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บทวิจารณ์ล่าสุดโดย Luminous

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282.6 ชม. ในบันทึก (14.6 ชม. ณ เวลาที่เขียนบทวิจารณ์)
From what I can tell so far, I think the wallpaper editor could be improved a bit with some tool tips better explaining what exactly some of the different options for effects do to limit the need for trial and error in figuring out the less intuitive ones. Maybe a couple more shortcuts in the editor for convenience. Not being able to easily make minor adjustments to workshop "scene" wallpapers was a huge disappointment and the program would be greatly improved if they were to add an option allowing for the download of project files so that one could do so as well as deconstruct wallpaper effects in order to learn how to achieve effects they like. Nevertheless it was simple enough to work out adding some basic animation to breath some life into a few questionable anime images that somehow found their way onto my computer. It should be noted that Wallpaper Engine may have the potential to turn one into a degenerate of sorts if you don't make adequate use of the search filters, supposing you don't already have the affliction.
โพสต์ 8 กรกฎาคม 2020 แก้ไขล่าสุด 7 มกราคม 2021
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9.9 ชม. ในบันทึก
A kind of short, novel 3D platformer which as a whole was an relatively enjoyable experience. It took me about 7 and a half hours to beat the game with all the primary collectibles. The game is family-friendly and seems aimed toward kids, but the difficulty of the controls and some of the platforming is probably too high for many younger children.
The manner in which you must control your character, a snake, is the bread and butter of the game and I believe it's well done, at least from the perspective of someone who played using a controller. The controls might seem somewhat difficult initially, but it doesn't take long to get a hold of wiggling and wrapping around things after a couple levels. The movement felt adequately snakey to me. I liked the fact that you had to slither back and forth to pick up speed. The nature of the controls however, constantly holding in your RT button and wiggling the analog stick, can leave the hands feeling tired after not too long and would make it a pretty bad choice for people with issues such as arthritis. The camera can be a little wonky on occasion and wind up getting you killed, but for the most part it's not terrible by any means.
The primary fault of the game in my opinion is a heavy lack of variety. There's a couple areas throughout the game which introduce some minor new mechanics: water, switches, moving platforms, and wind. I think that's an exhaustive list, unfortunately. The areas themselves are visually quite samey as well; it's more of a lighting change between them than anything. It would have been a real breath of fresh air to be climbing vines, tree branches, other man-made structures, and more instead of nothing but bamboo fence-like structures for 15 levels straight even if it's just a glorified tile-swap. Rather than mildly forest overrun tribal temple exterior-esque brick for 15 levels straight, some plain heavy-forest area, some temple interior, some volcanic rock or any other areas or tile-sets that would still fit with the setting. It should then come as no surprise that the platforming itself starts to feel a bit stale towards the end too after you grow accustomed to the controls, considering the lack of obstacle-type variation. Maybe had they added a couple actual goals beyond the collectathon elements, which don't do a whole lot to foster a sense of accomplishment, they would have been able to keep things more fresh.
Although I think the game could certainly have been quite a bit better I did get a few hours fun out of it and would be happy to break it out again with my nephew or something. I wouldn't pay full-price but I'd gladly have bought it on sale.
โพสต์ 27 มิถุนายน 2020 แก้ไขล่าสุด 28 ธันวาคม 2020
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1 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
180.2 ชม. ในบันทึก (48.9 ชม. ณ เวลาที่เขียนบทวิจารณ์)
This game really took me by surprise and completely blew my expectations of the water. It's one of the most enjoyable games I've ever played and it's probably my new favorite indie game. At this time with just under 50 hours I've completed all of the primary game content and bosses of the base game and DLC content with a modest completion percentage, minus a couple of the special bosses, but I won't be stopping anytime soon. The game is packed with content and you'll definitely be able to get your money's worth, particularly if you're the completionist type. There's a ton of achievements to hunt down as well as challenge modes: different boss rushes and a speedrun mode. The game even has workshop, something I would never typically expect from a game like this.
Really, I like just about every element of the game. The music, the characters, the story, but above everything else is the gameplay. The standard metroidvania level exploration is great, the platforming sections were neat and fun. The bosses are what stand out to me most though. They're all unique and super fun. The way you get a glimpse into different characters through their attacks is wonderful and the magnitude of some of the battles at times left me in awe. There's times where I was left feeling like some particular attacks weren't exactly fair; not everything is perfectly intuitive for sure, but all in all I think it just comes down to learning the trick to some of the difficult attacks, which is fine. There's a healthy difficulty to the boss fights, and that's a good thing. They feel like proper bosses, something I find a lot of games drop the ball on. I've seen a couple people complain about the length of the boss fights, but I only consider that a plus, and a big one at that, which further contributes to them actually feeling like proper bosses and that ultimately only means more fun gameplay.
I'd totally expected a completely generic, superficial story not prior knowing much about the game, but on the contrary even the story managed to draw me in. Honestly some of the character dialogue isn't exactly deep, and as such many of the supporting character personalities fall under simple stereotypical anime character archetypes but nevertheless the bits of lighthearted dialogue among characters in between the proper story segments is nice and makes the game a relaxing, comfy play.
It's not a game that's for everybody; some won't be able to get on board with the game's mix of genres. Even if it's not your typical go-to, I highly recommend giving the game a try as you too might be pleasantly surprised.
Update: Having now spent some 170+ hours playing the game to obtain 100% achievements I actually consider Rabi-Ribi a very strong contender for being my favorite game all-time. Without question it's the sort of game I could and do intend to play again and again even still.
โพสต์ 25 มีนาคม 2020 แก้ไขล่าสุด 26 พฤศจิกายน 2020
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11.2 ชม. ในบันทึก (8.3 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Short and simple. Fun for a few hours, which is all I ask for a couple bucks. I'd never pay full price for the DLC. I played all of the default songs on the novice and expert difficulties when available, replayed a few minimally and checked out a couple of the free preview songs from the DLC over the course of around 6 hours. Art and animation is nice. For the most part the default songs aren't anything I'd go out of my way to listen to, but many of them have a catchyness to them which you want to see from a rhythm game. A couple of the DLC songs seemed more to my liking, from what I briefly previewed.
All of the default songs are relatively short. It would have been nice to see some more variance in song length. I thought the note mapping for parts of some songs could have been better. There's times when there's a fun-sounding part of the song front and center meanwhile you get stuck with a plain support role and it just doesn't feel like it's capturing the essence of the song. The level up system is kind of overly slow assuming you've not got the DLC for it's content and EXP bonus. You'll probably have to basically play all the songs four times or more over before you unlock all the characters and such. If you're a seasoned rhythm game player looking for something challenging then you likely won't have much that fun with the majority of default songs. Even being the first rhythm game I've played in about a decade, I had no issue full combo-ing around half the songs. Some songs don't even support expert difficulty play even though the song would more than allow for it. I would've liked for there to have been some sort of acknowledgement upon beating the last song or all of the songs. Nothing overly special, but a short message, an enticing 2D image or something rather than nothing.
โพสต์ 6 กุมภาพันธ์ 2020 แก้ไขล่าสุด 14 ตุลาคม 2023
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9.9 ชม. ในบันทึก
It's the sort of game that I would buy proper if there were full Japanese language support. Unfortunately, even if I could trust that the translation was competently done (almost never can) I personally still wouldn't be interested in it with the inherent loss that inevitably occurs across languages when I could have instead played the original version. As is it's just another Humble Bundle extra that I'll never actually play and only collect the cards from.
โพสต์ 1 มกราคม 2020
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78.2 ชม. ในบันทึก (78.0 ชม. ณ เวลาที่เขียนบทวิจารณ์)
If you liked the first game you'll most likely enjoy the second. The sequel doesn't really do too much to better some negative aspects of it's predecessor, but it does make some improvements in other areas albeit not everything new is positive. At this time I've played numerous (somewhere between 3 and 6) playthroughs of the game and am just shy of 100% achievements. Played in Japanese; no opinion on the quality of the English translation.
The biggest plus is that we get more events of interaction between characters; doing more to build upon them and the relationships between them, which it probably needs not be said is one of the primary appeals of the game. I'd thought for sure that all the additional characters in this game was going to be too much and pull the spotlight from the characters I actually wanted to see, but while it would have been nice to see a little more from the original girls, the main cast this time around held their own just fine. It was also nice to see some more variation in the directions the story could turn in the different story paths when compared to the first game.
Initially I wasn't sure what to think about how they'd chosen not to go with a direct sequel to the predecessor story-wise but with an alternative universe type scenario. All in all it's a something of a mixed bag for me personally. I liked the idea of formerly warring goddesses bonding together for a mutual goal among some other things from the first game and kind of wish they'd continued on from that story into new conflicts, but also vastly prefer the way they chose to rework certain character's idiosyncrasies and character relationships. Certain developments work much better with a new start, most notably the existence of the goddesses' little sisters, but it's also unfortunate to now be unaware of the backstories between some of our characters in this universe or to otherwise have them be delegated to a quick flashback.
I found the biggest negative addition to be the introduction of additional dungeon modifications, which makes things a bit too tedious if you want to play beyond a minimalist completion percentage; forcing you to go through the same dungeon (with minor modifications) multiple times in order to get items for the mod system. Additionally they made the unlockable dungeons made through the mod system more obnoxious to get. Unless you're especially thorough about collecting items from every enemy under the different dungeons conditions from the get-go, it wouldn't be difficult to miss out on unlocking them until a third+ playthrough which is more frustrating than fun. The addition of the Stella's Dungeon mini-game isn't really a negative per-se, but I don't think it adds anything of value to the game either.
โพสต์ 12 พฤศจิกายน 2019 แก้ไขล่าสุด 16 พฤศจิกายน 2019
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11.7 ชม. ในบันทึก (10.5 ชม. ณ เวลาที่เขียนบทวิจารณ์)
A somewhat short but very fun game that does fairly well in handling it's primary gameplay theme which is time-stop and time-slowing based mechanics. What I think really makes the game shine was the idea to include the grazing mechanic from the Touhou games from which the game is based upon as another central mechanic in spite of being very different in genre from the series of mostly STG games. Having it necessitated by directly tying your graze to your ability to put out damage by having it restore your MP (and HP) was a great choice. Had I been unlimited in my ability to attack and not forced into close face-to-face encounters with enemies, I feel as though I wouldn't have had nearly as enjoyable a time playing the game as I did.
However, while the time-based mechanics really are the backbone of the game, I can't help but feel that they could have been nerfed at least slightly. The time-slow ability can be used much too freely to where you could practically play the game in slow-motion if you wanted to. Not only is it lacking even a cooldown, of which even a couple seconds would have been suffice, you can charge it up for the most part to be used again practically as soon as it runs out while the skill is still active. The time-stop skill is fairly strong too as one might expect. There is a time limit on how long you can pause time and it drains faster as you take certain actions like attacking which is good and could have kept it from being too abusable had it not been for how easy it is to graze (which restores your time-stop meter during time-stop instead of HP/MP) for additional time, particularly during boss fights. As it stands I think that at the very least the amount of time-gain from grazing should have been lowered to keep some things from being too easy to cheese.
Lastly, I don't believe that this game needed a leveling system. At the very least not one which strengthened you as significantly as it currently does. Upon finishing the game and booting up the boss-rush I was disappointed to find that in my post-game mildly leveled-up state, all the prior bosses were now reduced to push-overs. The first boss I could defeat in a single attack using one of my attack skills. Rather than being a proper challenge of skill not only to finish the boss-rush but do so with haste, it was a matter of simply beating the last boss again. After which I also realized that the only real viable way to rank well on the boss rush was by grinding out more levels so that I could melt her and some of the other now easy but still slightly tanky boss's health faster. As far as the boss-rush goes they could have forced the fights to occur under certain conditions or buffed bosses to be in line with your level or something to keep things more consistent and I would have been happy with that, but it was still sad to realize I could have simply grinded to beat bosses all throughout the game. Some minor attribute buffs and increases through the collectible gems and item pick-ups alone would have been sufficient and the addition of a level system for a game such as this only brings things down a notch for me personally.
โพสต์ 2 กรกฎาคม 2019 แก้ไขล่าสุด 26 พฤศจิกายน 2019
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37.2 ชม. ในบันทึก (37.1 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Highly recommend. Improves upon many of the issues of it's predecessor greatly. The only real step back I remember thinking they made was reverting back to the way poison mechanics were handled in the first Dark Souls game. Rather than actually being a dangerous debuff dealt out mostly by enemies and traps, as I recall, it's once again mostly reduced to an environmental annoyance that slowly drains upon your health and patience. This coupled with more poison swamp areas reminiscent of Blighttown's swamp area wherein you will inevitably be inflicted with the debuff and have your movement be slowed as you move through any swamp part of the area. Forced to listen to a persistent sound effect for the next 3+ minutes lest you expend numerous cure items as you move throughout the area. It's not challenging or fun, it's simply unpleasant and doesn't add anything positive to the game.
โพสต์ 28 มิถุนายน 2019 แก้ไขล่าสุด 29 มิถุนายน 2019
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70.4 ชม. ในบันทึก (70.2 ชม. ณ เวลาที่เขียนบทวิจารณ์)
An enjoyable and quite relaxing to play light RPG game that's easy to sink some time into. Even though I just complain about a few things in the review I had a pretty good time with the game all in all despite it having a number of very apparent flaws. Issues that will seemingly continue in the Re;Birth series from what I can tell, unfortunately. I did two playthroughs, 100% achievements. Played in Japanese; no opinion on the English writing.
Most notably there's the very lazy level design with reuse of not just assets used but the entire stage design of some areas. Reused assets are something I can stomach and recolored enemies in particular are no stranger to someone who's played many RPGs, but reusing entire areas with little to no rearrangement of the assets, and numerous times over again at that, is pretty bad. They couldn't even do so much as mirror some reused levels so that I could at least walk left rather than right. Something needed to be done to keep things at least a little fresh across such stages.
While I like the idea behind the battle system with being able to move and choosing the positioning from where you attack the enemy, a lot of battles will be pretty static with enemies simply walking straight to their target if out of attack range or otherwise simply turning toward them. You'll wrap to the enemies side/back for bonus damage, they'll turn in your direction to attack, and repeat until dead. It's still more fun than had they went with a simple pick your target system, but it could maybe have been more interesting still if the AI had more moves up their sleeve.
Although I realize the goddesses are a focal point of the series it would have been nice to see some more thought for characters like IF, and I guess Compa too, who are main characters but have absolutely no additional armors/costumes, a lack of unique moves, and to me seemed to become less and less viable the further you get into the game. Obviously characters can't be perfectly balanced but I would hope for them to still be at a useable level. It was disappointing to see even the late-game side-characters get more attention than IF. And Compa too, I guess.
Final complaint is fairly minor. The turn-based system's display of the turn order is misleading because the different weight of the actions both you and the enemies can take will throw things out of whack, changing the turn order after actions taken. If you're not aware of which actions take more or less "time" the display loses a lot of it's value and can throw off your plans. Having some sort of indication that actions would affect the turn order could be have been nice. It is something you can adapt to with relative ease though.
โพสต์ 19 มิถุนายน 2019 แก้ไขล่าสุด 14 พฤศจิกายน 2020
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62.8 ชม. ในบันทึก (62.8 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Very enjoyable game but it does have some issues and although I certainly recommend the game, some of those negative traits; my complaints about the game, will be the topic of the review. For clarity, I played through and beat the game once, by and large a blind playthrough, fighting all but two bosses using a melee-based character and have almost no experience with the online play save for a couple times being invaded during my playthrough.
Many of the bosses are human or human-esque which can be a bit of a drag. I would have liked to have seen more imaginative, fantastical creatures featured. Besides simply lacking in variety I found that due to their similar nature a number of bosses were overly easy because you could approach their fights much the same way.
NPC invasions were bordering on obnoxious. I appreciate that you can get the full experience even without playing online but they felt much too frequent. It may have been my imagination, but it also seemed like the phantoms weren't bound by the stamina constraints the player is like one might have expected which could make the fights frustrating with them frequently doing things that expend stamina and shielding (which stops stamina regen) but seemingly never low on stamina.
There are a couple enemies which you encounter at different points throughout the game and they become less fun to fight over time. Enemies that were difficult at the start of the game, such as the ogre, get health and damage buffs to where they become more dangerous than they were back when you didn't have great gear and stats. It's annoying to be one-shot by these tanky enemies that you've been fighting since the beginning which couldn't one-shot you prior and takes away from a sense of progress. They become the sort of enemy you'd rather cheese with a bow than actually fight properly.
There were a couple very short but just plain not fun to play areas in the game due to the gimmick used in them. The Black Gulch and the Cave of Dead areas which are eachheavily lined with breakable statues which spit poison and petrifying liquid respectively, that will also stun your character, and that respawn upon death or resting at a bonfire.The Gutter area also features this, but to a lesser extent. I can't really conceive of how they thought this would make for good gameplay, especially why they would bring it back in a DLC. Visually they look cool and create a great atmosphere but when actually playing the game, it's simply obnoxious and leaves you shaking your head, wanting to get out of them as quick as possible.
Lastly, I was mildly disappointed by the lack of Japanese language support for what is a Japanese-made game. It would have been my preference to play it as such.
All said, these few negative points aside, I had a lot of fun playing the game and could go on much longer about it's positive points I'm sure, which is precisely why I chose to go the other route. There's a lot more enjoyment than frustration to be had playing this game.
โพสต์ 2 เมษายน 2019 แก้ไขล่าสุด 2 เมษายน 2019
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กำลังแสดง 31-40 จาก 40 รายการ