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Se afișează 1-10 din 11 intrări
O persoană a considerat această recenzie utilă
99.2 ore înregistrate (38.7 ore pâna la publicarea recenziei)
The single player campaign is nice and the gamplay is also fun, but the current absolute ♥♥♥♥♥♥♥♥ that multiplayer is now (which is what really gives the game a longer life than the very short campaign) makes the game barely unplayable.

Constant disconnections, no private lobbies, almost no content apart from the operations....

Overall a nice, but they need to fix the multiplayer like yesterday.
Postat 24 septembrie 2024.
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22 oameni au considerat această recenzie utilă
4 oameni au considerat această recenzie amuzantă
72.0 ore înregistrate
Welcome to “screw you gate”, the warhammer 40K game where you will get rewarded with punishment and annoyance on top game difficulty.

The game itself tries to be a X-COM rip off with not even a close match to the delightful work that the X-COM remaster had.

While X-COM has a fast-paced campaign where mistakes can be really punishing, this game skips all that and even if you make good decisions and you manage to keep everything straight for some time, it will still kick your nuts, because screw you.


The game fancies an artificially created difficulty with the “ warp surge” mechanic, which can basically hinder you every few turns, or buff the enemy every few turns, this is on top of the fact that all enemies usually have much more range than you, they are also more than you, and practically all enemies have one or more special skills (which can combo with the mentioned buffs or debuffs)

The game campaign also aims to bother you at every step, for example:

Are you doing well? Have you stocked hard earned samples that you pretend to convert into much needed upgrades for your equipment? Well, what about we take half of those from your hands because of no bloody reason? That’s nice of you, grand master.

At least the storytelling for campaign is not bad, plus this is a Warhammer 40k game.

To make a general balance of the game, I would say:



Cons:

Learning curve is steep and punishing, get ready to start over a couple of campaigns

Combat feels a penance because of the horrible design of the mechanics, especially the warp surges. It feels like as if they could not get to balance the game and as it felt “too easy” they artificially added the Warp surges to make it artificially harder.

Campaign would be ok if all the events were not just to screw you, some of them REALLY HARD

You need to mostly “live off the land” because better gear can be only obtained based on the planet you make the missions, and the missions trigger randomly, so you may not be able to make a truly polished build for your characters

I think they saw how bad this was and changed it when introducing the assassins and the dreadnought, but that is too late for the main body of the game

There is a game mechanic to “enhance” your characters, but requires them to be mortally wounded, which makes them unavailable for a very long time.

At the start of the game, you don’t have many characters and they heal really slow, causing that if you get them some mortally wounded, you might find yourself in a situation where you can’t complete missions



PROS:

It is a Warhammer 40 K game with a very good ambience, they really got the lore right

The story is interesting, and it is well told

The boss fights are fun, quite fun, to be honest


To wrap things up, if you are not into BSDM, just try to avoid the game because it mostly feels like a torture.
If you decide to get the game, absolutely not worth to buy at full price, wait for discounts.

Postat 7 august 2024.
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Nimeni nu a considerat această recenzie utilă încă
471.2 ore înregistrate (97.5 ore pâna la publicarea recenziei)
Arrowhead seems that has been able to make sense into the Publisher and fix the issues with the PSN mandatory login and the scam to the countries where there was no PSN. (Not sure if they will do a comeback, like the automatons after malevelon...)

Aside from this, this is probably one of the best co-op games I've ever played, and most likely for 2024. I just hope they keep up the good work and let's all hope they don't get sh*t again from the publisher.
Postat 3 mai 2024. Editat ultima dată 9 mai 2024.
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2 oameni au considerat această recenzie utilă
197.1 ore înregistrate
Welcome to Chorefield

In this game, you will feel that most of the things you make are absolutely meaningless and will have no impact whatsoever on the "living" universe around you.

Save for a few choices that might make a whole set of vendors disappear, there is not much change.

If you are looking for the ultimate space trash-hauling simulator, this is definitely your game. Every time that you're in a location, you will have to move back and forth several times to your ship to drop off all the trash you get, because that's the best way to make money, and at the start, the economy curve is really a hell (don't worry, you will get enough trash to have millions)

Inventory management is a real nightmare that will punish you if you mistakenly press q or tab. Also, forget about sorting anything or just hiding or removing already-used quest items. Why do that when you can make inventory management even more miserable?

But that doesn't end there, if you want to get into the business of building outposts or simply want to haul something from your stash to your ship, you will have to do it manually. Yeah, in the far future, where we have robots and all kinds of hauling services, you are the mule :)

Another thing that you will surely enjoy is the bloody endless cutscenes... Wanna jump from one system to another? Cutscene! wanna land on a planet? Cutscene! Wanna get up from your bloody ship chair? Guess what, CUTSCENE!

The whole game mechanics and quality of life feels like a permanent time gate so the game keeps piling up hours. Remember the trash? When you have a lot of trash you will have to travel several planets to sell it or wait in front of a shop to pass at least 48 planetary hours, and guess what? You can't skip the waiting meter!

I really tried to love the game, and I have played plenty, but I really can't accept all the ways to make you lose your time the game has at this time. I think There is an absolutely necessary QoL update for the game.

The Cons:
- Most of the things you do feel meaningless and almost like a chore, even most of the missions
- Inventory management is an absolute nightmare
- Exploring planets could be fun if it worked properly
- Quality of life on the game is so bad that I mostly spent my points on upgrading skills that allow you to finish things earlier
- Enemies ARE bullet sponges
- Bugthesda, loyal to their works, have left the game completely bug ridden at launch, prepare to not be able to complete certain missions or fully survey certain planets
- The temples mechanic is a horrid joke. Also, it really breaks the immersion when you see the procedurally generated structures so close to the temples. It feels absolutely lazy to not have scripted the planets that hold the temples apart to not include any structure or settlement.
- The main story kicks you out of the game vibes, where everything is so scientific

The Pros:
- Space combat is fun
- Ship building is entertaining
- The graphics are generally good and help to get into the game (shame not having DLSS support on launch...)
- Crafting systems are good, but we come back to the huge issue of inventory management
- The variety of weapons, armor, and clothing is nice
- The game has a huge potential, but they seem to have decided to make people lose time doing simple tasks, draining your real gameplay time
Postat 19 noiembrie 2023. Editat ultima dată 26 decembrie 2023.
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Nimeni nu a considerat această recenzie utilă încă
156.1 ore înregistrate (155.7 ore pâna la publicarea recenziei)
While I still like more the clasic baldur's gate games, I Honestly think that this is a worthy sequel.

In fact, more than just worthy as it expands areas where the classics lacked, like more integral feeling of real role play and a very intrincate tree of decissions to take that will surely affect the way you navigate and play the game.

I think I've scoured almost all corners of the game and I have to admit that there is a lot content to the game, and I really hope they put up an expansion somewhere, or at least, a sequel inside the forgotten realms that can follow up other games.

The cons:

- Still have some nasty bugs, but they will likely be addressed (there is too much iteration in the game)
- Inventory system is still rather... unfriendly, you will lose so much time with it to the point that feels like a time gate
- Item bartering and item trade system (honestly, how comes a jade is pricier than a +1 longsword when you sell it?)

In all honesty, all cons pales in comparison with the great pros:

- Great immersion in the game thanks to expanding a lot the way isometric perspective works, jumping around the scenario for the exploration is great, not to mention you can tinker with a lot of things. It really feels like you are tabletop sometimes.
- Story and content rich game, with great deal of replay (thinking about my evil run now)
- Well built companions and companion background / missions
- Highgly reactive NPCs to your actions / decissions
- Have some very nice fan service details for the old players

I strongly recommend to buy the game for anyone who liked the old games or for anyone who want to take a taste of what Dungeons and Dragons looks like :)
Postat 5 septembrie 2023.
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2 oameni au considerat această recenzie utilă
O persoană a considerat această recenzie amuzantă
70.5 ore înregistrate
Not really worth it

After the good feeling I got by playing Pillars of eternity 1 and the expansions, I felt rather compromised to get the second installment of the franchise and see how good they did with it.

Well, it has been a huge disappointment.

For any game with this characteristics I always expect to have a rather long time exploring the maps and everything around it. Get a lot of small side-quests and a wide variety of items that helps you build a reliable group characters to make it trough the game, having memorable moments. In this case, the bet from the developers have been to focus in the meta of the characters and a edging as much as possible the itemization to make them as "munchkin" as possible, which, to me, is not the try objective of this type of game.

I would rather had much more hours of time-play rather than having many complex items-to-skills micro managing, and honestly, a rather more compelling history. Yes, it's a really epic history that involves you treating directly with a pantheon of gods like if you were their errand's boy and the end of the game settle the future of eora, but it is really underwhelming...

So, to me, here would be the cons I find for the game:

1.- Itemization is not good at all
You have to plunder trough the whole game picking to the last drop to make it possible to level up certain of your weapons and this will completely punish you if you make any mistake by upgrading a certain piece of equipment and not another one. Note that the resources you need to upgrade the items are limited as they do not "re-spawn" anywhere, so, you have to live up with the choices you made, no matter how wrong they are.

2.- Real play time is less than 100 hours
Sorry people, but for an RPG having less than (in my case, with all expansions and exhausting almost every quest and side quest) 70 Hours, is not for an isometric RPG. What isometric RPGs lack of playability and graphics quality, they usually make it up for time play and compelling history, to me, you make the same mistake Bethesda make with Fallout4.

3.- Missing key events without any notice
If the game would work in other way, that could be a good addition to the iteration of the dialogues, but sometimes you just miss full quests / key points of history / items just because you are totally un-aware of any other outcomes for certain decisions.

4.- Mega-bosses are just for munchkins
You will always have to bring a very specific set of skills / heroes to deal with certain mega-bosses. Which is a great problem if you have already made your choices on terms of items and companions during your adventure time. This means, that you might be utterly doomed to fail fighting them if you don't have the appropriate metas.

Those are my CONS, now, for some other people, this could be the PRO (not for me, really):

1.- Huge customization options for your heroes skills / abilities / items
If you know what type of meta you want beforehand and you check it online (just to check all the abilities and the quests and items you need to make this meta...) you can really make overpowered beasts to be a real munchkin

2.- If you are not up for the history, don't worry, it is not that long

3.- Pirates!

4.- The boat mechanics are a rather interesting addition and I feel they made a nice effort to include all of them in the game.
Postat 17 noiembrie 2019. Editat ultima dată 17 noiembrie 2019.
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O persoană a considerat această recenzie utilă
24.1 ore înregistrate (22.2 ore pâna la publicarea recenziei)
It's been a really long time since I didn't enjoy a platform game so much. If you want to know what you will have in your hands, think about a mixture between Castlevania and Dark Souls. Playability is really good, but the learning curve is absolutely punishing, I guess that if you are good with platform games, you won't take long to get used to it. Just a very friendly tip, if you don't own a controller, just get it or don't even think about playing the game.

One of the most important reasons for me to play this game is the incredible Gothic horror atmosphere, completely based in the Catholic church imaginery. Some would say that it looks horrific and twisted, but if you ever been into a Cathedral, with tombs, bone relics, people buried inside, icons of saints and virgins purging their sins in eternal suffering... It was all there and someone just put it into the game with great accuracy.

The game will likely provide you at least 22 hours of entertainment, so, I guess it is really worth the 25 euros that currently costs.

To me, this beautiful game is a huge success for the studio and I really hope they keep on delivering, at least, the quality that they achieved with game.

In summary, yes, totally worth it.
Postat 11 octombrie 2019.
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3 oameni au considerat această recenzie utilă
26.3 ore înregistrate
A very good idea with a lazy development. The game is interesting while it lasts and the idea of being amongst a military conquest is new to the usual campaign settings you find on roleplay games. Besides I don't like the groups of less than 6 people, that was something I could get past over. What I could not stand was the fact that the whole game lasts 25 hours roughly...

The game is not bad itself, the story isn't either really compelling, but enough to keep you moving, the fact that it only lasts 23 hours without a incredibly captivating history is terribly frustrating. Also, it seems that you need to buy DLC in order to complete some content of the original setting, which makes me feel scammed.
Postat 4 ianuarie 2018.
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5 oameni au considerat această recenzie utilă
23.2 ore înregistrate
I have been refusing to buy it until the price dropped enough to be able to not feel scammed. Glad I did it...

The Game mechanics are far from the first establishment and the very elite troops systems hinders your choices on what to take and how to manage your forces. A unit cap would have been a good thing instead... for the rest of the mechanics, overall, if you love microing absolutely everything to the slightest ♥♥♥♥♥♥♥ detail, you might like how to the game works, I don't.

Besides of this, an enjoyable campaign would have a been a good catch, but they messed that up also. Filled with maps that feel more like you are playing a first person shooter (looooots of trails and lanes and very little to no freedom...) only 17 missions, being some of them really really short, with an absolutely irregular learning curve from mission 8 onward. Everything feels way too flashy for my taste, but with little do to and 0 re-playability. By the way, you play a mix of games for each race during that single campaign.

But, want to know what really made me mad about the game?

THE ♥♥♥♥♥♥♥♥♥♥♥♥♥ CINEMATICS. They trigger every now and then and you can't skip them. Instead of adding an experience level to the game, they really grind your patience to an unfathomable level. If there is a way to disable/skip them, please, TOTALLY DO IT.

The game is not as horrid I heard, but still, a big failure and another missed chance to set another step in the right direction. Whoever designed the product, check what those games are really about. You were not going to step in the middle of the competitive MOBA/RTS market hard and you should have aimed for a deeper single player experience and grow from there.
Postat 4 ianuarie 2018. Editat ultima dată 4 ianuarie 2018.
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O persoană a considerat această recenzie utilă
155.3 ore înregistrate (26.9 ore pâna la publicarea recenziei)
As Endless Space, this is probably one of the best 4X strategy games in space that inherits the Master Of Orion series spirit. The game has gotten an even deeper management, giving you new ways to win and adjust every detail of your huge galatic empires. The game has sacrified some of the complexity in space combat to provide some insight on terrain battles.

If you liked Endless Space, you are surely going to enjoy Endless Space 2.
Postat 24 noiembrie 2017.
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