54 people found this review helpful
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4
2
1
Recommended
0.0 hrs last two weeks / 215.3 hrs on record (141.7 hrs at review time)
Posted: 6 Jul, 2020 @ 12:16pm

Game had a rough launch, with a 32-bit executable that was not even Large Address Aware and DPI scaling problems. I am happy to see ATLUS fixed both of those issues in the first beta patch, it's refreshing to see issues I pointed out actually fixed by the first-party and so quickly (granted said issues are simple to fix, it's still more than most JRPG publishers do).

Harder to fix, will be some extreme D3D11 API overhead (DXVK can help) and severe motion blur caused by the game's lighting model. Special K is capable of lessening (by drawing at 2x refresh rate) or eliminating (by disabling multi-frame lighting) the motion blur, and it's not clear whether ATLUS will officially do anything about this issue or whether SK's plug-in will remain necessary for people sensitive to the motion blur problem.

Nonetheless, it's great to see this franchise land on PC and receiving post-launch support from the dev/publisher.

Hopefully Persona 5 + Special K HDR is a thing that happens; its art style begs for HDR and it did not get it with P5 Royale on PS4 :(
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