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Recommended
0.2 hrs last two weeks / 83.7 hrs on record (28.0 hrs at review time)
Posted: 2 Mar @ 8:31am

I am outrageously tilted at the time of writing this at the realization that upon beating the game the signature endgame grind that is unique to every monster hunter game i am rewarded with is a copy paste of the worst mechanic in the franchise but the game is fun.

Gameplay is flawless, functionality/optimization is horrifyingly bad. it's a capcom game i really don't know why anybody expected anything else.
Roster of monsters to fight is stunningly good compared to the base releases of other monster hunter games. The moveset reworks of the weapons feel great to play with. and the wound mechanic is a phenomenal replacement for the clutch claw.

THE ONLY PROBLEM IS THERE IS ABSOLUTELY NOTHING AND I MEAN BARREN WASTELAND LEVELS OF NOTHING TO DO ONCE YOU BEAT THE STORY WHY DO YOU DO THIS TO ME CAPCOM YOU MAKE SOME OF THE BEST GAMEPLAY THE FRANCHISE HAS SEEN WITH A GREAT ROSTER OF MONSTERS AND YOU FORCEFEED ME THESE FAKE TEMPERED MONSTERS ALL OVER AGAIN LIKE WE LEARNED NOTHING FROM BASE WORLD IT'S NOT A REAL MECHANIC IT'S AN ARTIFICIAL STAT INCREASE TO MAKE PLAYERS FEEL LIKE THERE'S SOMETHING STILL LEFT TO DO IN THE GAME YOU WERE SO CLOSE TO GLORY CAPCOM WHY. AT LEAST ANOMALY/HYPER MONSTERS DID SOMETHING AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.

Oh well time to fight tempered monsters until i get bored of the new weapon movesets and go back to frontier until a title update comes out.
fun game/10
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