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8 sonuçtan 1 ile 8 arası gösteriliyor
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 1.0 saat
You! Reader! I have a puzzle for you (free of charge) that's more intellectually rewarding than the entirety of this game: If the only mechanic of Linelith is drawing lines on tiles in the environment, can you guess what the "big twist" of the game is gonna be?

A little bit of a baby game for babies. There are maybe three moments where it makes you think about a clever way to solve a problem, but that's about it. A lot of people are saying there's no filler here but there absolutely is filler. The number of puzzles could be pared down by at least 30% without losing anything. Still worth the $3 tho
Yayınlanma 15 Haziran. Son düzenlenme 15 Haziran.
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1 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 1.7 saat
There's nothing compelling that explains why the mechanics of the game are what they are. Many of the puzzles feel shoehorned in. Who put those chinchillas in that cage, and why should I waste 3 minutes shuffling them around for an egg? Who designed this passageway to require a frisbee to press the open button? There's nothing coherent to navigating the well, as if a game for toddlers is superimposed over a game for people who see pressing the jump button as an extreme sport.

The art and sound design feel very reactionary, as if they strived to be "not like other games" instead of creating a compelling original atmosphere that serves a larger vision. I wager this game will age poorly.

It is a videogame, and there are things you can do in it, but I have no reason to do them. Refunded
Yayınlanma 16 Mayıs.
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47 kişi bu incelemeyi yararlı buldu
3 kişi bu incelemeyi komik buldu
kayıtlarda 13.5 saat
The gameplay loop is very shallow with a LOT of downtime. If you survive greed you're basically guaranteed to win the run, but the mandatory downtime makes the remaining 20 minutes of the run completely agonizing. Additionally, because there are such strong winning strategies right out of the box there's a decent incentive to never unlock anything so you don't dilute the card pool with useless junk. Bad design imo to discourage progression.

Some things I would like to see added:
- Allow an upgraded card to be placed back into the upgrade slot if no cards have subsequently been upgraded. I don't want to be punished for multiple turns because I misclicked a card out of the upgrade slot.
- Make locking and then unlocking a card energy neutral. Again if I accidentally doubleclick the tiny button I shouldn't be punished
- Make the game harder
- Reduce the energy spread of structures. Why would I sink 5 energy into a sniper when I can spend 2-3 on other towers. The other aspect of this issue is that garrisons typically cost more energy than towers in general, so proper play almost ignores garrisons entirely. Card and energy economy is the only gameplay here, and garrisons don't seem worth in this regard.
Yayınlanma 21 Ekim 2023.
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2 kişi bu incelemeyi yararlı buldu
kayıtlarda 24.7 saat (İnceleme gönderildiğinde: 24.5 saat)
Am I missing something? I dont understand the point of the game. If it's supposed to be about the card battling, then it was so easy that it turned into a chore. Is the story supposed to be the selling point? If so, I didn't get it. Also hated how long the ending took. Just because you sprinkle in some pretend gameplay doesn't mean that the last thirty minutes of the game are one long cutscene. Play StS instead
Yayınlanma 28 Eylül 2023.
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kayıtlarda 29.8 saat
This game nails the atmosphere it's going for and the mechanics are solid, however the ending(s) do fall a little flat imo. The story is great up until the resolution, so for that I would definitely recommend it. Spooky fish!
Yayınlanma 27 Haziran 2023.
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24 kişi bu incelemeyi yararlı buldu
kayıtlarda 29.4 saat (İnceleme gönderildiğinde: 22.2 saat)
Playing this game solely based on what you want to do without considering the stat-consequences will almost certainly send you down a path of no agency in the mid game and you will die an unremarkable death. Many people say this is bad game design but I believe this is the point of the game. It's about suffering. Only if you are extremely lucky or you are omniscient can you finish the game happily as someone of consequence, otherwise you will be suffering right along with sir brante. The helplessness you feel as you are forced to take the one available action to stay alive for slightly longer is the whole point of the suffering. very good
Yayınlanma 1 Şubat 2023.
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kayıtlarda 6.7 saat (İnceleme gönderildiğinde: 4.7 saat)
So addicting, 100% scratches the Nuclear throne itch. Would love to see more features added to make the game more robust and promote different playstyles.
Yayınlanma 17 Mayıs 2021.
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Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 96.1 saat (İnceleme gönderildiğinde: 23.0 saat)
ecsr
Yayınlanma 16 Şubat 2015.
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8 sonuçtan 1 ile 8 arası gösteriliyor