50 people found this review helpful
35 people found this review funny
Not Recommended
0.0 hrs last two weeks / 92.3 hrs on record (0.8 hrs at review time)
Posted: 13 Mar, 2019 @ 9:17am
Updated: 13 Mar, 2019 @ 11:01am

My first review was deleted, so let us try this again!


The game has a number of serious flaws in its graphics settings. The engine does not actually consult the graphics driver to ensure that the game is running at the requested resolution or refresh rate. It assumes that if it asks for one thing, it got that one thing. This is terrible because that's also what the end-user expects, if they see the graphics settings claiming the game is running at 3840x2160 @98 Hz, they're going to expect that is in fact what the game is running at and should never in a million years be expected to have to confirm this by consulting the signal information buried in their monitor's OSD or using third-party software.


The game defaults to 120 Hz irrespective of the desktop setting. This is a real no-no; my monitor supports 144, 120, 98, 82, 60, 30 and 24 Hz. I run my desktop at 98 Hz because that is the highest refresh rate that can do 4K 10-bit color without chroma subsampling. All other graphics engines are smart enough to look at my desktop's refresh rate and use that as default. This one, on the other hand, ignores the desktop setting and insists that 120 Hz is what I want -- it isn't, I don't want RGB 4:2:2 artifacts.



Worst of all, due to the game using NvAPI for HDR rather than DXGI, HDR has several problems that simply would not exist if the more portable (vendor agnostic, anyway) API were used. When asked to disable HDR by the game, NvAPI will actually turn it off at the system-wide level (meaning DWM HDR gets turned off). NvAPI doesn't turn HDR back on when the game quits and now you're dealing with a game that changes a system-wide setting. Don't buy software that does this, it's completely unacceptable.
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