10
Products
reviewed
171
Products
in account

Recent reviews by Scooby

Showing 1-10 of 10 entries
4 people found this review helpful
67.1 hrs on record
Completely unplayable after recent patch, frame drops and stuttering everywhere
Posted 30 May.
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2 people found this review helpful
1 person found this review funny
2.7 hrs on record
EULA
Posted 21 May.
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7 people found this review helpful
264.9 hrs on record
EULA
Posted 21 May.
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3 people found this review helpful
1.7 hrs on record (0.6 hrs at review time)
Early Access Review
This is mad. Literally learnt and designed a large mansion for my players to explore in 0.6 hours. Haven't even played with all the additional options yet but can already tell this will speed up my campaign design by lots.
Posted 23 November, 2024.
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1 person found this review helpful
73.9 hrs on record (66.2 hrs at review time)
I am giving this a negative vote due to Sony incompetence. Rest assured I enjoyed playing every second of this game, but due to Sony I will not continue to play this game, unless they revert their decision.
Posted 3 May, 2024.
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1 person found this review helpful
1.1 hrs on record
I slayed the princess, took me 68 minutes, wasn't hard idk why everyone's tripping
Posted 19 January, 2024.
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1 person found this review helpful
1 person found this review funny
633.9 hrs on record (39.7 hrs at review time)
Early Access Review
Running Simulator 2017
Posted 4 October, 2017.
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No one has rated this review as helpful yet
12.3 hrs on record (2.3 hrs at review time)
Magicka 2 FIRST IMPRESSIONS


Magicka, I would say, was the most unique and creative top-down RPG/ARPG/Mage-Type game I have seen released, and in my opinion, nothing really came close ever since then. Sure, FORCED and Gauntlet was fun, but they did not really have a very high skill cap, and not much in way of PvP. There were no cooldown to spells, and how strong your mage can be is 100% determined by skill and practice, with more experienced players being able to call upon a greater arsenal of spells, and casting stronger spells and combos much more efficiently. However, the game itself was really buggy, with game breaking glitches happening more often then not. Still, the concept was brilliant, and I was really hoping to see more of it.

Magicka: Wizard Wars, took everything Magicka had, and kind of "dumbed" it down, into a much easier to play and master package. Granted that the new "press one button for ultimate" and 3 spell system did in fact improve PvP, as players would now spend more time killing each other than screwing up ultimate spells, but I would say I still prefer the original, although it is a great game in its own right, and free-to-play too.

Finally, Magicka 2, a continuation of the story after Wizard Wars. Long story short, I felt that Paradox tried too hard to make controller happen. Even while playing on the PC, it tells me at every turn to "Press A/Space to continue". I mean, probably like 3% of people who play on PC uses a controller? Furthermore, it felt like a "noob" friendly version of the original Magicka. Having 4 spells on quickcast is great, but having it makes the game feel so... empty. The point of Magicka was being able to cast powerful spells in clutch situations, where I can do that now with 1 key press. The removal of some elements (i.e steam, ice) is also a pretty big blow to the game. No more can I cast my favourite Steam+Lightning when I'm panicking. Finally, the removal of default "Push" ability, turning it into a spell. Maybe I'm not used to it yet, but I don't like it.

TL;DR

Pros:
+Smoother gameplay, won't screw up element order due to lag
+Secrets to find, stories to tell
+Faster game pace V.S Magicka
+Addition of new spells/changing how some elements interact with others
+Addition of quickcast (easier for beginners)
+Can walk while casting spells
+5s V.S 5min loading screens

Cons:
-Removed fusing of elements (i.e fire+water=steam)
-Easy mode with 4 quickcast spells (defeats true purpose of magicka)
-Trying too hard to make controller happen on an obviously PC game
-Changed concept of "Push", hard to adapt to it for old players
-No more "recipe" for spells with the mouse wheel below your hero
-Cannot chain spells, there is a slight cooldown period (~0.5s-1s) between 2 spells
-No option to rebind keys and sudden change of keys from original game maeks confusion
-Cannot emergency teleport as you're falling off a cliff to save yourself
-Screen doesn't center on your character (pretty game breaking)
---------CAN'T CLICK TO CONTINUE PLEASE I BOUGHT THE PC VERSION I WANT TO CLICK TO CONTINUE I DONT WANNA PRESS A
-Freaking loading screen suggested I throw a rock on myself (LOL)

Suggestions:
Adding a "hardcore mode", where the 4 quickcast slots are disabled, AND you walk exponentially slower for each element you have prepared
Make spell spamming/chaining a thing again
Bring back fusion of elements
An option to switch walking back to holding down the mouse button only instead of both clicking and holding working together.

Overall, I would give it a 7.5/10, very much worth playing, but has potential to be soooo much better, for $15, I would definitely recommend getting this game. HOWEVER, getting Magicka (the original) first would be better, I can see Magicka players transitioning into Magicka 2, but not the other way around.

P.S, I've only gone 1 hour into the game + sneak peak so far, sooooooo some things above may or may not be accurate, I honestly have no idea if you get to fuse elements later on into the game or not, but like I said, first impressions review. Will update when have more hours.

P.P.S Cast EFFFF on yourself then spamming FFDFF Space pretty much owns every level
Posted 27 May, 2015. Last edited 27 May, 2015.
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No one has rated this review as helpful yet
143.3 hrs on record
EULA
Posted 19 December, 2014. Last edited 21 May.
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2 people found this review helpful
4,618.0 hrs on record (1,008.1 hrs at review time)
The best way to make new friends, and lose your old ones.
Posted 16 February, 2014.
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Showing 1-10 of 10 entries