No one has rated this review as helpful yet
Recommended
1.0 hrs last two weeks / 67.3 hrs on record (27.9 hrs at review time)
Posted: 6 Sep, 2023 @ 6:34pm

Starfield is one of the largest games ever made, and yet it manages not to be held back by its size as it hands complete control over to players.

Exploration but ...

During its marketing phase, Starfield's seemingly endless customization options were worrying, to say the least. The general fear was that the game would end up being too big and that it would feel overwhelming, especially for casual players. Fortunately, that turned out not to be the case. While Starfield is, for the most part, a customizable experience, it manages to avoid being "too much" by not forcing its players to do anything. In fact, upon completing the game's brief introduction, players have the freedom to skip the story entirely if they want to. There are no star systems, planets, or cities that are locked behind story progress, and players can level their character and upgrade their arsenal without ever completing a mission.

Starfield's planets really do feel planet-sized, but they still feel well-managed. While players could spend a significant amount of time traveling from one end of a planet to the other, they will quickly find out there's no need to. Each planet's points of interest consist of outposts and facilities that are clearly defined, and the only thing to do outside of clearing them is to collect data about the planet's various lifeforms in a fashion strikingly similar to No Man's Sky.

And there is my point.. Basically we cannot compare those two games, simple cause No man Sky is much opened and Starfield is pretty good definition of "Sandbox"


Tec ;-

On a technical level, Starfield is unusually polished, especially considering the overall scale and demand of the game. There are occasional animation bugs here and there that can steal from immersion, but nothing game-breaking. For instance, sometimes out of nowhere, every NPC in the world would be bald, and the issue could only be corrected by restarting the game. Other times, characters would appear with their eyes permanently shut, even though they were obviously still blinking. Despite minor flaws such as these, however, it remained an experience mostly free of technical frustrations—issues that Bethesda will likely correct before or soon after the game releases.

It's difficult to find anything in Starfield that would justifiably label it as something less than excellent. On just about every front, Starfield delivers an experience unlike that of any game that has come before it, and while elements of other games like it can be found in its DNA, it still manages to be one of a kind.


Conclusion
wait for release in game pass :D or wait for mods in nexus
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