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Ostatnie recenzje napisane przez użytkownika Anonymoogle

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Wyświetlanie 1-10 z 49 pozycji
Nikt jeszcze nie uznał tej recenzji jako przydatnej
108.0 godz. łącznie (44.6 godz. w momencie publikacji recenzji)
Only just got it and immediately hooked. Had one major technical glitch - the game has some ♥♥♥♥♥♥♥ ISSUES if you try to run it on your second monitor, mouse stops working and other crap - so I can only play the game using Big Picture mode.

That aside, Once Human is a solid postapocalyptic survival/crafting shooter with very basic but solid gunplay and a variety of guns on par with the average Far Cry game. The sound design of the guns is particularly satisfying. Enemy variety is pretty limited though, there's functionally only five main types with a dozen different palette swaps of each - zombies, fast zombies, flying bugs that shoot you, crawling bugs that explode, and humans with various guns. There's a fair amount of minibosses though, with very different tactics for dealing with each. I LOVE the art design in this game, the characters are all quirky and strange, and the actual visual design of the various enemies is very consistent and recognizable. The bosses are particularly gruesome and cool to look at.

One of the game's big unique mechanics are the Deviations - basically capturable cryptid familiars you can assign to help at your base or be a combat summon. Outside of guns and throwables you craft, this is your only other combat option I've discovered thus far, but I'm always down for a good pet class.

The base building is extremely solid and satisfying, and not nearly as obnoxious as in most survival games. Resources are plentiful and, while you need to do a lot of crafting, its streamlined and well organized so it's never too much of a chore, especially since you can drop your base anywhere you like. However, it currently suffers from the slight problem of most of the major areas being saturated with dozens of the same basic ♥♥♥♥♥ wooden houses, which is annoying to see.

The story is nothing to write home about, lots of typical postapocalyptic fetch quests and kill quests and the usual flair, but a lot of the quests involving the Deviations are really fun, and the quests at least do a good job of expanding the world and lore.

The only thing I'm not yet sure about is the Season system. Essentially the game runs on 6-week play cycles with the world and events changing each week, and then a full world reset after that, where you can only carry a limited amount of stuff over to the new world. It changes up two of your three skill trees each cycle, so you may have a different game experience each cycle. This incentivizes you to play with friends and each pick different abilities so you can reap the benefits of all of them as a group. Unfortunately, none of my friends currently have jumped in yet.

Monetization in the game is handled exceptionally well, on par with the really good F2P games like Warframe, possibly even better. Nothing is currently pay to win, it's almost exclusively its the usual set of cosmetics, and they dont even seem to have the typical "boosters" that most of these games do, which is nice! Its a good show of faith that the devs didnt try to sell you a fix for a problem they made. Even the battle pass is a solid investment, and while battle pass itself and its progress isnt shared across characters, all the paid items obtained from it are account bound.

All in all, just an excellent free to play shooter that's absolutely worth playing and, most importantly for the games of this type, respects your ♥♥♥♥♥♥♥ time. Aside from your food spoiling while you're offline, it's very easy to just drop in, explore around and loot, and keep playing casually as much as really diving in. Highly recommend to both casual players of these genres as well as vets!
Opublikowana: 24 sierpnia.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
41.4 godz. łącznie (14.4 godz. w momencie publikacji recenzji)
So this is functionally "What if Warframe was made by Nexon" but with a better version of Destiny's looter shooter guns. Like, the similarities are so blatant to the point where I'm 100% Nexon is intentionally copying it. Like, several aspects of the UI and all of the character abilities are lifted 1-for-1 from equivalents in Warframe.

Nothing bad about it, though, all the character designs are unique and cool, as long as you don't mind that they're all the most Korean RPG Character Designs ever - all the women are hot babes in catsuits or bikini armor, and all the guys are either bishonen military nerds or jacked dudes in power armor.

The gameplay is a standard no frills third person shooter with the single unique addition of Titanfall's grappling hook. It's implemented well and adds a fun dynamic to the game, but it's not implemented as well as Titanfall's grappling hook or the Strand grappling hook in Destiny. The real draw here is the sound design. This game knows how to make a firefight sound good. All of the guns have satisfying impact and pop, and even the bullet hoses feel like they're hitting enemies. Combine with an endless stream of little colored drops and hp/mp pickups flying out of enemies, and it has a nice satisfying dopamine rush from the first mission onwards. Most of the game is essentially a series of Destiny overworlds where story quests are functionally Public Events with the occasional Strike.

A lot of people are criticizing the grind, but to be honest, it's roughly comparable to Warframe, just less consistent - characters will take a LOT more time to grind for than in Warframe due to requiring more parts, but weapons and gear are much easier to get.

Aside from simply being a bit repetitive and homogenous, the game's only true failing comes in the form of its Cash Shop. Even by free to play game standards, hell, even by Nexon's terrible standards, the prices on everything are RIDICULOUS. You will eventually need to shell out real money way down the line to buy more character slots (you get 10, there's 14/20 characters currently), but nothing else is worth buying. Having the various armor paints and weapon skins all locked behind the cash shop, and all single use, means that they will literally never have Fashion Frame as a part of the game, which is honestly sad and probably a ♥♥♥♥♥♥ business choice on their end.

Ultimately, it's deserving of a Mixed rating. It's a solid core game that does nothing that hasn't been done better by other games, but for an **ACTUALLY** Free To Play game with the combination of those parts, it's definitely a fun ride.

I look forward to seeing this game take #1 on Yahtzee's Blandest Of The Year. And there's a good chance I'll still be playing it then!
Opublikowana: 6 sierpnia.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
133.7 godz. łącznie
The game is a blast, total improvement on the original in every way... with one exception. The story.

I was holding off on that until all the planned DLC was released, and now that it is, it's time to be clear here. BEWARE: VAGUE SPOILERS AHEAD.








This game's story is unfinished, to the point that if I didn't know any better and didn't specifically wait until they had a chance to fix it, I'd assume they just ran out of time on it. But no, it's just... intentionally unfinished.
The gameplay is solid, but the story is minimal and just barely serves as enough to get between the worlds and string together the randomized level design. And then the ending... just happens. With no explanation, the game just kinda ends, giving no conclusion to a single plot thread from this game, let alone some of the ones left hanging from the first.

I want to like this game. I really do. And if it were going on just gameplay alone, this would be a slam dunk. But if you actually invested in the story of these games, you're going to be let down because the developers clearly just don't consider the story a priority. Instead, we have an incredibly competent third person shooter, with a ton of build depth and all the Gun Souls you could want. But there's virtually no reason to play this game outside of the gameplay. It's clear where Gunfire's priorities are, and it's a damn shame that having any kind of cohesive narrative or worldbuilding isn't one of them.

But on the other hand, you can be a gun wizard with an exploding frisbee cannon and a cuddly attack dog that heals you. So perhaps, it's still worth it.
Opublikowana: 6 lipca.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 38 osób ta recenzja jest przydatna
0.0 godz. łącznie
You know a company is good when a cosmetic DLC gets a consistent Overwhelmingly Positive review. Bravo Ghost Ship for showing people how to make a ♥♥♥♥♥♥♥ video game correctly. Just make a ♥♥♥♥♥♥♥ fun game with no ♥♥♥♥♥♥♥♥, and what do you know, people will respect you and shower you with money.

HEY GAME INDUSTRY.
HEY.
DO THIS.
DO MORE OF THIS.
THIS IS HOW YOU DO THINGS.
DO YOU GET IT YET?!
Opublikowana: 26 czerwca.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
234.7 godz. łącznie (118.0 godz. w momencie publikacji recenzji)
I recommend this game only because of mods, but at this point that's basically Bethesda Game Rule #1 - Skyrim is the last mainline product they put out that even remotely holds up without mods. And without mods, this game is just a boring and buggy port of vanilla skyrim, but that's still better than the unplayable mess that is Fallout 4 VR.

But with the right mods - namely VRIK, HIGGS, PLANCK, and some basic graphics upgrades - this honestly becomes one of the best VR experiences out there. The modding community is amazing for Skyrim, and a lot of the SE mods are still compatible out of the box in VR, or have patches.

As old as this game is, there's still something special and wondrous about wandering around a Falmer cave or a Dwemer ruin in VR. Skyrim itself is still a magnificent relic, and seeing it up close and personal is a genuinely immersive experience. Give it a shot, it's worth the stress of getting the mods to work, I promise.
Opublikowana: 10 czerwca.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
590.8 godz. łącznie (579.3 godz. w momencie publikacji recenzji)
This game had a rocky start, and for a long time it's been a solid "good but not great". As of the 2.0 update though, 2077 finally feels like the game it was supposed to be, and worth it even at full price. It was a long road but it's good to see it finally get there.
Opublikowana: 11 stycznia.
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Według 22 osób ta recenzja jest przydatna
152.5 godz. łącznie (91.4 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
Literally the best VR game ever made.
Opublikowana: 25 grudnia 2023.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 7 osób ta recenzja jest przydatna
Według 6 osób ta recenzja jest zabawna
46.4 godz. łącznie (11.2 godz. w momencie publikacji recenzji)
Solid shooter, fun characters, good atmosphere, great combat. There's the occasional bugs, but nothing serious I've seen besides an occasional funny T-pose or an enemy AI freezing.

I don't know what the ♥♥♥♥ happened to this game on launch, but it's fun for me so far. I got it on sale, and I do agree with some of the reviews, this game feels a little bit out of date, but... Dead Island was a AAA game on launch too. 70 is overpriced for any game currently on the market, but this game would be a solid 30-40 easily.

Give it a shot, and if you go solo, be careful, this isn't a Borderlands type guns blazing deal unless you bring friends.
Opublikowana: 22 grudnia 2023.
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Według 4 osób ta recenzja jest przydatna
511.5 godz. łącznie (427.3 godz. w momencie publikacji recenzji)
There's a review down there that calls this game "a big cup of mediocrity". I honestly couldn't put it better myself. I like Bethesda games, and so I like this game. It's a fun game and great to just sink into and kill time. But it's very much a game as wide as an ocean and as deep as a puddle. There's a handful of really fun sidequests scattered throughout a truly massive galaxy, the core shooting gameplay is fun, with a variety of very stupid guns to enjoy (protip: shotguns are by far the best weapon type to invest in), and the highlight of them all is by far the shipbuilding. I easily can chalk up half of my playtime just to the relaxing fun of shipbuilding.

However, this marks the first Bethesda game I didn't get through a full playthrough of before I started getting into modding to spice things up.

This game is honestly dull and repetitive, and while there's a few really, REALLY well done quests, maybe 20% of them, the other 80% are just filler, and a lot of that filler is in the main quest.

If you like the Bethesda Game Formula, you'll like Starfield. Because this is, in every respect, the most Bethesda game I've ever seen, for better or worse. Without a more interesting IP to rely on like Elder Scrolls or Fallout, it's clear that Bethesda just isn't creative enough to build an interesting and vibrant world that stands out. This game is, in every respect, everything No Man's Sky wished it could be.

But if you already didn't like other modern Bethesda games, this won't change your mind. This game is a perfect example of game design complacency. It gives you everything you came to expect from a Bethesda game and absolutely nothing more.
Opublikowana: 11 grudnia 2023.
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Według 1 osoby ta recenzja jest przydatna
2.0 godz. łącznie (1.9 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
Great game! Amazing atmosphere, looking forwards to seeing how the game develops from here.
Opublikowana: 1 maja 2023.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
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Wyświetlanie 1-10 z 49 pozycji