel i7-10700 , 16gb of Ram and an SSD.

Haven't found any issues yet and really appreciate the amount of customization that MH titles always have, even if sometimes it's hard to find what you are looking for.

Hope the people having trouble with the game will find settings that works for them and that the performance issues mentioned by many can be fixed, even though I have personally not experienced any yet.
Posted 2 March.
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No one has rated this review as helpful yet
6.0 hrs on record
Just finished it and I can only say I cannot wait for more. This was fantastic and felt like a return to form. I loved all the first trilogy, but Room was the peak of the feeling of the exploration of this complex mechanical contraption. This captures it once again perfectly. My second favourite in the series.
Posted 21 September, 2024.
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No one has rated this review as helpful yet
1,336.5 hrs on record (340.1 hrs at review time)
Review Edited: As I had mentioned previously; I would've changed my opinion if CA worked hard to regain the trust loss. I thought I'd need to wait for Thrones of Decay, but I was happily proven wrong. Shadows of Change was heavily updated to fix what were glaring omissions from an overpriced DLC. The content itself is much better and more in line with what I expected, so hopefully they will stick the landing with Thrones of Decay and set a good new base for what to expect going forward. On top of that, and honestly the most important thing to this specific review, is that finally CA has gone back to patching the game. Can't wait to see what the future holds.
Posted 24 August, 2023. Last edited 22 February, 2024.
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No one has rated this review as helpful yet
429.5 hrs on record (330.8 hrs at review time)
It's great.
Posted 23 June, 2022.
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1 person found this review helpful
78.6 hrs on record (37.7 hrs at review time)
Early Access Review
good
Posted 13 April, 2022.
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No one has rated this review as helpful yet
1,813.9 hrs on record (1,224.8 hrs at review time)
I'm not addicted
Posted 8 April, 2022.
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No one has rated this review as helpful yet
193.7 hrs on record (61.5 hrs at review time)
Amazing game to dip into once in a while. Absolutely love the lore and art style. An overall good interpretation of a card game/board game that couldn't really work in reality.
Posted 1 July, 2019.
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No one has rated this review as helpful yet
559.6 hrs on record (14.1 hrs at review time)
More Total War Warhammer. More unique factions. DLC add a lot, sure, but you only need them if you want to play as that faction. Add to it that TWW1 acts as a DLC for factions and bigger map. Count me in, still trying to get through everything with the amount of replayability.

Edit: Got a few of the DLCs and play more and more. I gotta say, it's solid. I'm always pleasantly impressed by CA's job and the game seems to run better and better, even compared to TWW1. Can't wait for the new update to make turn times better too.

Edit 2: Coming back to the review, as I generally don't do them, for the Steam Awards once again. I keep voting this game as the Labour of Love for a reason. Every time I come back to them there's old stuff reworked, new stuff, and constant attention and work dedicated to it. Definitely incredibly worth. And the fact that you virtually need no DLC to enjoy the game in its latest form, bar the need of them to play specific factions, is wonderful.
Posted 25 November, 2018. Last edited 29 November, 2020.
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No one has rated this review as helpful yet
961.3 hrs on record (653.8 hrs at review time)
A quick review of Total War: Warhammer, thanks to the Steam Awards trying to involve the community that usually doesn’t review games. Before starting I should mention this is my first Total War and my first involvement with the Warhammer franchise in any form. It was the variety of a Fantasy setting and the two “gameplay modes” that separate battles from the campaign that got me to finally try this series.
The game in general feels really good and is welcoming to players not familiar to the genre and setting, while on the other hand fairly reviewing every part of such a massive game could feel overwhelming, hence why I’m keeping this vague and I suggest to refer to more in depth reviews from more valid sources.
I have to give a metaphorical “thumbs up” though to the care and work put into this game since day one. The constant stream of patches, be it for solving the eventual bugs or to reassess the calibration of the various units to help both Multiplayer and Singleplayer go on more or less smoothly.
In the same vein, I’m satisfied by the, to my surprise, sometimes criticized DLC policy. Even though I’m not entirely positive about it, I still think it’s way better than the Reskin-y feel that older Total War games had and eventually put me off about them. I also find myself really interested in the potential that DLCs have, with the intention to fund a trilogy that ends with a, more or less, full rendition of a beloved setting.
In short, I definitely suggest this game for that “One More Turn” feel, massive time-dump replayability and satisfying difficulty choice. DLCs are optional for added replayability and so is the sequel, virtually a standalone expansion to this title.
It should be noted that owning both games also gives access to what, in my opinion, is an expanded version of this game that adds part of the sequel to the its Singleplayer, which to me is again another possibility for replays. It should be noted, that as far as logic goes, Mutliplayer will always be more active in the most recent release, hence the sequel.
Posted 22 November, 2017.
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1 person found this review funny
32.8 hrs on record
Zero Time Dilemma is the third and final installment in the Zero Escape series: a trilogy of Visual Novels written by Kotaro Uchikoshi. The formula is always the same: a cast of stereotypical characters tries to find their way out from an enclosed location where they’ve been forced to play a game to achieve their freedom. This is the set up to tell a story with Sci-Fi themes that goes far beyond the mere concept of escaping, with plot twists and character development that defies the initial premise of the formula.

As the author stated, the Visual Novel tries to use and abuse the media to tell its story, truly integrating the decisions of the player. This is made possible through the Flowchart: a tree of choices that leads from the beginning of the game to the multiple endings it bears. This, however, doesn’t expect any one player to choose its own singular ending, but rather invites everyone to explore the various branches of the tree to discover the mysteries hidden behind your decisions and reach the True Ending of the game.

The Flowchart takes on a new form in this title, appearing in two separate versions: the classic one and a second, where the scenes appeared group and inconsequential. This is made so that the player can experience the events of the game without knowing their placement in time, leading to the need to reconstruct the story piece by piece. This, coupled with the three POV the game gives, makes for multiple ways to experience the story of the game, leading to different decisions and results.

This mechanics thus define the experience of the game, leading to a story that is bit by bit revealed with multiple scenes dedicate to the development of its characters and twists that make for a truly interesting story. The decisions made in the game also have the intention of making the player think about their true opinion on them, rather than roleplay the character they are playing as, with the intentions to subvert one’s beliefs as the information piles and on and the situation becomes clearer.

The game was designed to fit the needs of both new players and fan of the series, especially since it’s the first released on Steam and the upcoming ports for the same platform. The first two titles of Zero Escape worked easily as a standalone game, but this one is the end of a trilogy and therefore it works less as one. Nonetheless it could easily be played as entry point, with new players feeling both confused and intrigued by the information revealed early in the game.

Taking a different approach from the previous titles, the game seems to be more focused on the freedom of choice and sense of discovery correlated with the middle part of the game. With the new fragment system for the timeline probably influencing that result, feels less ramping up to a huge twist revelation at its end and rather focuses on the truths that you might discover during your experience. This however leads to a less impactful ending, by some defined weak and unclear. As most Sci-Fi stories a few holes are inevitably left, but most are probably wanted.

As it was the case in previous titles, some questions weren’t answered fully or directly, while some were probably scrapped during production. This inevitably leads to open ended situations, but this aren’t inherently bad. The Zero Escape series was intended for players to make ponder about some questions posed during the game and finding their own answer to them.
Posted 24 November, 2016. Last edited 24 November, 2016.
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Showing 1-10 of 10 entries