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Nedávné recenze uživatele ModernDayNEET

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2 osob ohodnotilo tuto recenzi jako užitečnou
1.3 hodin celkem
Long loading times, a nonexistent story and very little in the complexity of racing or rogue-lite (like) game play, It's not fun to play. Wait for a sale for 5 bucks if you really want to try this. If it isn't the poorly written political commentary, then I'm listening to almost satirical radio hosts reminding me of the 35 year old in Starbucks flirting with every guy since her divorce, and that makes me sad. I was hoping for some escapism or at least something fun, instead I got some rubber banding cars and wondering how many people really need mental health medication.

Maybe look up the music on Youtube once or twice, a few songs are pretty good.
Odesláno 20. prosince 2024.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
10.5 hodin celkem
If you're like me, you go to read reviews when you're on the fence about getting a game, and after seeing the game at 60 percent off, I figured I'd throw 10 hours into it and be sure I gave it a fair chance. This game I think tries to fill a niche, and unless you're in that select group, then really don't waste your time. Unless you love the creator's works or have played every slay the spire clone out there, this card battler isn't worth the money.
Odesláno 30. listopadu 2024.
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2 osob ohodnotilo tuto recenzi jako užitečnou
0.9 hodin celkem
Many card battlers can be hit or miss depending on what you personally enjoy. This game does attempt to use a currency based loot box type of system for acquiring cards, which depending on the odds and your luck could either make your first few runs really good or really bad. The dialogue and story as a translation aren't the worst I've ever seen, also not the best. As I've mostly played through the tutorial and first 2 dungeons, the quality could strongly improve, but for me that wouldn't be enough motivation to continue through the game. The actually battle system is another 3 energy type of slay the spire setup, so don't expect much beyond what you see in the screenshots.

While the game is nice, I don't think it's for me, but if it looks good to you, I'd recommend trying it, play through a dungeon or two and see if it hooks you.
Odesláno 15. srpna 2024.
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8 osob ohodnotilo tuto recenzi jako užitečnou
1.7 hodin celkem
Recenze předběžného přístupu
TL;DR- Try the demo first ... it's still an early access title

This game is a good love letter to similar games of the genre, it reminds you well of other games that were successful, but as it is currently, it doesn't have anything that stands on it's own yet except for future potential. Its not a direct sequel to the first game, but the grinding and crafting mechanics are similar enough to feel connected, and little easter eggs and nods to it if that's your cup of tea. If you are willing to invest into a game's potential future, love the game play loop of the demo, or really wanted another type of subnautica sandbox game then give this a shot, otherwise give it a pass until it's out of early access.

Longer Review:

If you played the original Aground, you'd naturally get some Terraria vibes and you'd either love or hate how the additional grinding/systems changed how the game itself played. Having a good tutorial in that game along with different big choices would help ensure that you'd want to 100 percent or quit after all the beginning crafting and grinding progression wore off.

Now here we are at Aground Zero, not quite a sequel but a spin off that I would say gives off Subnautica and Minecraft vibes and the additional systems are a bit of Factorio thrown in for good measure. Similar to this game's predecessor I think most players will either love or hate this game as you'll figure out after the beginning crafting and grinding progression if you want to 100 percent the game or quit. It is in early access, and of course I'd recommend trying the demo first to get a handle on how much you personally want to invest into the game. However as it stands, there is nothing new with the tutorial yet, just text boxes from the AI helper robot, the story as it's told is not the most engaging and while the core game play loop is there, that's mostly all this game is at the moment, so understand that you're waiting for as long as it takes for the rest of the game to be fleshed out. However considering the developer (David Maletz -hope I spelled that right) clearly has passion and invested plenty of work into making his games work so far, it'll likely reach a point eventually that will make this a fun unique title to play, but it's not there yet...which is why I don't recommend buying the game overall yet.

The art style and graphics are as shown and the game play is generally smooth, no bugs or anything to make the experience worse. For better or worse next to each of the survivor pods you find is a chest that normally has good enough loot that it's more efficient to find a survivor pod and a battery, build a generator next to the already made battery, and work towards finding all the survivors and getting items that way than to focus on the base building right away. The 3 bars of health, power (stamina) and hunger are the only real trackers of progression for the character at the moment, and if I had to predict future speed runners would likely want some sort of seed system in order to help with consistency. I know I had one attempted run have 5 diamonds spawn near my start with no gold (the joys of procedural elements), which again is something that I'm sure will be worked in.

Overall, I expect this game to get better, if your not a fan of minecraft, subnautica or factorio, then the core gameplay loop won't be fun for you. Try the demo, the save carries over and worst case you'll figure out after 2 to 3 hours that you don't want the full game just yet or if you'll end up watching someone else play it on youtube.
Odesláno 20. ledna 2024.
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10 osob ohodnotilo tuto recenzi jako užitečnou
58.7 hodin celkem
TL;DR This game is worth getting at 10 bucks, and you'll likely love it for the first 20-30 hours if you can get past the fact it's a 16 bit style game with mechs and some early moments of adult storytelling. A fair amount of this game is enjoyable to play, but ultimately falls flat into systems that you end up trying to work around and a story that started off making me want to 100 percent this game that turns into a bland “all that matters is the person we become” moral that doesn't even fit within their own narrative.


Longer Review:

This is a RPG that has a story that varies in quality, mechanics that are addicting for a while, and a game that seems to either reignite people's passion for the genre, think this game is the next chrono trigger or makes people think that buggy mess shouldn't be influencing other games. Personally I think like all truths, the reality is somewhere in the middle.

This game has 4 acts, and if I didn't know any better I'd say each act was written and created at a different point by a different team of writers. This could've been a good thing, however in practice, it leaves most of the game feeling far more one dimensional than I think it could've been. Like most manga or anime, the prologue of the game is action packed to get a good hook, and part 1 then starts trying to set up a narrative of a hero's journey of a nobody into world savior, or at least lay the groundwork between the bad guys, the church, the different factions and the country they're in. Part 2 tries to show gray area, the heroes become the rebels against the evil empire, and some of the story beats are interesting to consider, but it ultimately falls flat as they try to make the villain sympathetic. Act 3, almost starts to focus on the party itself, giving the party characters more depth, yet in doing so made some of the characters inconsistent with themselves. Finally, the final act is a weird attempt at a climax, and made most of the previous world building and character aspects seem redundant and pointless. It's almost like each act a different story thread was what the author wanted to convey, but it started feeling more like the characters were just rewritten half way through the game. I went from having a group that more or less got shoved together by happenstance becoming the rebellion against a clear villain into a reincarnated special heroes needs to save the world and the lackeys all want to remind the heroes how special they are. It also started pulling in random threads that the in game characters go “well obviously this was the case” even if there isn't any hints to the actual player about what's going on. For example, a character joins the party in act 3 whom acts in a rude arrogant manner, but has text shows she actually means something well intentioned that just comes out wrong (as social anxiety). For some reason, not only does the entire party magically know this, once the lore dump happens a few quests later, its shown this character also more or less murdered their entire family and is going to die soon. The characters then go “obviously, we've failed in helping you have a good life”, the complexity in theory of arguing about circumstances leading to life choices and the behavior that stems from that can be an engaging story, yet even trying to type it out, makes it sound like a mess. Yes, one dimensional characters are boring, but they also make logical sense. The story then tries to build off of these characters which ultimately makes everything more convoluted. Worse still, you'll have different party members joining you into the last act of the game, and while some of the personal stories are interesting, the overall story suffers from what seems like a lack of direction and ideas of what the over arching narrative should be.

This is supposed to be a JRPG, and it kind of is. The mechanics that are used can be divisive to some people. For example, normal level grinding doesn't exist, you grind skill points from normal fights which level from 1 to 3 the moves the characters use. During the fight, a gauge exists where using certain types of moves at a certain point can lower or raise the gauge (going left as lowering, while right as raising) , and staying in the green zone gives you bonus damage to enemies and less damage to your party. Winning boss fights get grimoire shards that are used to unlock your moves and when you use enough shards your stats increase. The battle mechanics are turn based, and you fully heal between fights, so items are only used during an individual battle. Exploiting the respawning loot allows you to farm money, and item spamming allows you to bypass a lot of the difficulty in the game. There is a reward board, that gives you money and items for performing certain actions, ranging from fully exploring the map to beating an enemy in a certain way (like not using skills). Finally the mechs give a large stat boost and change the gauge from a linear gauge into one where both extremes are considered a red zone. A lot of the mechanics get added on due to story reasons, i.e. You don't need to worry about mech mechanics if you don't have a mech to use. There have been complaints that with how the progression works means that only certain things even help characters, and there is a cap to how strong you can get at certain points in the story. After all, even fully maxed out skills still doesn't change a fight if you only have 6 out of the max 8 skills. How you feel these mechanics are implemented is going to vary depending on what you think about RPG mechanics in general. There is a blacksmithing mechanic, but I've literally never touched it, and you really just equip gear that has higher stars (1-10) until you hit end game where that last 5 points might be worth delving into as a completionist. Personally I can say, that I spent many fights exploiting items and feeling overpowered for most of this game, and while the mechanics are new and a bit interesting, don't hold my attention after 60 hours. Its something I'm working around, not enjoying.

Overall, this game has bugs, some people have lost save games over 20 hours. The story initially seemed like a potential love letter to adult themes and ideas which quickly seemed to spiral into weirder territories that quickly become boring, bland and predictable. I went from buying this game for a friend and the mindset “I want to 100 percent this game” into one where I have spent more time trying to figure out where and how it all went wrong then actually playing it.

Wanting to address some common points:

I've seen some discussion about how this game is amazing because it was all developed by 1 person- Cool I guess, but you don't care if its 20 people or 50 people for FIFA, the quality and enjoyment of a game shouldn't be impacted by the external circumstances of the games development.

Customization- Can you pick what order to get skills in, kind of, you have 4 groups of skills that you put a certain number of GS into to unlock the next tier group. Are all the skills worth getting, no. If your going into this game planning for 100 percent, you'll end up with the same character builds as every other person aiming for 100 percent. If you're trying to blitz the game, your skills may be different, but generally this doesn't really exist in this game at this time.

Finally, the morals, themes and ideas that start cropping up more and more really do sour my desire to even keep playing. Even if I didn't personally disagree with many of the points brought up, the method in which the characters in game change to fit this ideal are either amazing character growth, or character regression. Considering that most of the adult gray area different perspectives become a homogenized bland type of modern day real life perspective really detracts from whatever world this could've been.

Odesláno 24. prosince 2022.
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12 osob ohodnotilo tuto recenzi jako užitečnou
4.0 hodin celkem
TL;DR This game may be worth buying eventually, but I doubt it. How funny you find the following... irony in a card game shop owner not knowing how to play their own product, streamers being loud and the number 69 being funny on it's own, will tell you how much you'll like this game's humor. The story feels like an anime where your shop keep isn't the main character, and the other characters are supposedly dragging you into messes when all you want to do is hit on your ugly ex gf. The game play can be addicting, but very quickly fizzles out the moment you realize none of it matters except self satisfaction or achievements. Get it for 5 bucks or less if you really want to try this game.


Longer Review:

Let me start by pointing out that the line between satire, parody, and just plagiarism is pretty thin at times. Many resource management games (which is primarily what this is), have a game play loop that ends up making you say, 1 more turn, 1 more day, just a few more minutes, and while I feel like this game has the potential to do that for some people, it didn't for me. I should point out, this whole game feels like an attempt at parody, but ultimately just makes me want play a different game.

The story line (up until the recent DLC that lets you actually play the card game...which is what caught my interest enough to get the game) is unpalatable. For having a shop about a card game, Yu-Gi-Oh anime references would be a nice little in joke. To basically steal the story and then just tell the story from the perspective of the shopkeeper who additionally misses his ex girlfriend and that's it, well, would probably require some very innovative writing, that this game does not have.

This game feels like someone wanted to pander to a specific market, and it's surprisingly not the market I've normally seen play trading card games or be heavily into strategy and money management. The characters for all intents and purposes (including the talking bird) either seem to be snarky in the “Oh, you don't like how corporations and consumerism ruins things, then go make your own.” to downright weird, like somehow the postman who delivers mail supposedly is married to a rich woman and surfs all day, yet will give you a card worth millions of dollars just because he doesn't want the money and you were nice enough to talk to him a bunch. The number of times in my 4 hours of playing this that I actually liked a character was zero, yet I can remember most of them for one negative reason or another. (Looking at the join the discord I can list it in order...treated as evil just because, doesn't know their own job, the doormat who is supposed to be a friend, ex girlfriend's new boyfriend, plot device that loves a bird, said bird, and shop keep too focused on unattractive women and whines a lot). I don't know why you'd find these people entertaining or fun, but if you do, that might be enough to hold you attention. So if the story is a rip off, the characters are either bland copy pastes of modern day talking points or illogical weirdos thrown in as a macguffin device, maybe the game play can keep you hooked.

Well, if you play trading card games in real life, you don't want to mess with this. Once you can actually play the card game (again recent released content), it isn't worth playing through the actual mode they've spent time working on. This is a money management sim, cards are you product and the buying and selling prices change based on a news tab. You normally plan for two days out, and like all games involving sales, buy low, sell high, learn to say no. You tend to do all your buying selling (and card slotting which is storing a card in a binder-basically an achievement) after the door closes as the cards get delivered the next day and no time passes, while during the day you have people come in, pick up one of six cards (or leave) and bring it to you to buy. Occasionally a random character (see above) will talk to you and offer you a sale, or some pointless dialogue to maybe get a legendary card eventually by pandering to a bunch of self obsessed idiots. There is a likability gauge that goes up as your shop becomes more known. The gauge is mostly there as a limiter for the hard mode they've released. For hard mode, you have to pay taxes and lose likability every day. With a high likability you get one or two bonus customers per day, and a slightly higher chance of a mass group of 3-6 people coming in to buy cards during a lunch rush. I have no idea what about this game is innovative enough to get an award, but congrats to the devs for getting it.

A lot of other reviews do point out that the devs are still working on this game, after all the release of actually playing the card game is what got me to purchase it. Maybe a year or two down the road, or if this is on sale, go ahead and grab it. The best compliment I could find is that it's relaxing and you can shut your brain off, and few of the card sets are pretty. Not to disparage the artists, but that's not enough of a reason to play a game.

Odesláno 16. prosince 2022.
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6 osob ohodnotilo tuto recenzi jako užitečnou
9.3 hodin celkem
TL;DR- A very pretty game with a good soundtrack that will hook you for about 6 hours, then you realize you're bored and the story is a few red herrings, a few misdirects, and a bunch of deus ex machina.

If you want a walking sim through a repetitive and bland world, this game has you covered. The general way to play this game is: start game, have no idea what you're doing, run around the island to unlock all the fast travel points you can, writing down which ones are closest to the main NPCs, get the few ghost side quests as you pick up enough blood crystals to buy drinks, the 3 “footbath” upgrades, and get the 3 new types of symbols to open the doors (worship, cosmos, and pyramids). Once you have done enough collectible collecting to get those upgrades (or for the lazy use cheat engine and cut off hours of wasted time hunting for blood crystals), then for all intents and purposes, this game is just walking between NPCs asking the same questions and getting the same variants of the answer “Did you ask the other NPC?” or “Here's a half truth, a lie, and the other guy is lying to you” (or for crimson paying a few blood crystals to get evidence for the final case). This will go on as you finish getting all the fast travel points, use the investigative mode to pick up phones, jump off mountains (no fall damage), and going through the doors using the computers and the picture matching mini-game.

Depending on the speed you find a few key items (or look at a achievement guide to find out what main puzzles and actions correlate with the items that lead to plot twists), the mystery behind the murder and the 4 “gates” that lead to the scene of the murder are rather lackluster. I will say that this game at least had me consider whether or not I should “prosecute” certain characters at the end, after all attempted murder or setting up a murder isn't the same as actually being the person holding the knife to kill someone or being the one ordering someone to hold the knife, so the game has that going for it. It doesn't make anything more interesting in the long term, but it did give me a few minutes of considering before I started the final trial.

Finally, I'd point out that this game has little to no replay-ability. Once you've gotten a rough idea of what actually occurred, all the little details you go hunting for are to flesh out how to prove things, and unless your looking for achievements, there is little enjoyment to reading bland flavor text about how “Genmaicha tea is the best and everyone who thinks otherwise is lying or hasn't tried it”. Trying to make the double jump or air dash physics work is an exercise in frustration, and the thought of starting from even my pretrial safety save doesn't motivate me to finish hunting down all the collectibles. I'm sure this game had some highlights for me over the 9 or 10 hours I sank into it beyond the “I kind of want to know what the heck happened”, it's just a shame I can't remember them.
Odesláno 22. července 2022.
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47 osob ohodnotilo tuto recenzi jako užitečnou
6 osob ohodnotilo tuto recenzi jako vtipnou
2
19.7 hodin celkem (21.6 hodin v době psaní recenze)
TL;DR

Overall I believe the rose tinted goggles many of the fans of the cult classic are wearing means that I won't influence those who've spent hundreds of dollars on the crowd funding campaign. They need the game to be what they invested into. For everyone else, get the game on at least a 70% sale if you feel you want to play it, or watch someone else play through and save your money for a game worth your time.

Review:

Personally, I think that there is nothing in this game that will draw people back to replay it after beating it, that the poor writing/pacing are only appealing to fans who already beat the first game and are able/willing to fill in the gaps themselves, and that the game is either blitzed through just to beat it and not worth your money, or you'll play trying for 100 percent completion, you'll reach a point of boredom and then rush to beat it or stop playing.

The attempt at continuation after the VR only sequel to 1 is recapped in game with a regression in most of the character's personalities away from being fleshed out to becoming rather bland and plain. The story as other reviews will note is worthwhile only if you've been invested in the series, which is there is a mole in the psychic spy agency, and the only one who can save the day is the mentor character and his friends. Notice I didn't say main character there, your role in this story is to fix bolster everyone else, be subtly considered the mole, and be the hypocrite who is told not to try to “fix people”, who then proceeds to fix people to help magically save the day.

The game itself is combat focused and the humor is at best a sad chuckle at random one liners that are as forgettable as what you had for dinner a week ago. Don't expect this game to pander to anyone not already a fan. The sad reality is that if you remove the collectibles (which are only needed if you like seeing the numbers go up and have the tacked on “upgrades” to your moves), you have no reason to appreciate the interesting and pretty visuals, and will get just far enough into the game to get bored and be unable to get a refund.

I will say after reading many of the positive reviews, that the “focus on the healing of mental damage” is a theme in this game, literally to a cliché degree that makes Saturday morning cartoons feel like adult themed content. It does tickle a nostalgia bone for many people, and it does tackle adult problems in an almost naive and joyful happy ending redemption way. Many of the “plot twists” aren't really unexpected, though some of the clues are really obvious when doing one of the side conversations that aren't needed to advance the game.

As far as aspects that don't really fit in anywhere else. There are only 3 or 4 side quests in the whole game. The music is orchestral, and can either be amazing or just boring depending on how you feel about that type of thing. Anita Sarkeesian was a consultant on the game, and while no politics are preached, sudden moments like a gay wedding scene or the fact that many diverse strong female characters are being more capable or show affection through punching all seem like ways to try to subtlety point out “Hey, we're not going to cram our beliefs down your throat, but this is what we think, it's normal to have it this way now”. There are game breaking bugs still, there are many places that you can get the main character where he shouldn't be, some people have lost progress, and this game appears to be console focused. There are options to become invincible, do extra damage, and basically skip combat. There is a point of no return for the first 3 areas that you can't go back until after beating the game. There is a reference to Gir from Invader Zim.

Odesláno 27. srpna 2021.
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