12
Products
reviewed
478
Products
in account

Recent reviews by [Mirthe]

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Showing 1-10 of 12 entries
No one has rated this review as helpful yet
5.6 hrs on record (3.1 hrs at review time)
Great card game
Awesome story telling
Scary eyes man
Best played at night

Get it if you're on the fence
Posted 13 January, 2023.
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No one has rated this review as helpful yet
83.0 hrs on record (76.8 hrs at review time)
A pretty much perfect rogue-like.

Mod it for QOL features such as mid-run saving, enhanced UI, and maybe a couple extra items and you'll have yourself a grand 'ol time.
Posted 4 October, 2020.
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No one has rated this review as helpful yet
17.6 hrs on record (8.0 hrs at review time)
This game is the best game I've played in my entire life.
Just booting up this game makes my pants feel a little less fitting.
Why, you may ask?
Because Prey is an utter masterpiece.

Evidence, you say?
"But [scah], you random steam user I've never heard of nor cared about before, why should I trust you?"
Well, I'll tell ya why you sorry sod!

1. Prey's powers and ability choices are so incredibly diverse and creative that the amount of ways you can play this game are absolutely nuts

2. Not only do these power and ability choices work on a very face-level genius idea of game design, they're also conducive that you're so limited in your ability to choose which ones you use, and having to wait to get all your choices way after you've already been able to have chosen, instills the perfect amount of tension, yet keeps bringing you back for more.

3. The story and pacing of the game outclass ANY first person story-driven experience on the market. Never in my life have I had a story that crawls its way into my daydreams and excite my psyche like this one does. The characters? Deep and realistic in their behavior. The plot space? Absolutely flawless and masterfully crafted with no imperfections. This game absolutely reeks of a passionate genius' life mission.

4. The graphics. HNNGG dem GRAPHICS. Built on cryengine 3, using a form of passive and baked global illumination to bring the extremely immersive feeling of actually BEING IN A SPACESTATION, into the already seamless abstract artstyle mixed with nightmarish elements, Prey is a work of art everyone should see for themselves.

5. It's scalable, and never feels as if the difficulty insults you or disrespects your time, thus the game plays to every person's strengths.

6. Content-wise, it's enormous.

7. It pleasures me long into the night.. oh wait nevermind that one.

I believe every human who has even so much as gazed at or understands the concept of "video game" should play this game.

You will feel utterly blessed to have existed in the same time frame as this divine beauty of an interactive experience.

10/10 - Too much space
Posted 3 June, 2018. Last edited 3 June, 2018.
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No one has rated this review as helpful yet
0.9 hrs on record (0.7 hrs at review time)
Lovely Planet bases itself around level design that builds upon itself introducing mechanics at good pacing, while constantly challenging the player's reflexes and wit to get through levels as fast as possible while kicking it to a god-tier soundtrack. The game constantly spews character and cheerful vibes that mitigate frustrations and enhances the brutal giddiness with every sound effect, enemy placement, and aesthetic choice.

If you like a challenge, if you want an experience that can be experienced in short bursts whenever you want, or if you enjoy first person arcade-like shooter platformers, then I recommend this game, especially if you're into japanese chip-tune music.

Issa good game.
Posted 26 November, 2017.
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2 people found this review helpful
33.5 hrs on record (32.9 hrs at review time)
This game has always been a ♥♥♥♥♥♥♥♥, and will remain a ♥♥♥♥♥♥♥♥. Take Two Interactive sending a shoddy C&D to a guy to brute-force his single player modding tool off the internet (OpenIV) just adds icing to the cake
Posted 15 June, 2017.
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2 people found this review helpful
23.4 hrs on record
Shut yer trap, Monomi!!!

As a fan of the original Danganronpa: Trigger Happy Havoc on the PSVita, purchasing Danganronpa 2: Goodbye Despair felt like a compulsory act. Never has a game quenched my highschool-murder-mystery-visual-novel thirst (which I never knew I had in the first place) like this series has.

Under the pristine, clean look of the UI, character designs, and flashy cutscenes, Danganronpa 2: Goodbye Despair eventually takes on an incredibly dark, sinister atmosphere contrasting mature and sickening themes with a clean and bright anime aesthetic. With the kickass soundtrack providing ample background music (even if it sometimes gets repetitive), as well as fitting themes for when the narrative gets tense, the game never feels empty like some other virtual novels do. You're exploring an entire "world" on the island your character gets stranded on from the very beginning, with the exactly the same amnesiac mindset of how he got there.

Eventually, however, Danganronpa 2 loses its luster with what amounts to a somewhat predictable story structure. While this is a series staple, it would have been a great addition for the game to mix up the narrative sequencing of this aprx. 20 hour experience. Aside from this minor complaint, the ever present mysterious and near-hidden gloomy atmosphere of this game never subsides, coercing the player into a constant questioning mindset in what amounts to a gripping experience.

Since I didn't play most of the added content mini-games (including the knock-off tamagotchi on the pause menu or the Magical Girl Usami themed battle-hybrid-thing, which both I assumed were stupid time sinks), I can't really fairly critique them. But, obviously, they don't really impact the story and are just optional filler that doesn't interrupt gameplay.

The classroom trial minigames, however, are another story. Point-blank: they're extremely mediocre but an improvement from the first game. My advice? Play on easy. You're not losing out on the pivotal narrative experience the game offers.

Overall, the anime styling, inside jokes, or not playing the first game in the series are the only things that should keep anyone from playing this game.

8.5/10  ̄(ㅇㅅㅇ❀) ̄
Posted 12 February, 2017. Last edited 12 February, 2017.
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No one has rated this review as helpful yet
106.3 hrs on record (90.8 hrs at review time)
This game was the only good thing to happen to me in 2016.

Even though I believe it is not as good as the original due to its comparatively linear nature, this third entry in the Dark Souls series made me smile after every enemy, discovery, victory, and even every death.

I thoroughly recommend this game not only for its personal effect on my life, but also for its more "true game" nature, casting all modern day video game design crap aside.

Just play it already!

9.5/10 \[T]/
Posted 22 December, 2016. Last edited 12 February, 2017.
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1 person found this review helpful
16.6 hrs on record (16.2 hrs at review time)
"Is this real life?"

As a piece of art, The Talos Principle works magic engaging the player in a lush, beautiful atmosphere with deep, thought provoking messages. Is there such thing as free will? What is the essence of humanity? All questions presented through both the in-game narrative as well as the excerpts found on the terminals while exploring the game.

However, as a puzzle game, The Talos Principle actually falls short of itself later on in the game. Where puzzles at the beginning of the game gave you all the information you needed and it was up to the player to use said information, puzzles closer to the end of the game have more of a challenge of not presenting necessarily all the information to the player when needed. This is not always a bad thing, but the lack of conveyance through level design actually left a sour taste in my mouth after completing some of the later puzzles. On a side note, the grid sigil puzzles felt unneccessary to me, although others may disagree (stating that they raise the difficulty ceiling in the late game).

With that in mind, the rest of the puzzles in the game are extremely rewarding without being too difficult. Often, the puzzles will build upon previously learned mechanics which were purposefully taught through the level design. Completing a red sigil puzzle early in the game, for example, feels incredibly rewarding when you finally piece together all the small little intracacies of the puzzle and collect your sigil. Star puzzles and a lot of the easter eggs in the game also offer a feeling like this, however, they rely sometimes on breaking the game's continuity as well as the previously mentioned problem with conveyance (which is to be expected since they encourage exploration most of the time rather than problem-solving).

Even with its slight problems in design, The Talos Principle was probably one of the best games I played all year, and I cannot wait to jump into the DLC when I have a chance!

00111000 00101110 00110101 00101111 00110001 00110000
Posted 31 December, 2015. Last edited 12 February, 2017.
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27 people found this review helpful
14.0 hrs on record (4.8 hrs at review time)
Linux support removed. Cannot play as of 10/30/2015. GG guys

Edit: Still cannot play on linux as of 12/19/2015. RIP Quake Live linux community

Edit: It's very playable through wine (as it always has), yet many highly prefer having a native client
Posted 30 October, 2015. Last edited 8 March, 2016.
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1 person found this review helpful
18.3 hrs on record (16.1 hrs at review time)
Whiskey and cigars do in fact melt Corvo's steel bars.

...Anyways, Dishonored is one of my favorite games of all time thanks to its immensely rewarding gameplay which balances risk and reward as well as making your choices matter. I've played through the game twice, once high chaos, playing it like an action game, and once low chaos, only killing 2 people in the entire game. Both playstyles are equally rewarding, and can change the layout of the game immensely as the game progresses. For instance, playing the game in high chaos (killing people and setting off alarms) will make certain assassination targets later in the game be more heavily guarded, and therefore harder to get to; whereas if you played the game in low chaos (not killing people and disposing off your targets by other means than killing them), your targets will basically be in plain sight and very lightly guarded.

Furthermore, the game has to be one of the most visually stunning as well as well optimized games I've ever played. I ran the game at 4k (dsr) with my itx rig which had a gtx 960 paired with an athlon 860k and maintained a 60-70fps at max detail with mlaa anti-aliasing (fxaa can die in a hole). The game's textures are slightly low resolution for today's standards, but the pure density of the world as well as the artistic direction the game has (akin to an oil painting) makes the game absolutely stunning in almost every scenario.

The only cons I have for this game is that playing the game in Low Chaos mode absolutely requires that you know the levels before playing them, giving the game a sort of fake longevity since you have to play the game over again after fumbling through the game the first time in high chaos. However, the game is still rewarding even when playing a second time since it gives you the satisfaction of really knowing the level design and allowing the player to connect the dots in figuring out the most silent route AND how to get to the collectibles scattered throughout the game which reward the player with new abilities.

God I love this game.

ヽ(ヽ `д´)ヽ`д´)ヽ`д´)┌┛┌┛┌┛ ★)`з゜)y / 10
Posted 22 August, 2015. Last edited 12 February, 2017.
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Showing 1-10 of 12 entries