11 people found this review helpful
5 people found this review funny
Not Recommended
0.0 hrs last two weeks / 109.1 hrs on record
Posted: 4 Mar @ 11:47am
Updated: 17 Apr @ 9:07pm

Wilds feels like an official departure from all the nuances and gameplay in every other game excluding world that makes monster hunter feel so unique and fun. World already messed with the formula slightly too much for me but it wasn't too bad and it was still a really good game that I played quite a bit. Wilds just took all of the bad things about world then made them worse, and all of the good things from the other games and threw them away. The game looks nice, the environments are extremely impressive, and they did some cool stuff with some of the weapons but that's pretty much it for the positive things.

If you've never played a monster hunter game or all you've played is world than this game is probably a blast but having played and enjoyed all of the other games it just feels sad. Everything about the game is like slogging through mud, whether its controlling your character, going through menus, calling your mount, talking to npcs, anything, each button press feels like you're waiting for something to happen rather than it just happening. Which is a stark contrast to every other game, boot up rise and just go through process of restocking your inventory, eating, switching your build, and starting another hunt. It will feel like seconds rather than minutes.

If they just did a 1:1 remake of mh4 ultimate but with these graphics without the abysmal performance and the absolute need to use some sort of frame gen to make the game playable, it would be an S tier best game of all time but instead we got just another corporatized, disengaged, out of touch, generic, half-baked drop in the bucket of games held back by "nobody asked" "nobody cares" "nobody wants" design decisions made by people who their favorite game is "Mario".

Update: WHY WOULD YOU SEPARATE DECOS INTO TWO CONSTRAINTS AND THEN ALSO CAP ELEMENTAL DAMAGE. dont draw outside the lines otherwise investors might get angwey!!~~ >:3 >.<
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2 Comments
Xardias 4 Mar @ 4:37pm 
I know my feelings and opinions are rose tinted, but I know that a large majority of people don't care about story in MH, they'd like to be able to play with friends without it being convoluted and unintuitive, and not be arbitrarily limited in builds by separating decos into being weapon and armor dependent. And I feel like alot of people have only played world/wilds so they don't even know what they're missing as far as game pace and control.
The thing about rise is that it is a port from the switch and the game's visuals arn't nearly as good as world's because of it. A lot of people dont even know that Rise came out after World and prolly skip over rise because they wanna play the newest better looking game. If rise had the same visual fidelity and level of content I think it would have blown world out of the water but that might just be conjecture with some bias.
JayJax 4 Mar @ 12:31pm 
I understand your sentiment, and have played the series for the better part of 15 years, but World was one of, if not THE largest commercial success that Capcom has ever seen. This is absolutely not "nobody asked, nobody wants, nobody cares". This is "we didn't cater to the old heads", which is honestly totally okay. The new combat feels way better and honestly I don't miss mobile-game levels of "management". You can have your opinion, and lord knows you're allowed to prefer the older style, but don't pretend this was a case of them not listening. People voted with their wallets, and World/Wilds won. The fact that MH Rise was not nearly the success that World was pretty much guaranteed that.