No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 79.2 hrs on record (57.1 hrs at review time)
Posted: 7 Mar @ 4:29am

I've enjoyed the time I've put into Wilds, it has some problems currently as many other reviews have pointed out and I've had a few of these myself.

On the positive side, the combat here is good, it feels fluid and reactive, the monster designs are great, there are old favourites, new fights that feel fresh and the music is evocative with a lot of personality. The addition of the Seikrets make the game world much more traversable and calling on your Seikret mid combat for a quick escape to heal has saved me a fair few times.
Your Palico is now able to use a lot of the tools they got in world but without having to lock into one (these are unlocked via sidequests)
With a greater focus on elemental damage, the weapon switching is nice, you can opt to have two of the same weapon type for different elemental builds, or two different types for a change of playstyle.
That leads into the separation of the skill gems into weapon and armour skills, which given the weapon swaps, makes a lot of sense, if we still did all gems for all slots, you'd could end up having useless skills on your armour or weapon after a switch. I do get the complaint about the shift from equipment set builds though and that's valid.
For people who haven't been able to engage with Monster Hunter before, this may well be the title that gets you in the door.

On the more negative side. While I enjoy where the story has went, it does feel restrictive, with it regularly introducing you to a new map then immediately whisking you off to the next, the pacing feels off as we're given no time to really breath in a new area and explore. This combos with the game being noticeably easier than previous titles, which I think is down to player damage being much higher than before, I think a bit of a nerf on player damage could be in order, along with a stacking resistance on wounds as I've often found that once I destroyed the first wound or two, wounds start showing up all the time and it makes a lot of the fights feel more like bullying than hunting.
Finally, I understand the complaints that Wilds feels like it's lot a chunk of the personality of the previous titles, specifically with the lack of a kitchen area, replaced by your hunter cooking their own meals most of the time, and I'd agree, there is a bit of old world MH charm in the different villages, something that players who only played World/IB wouldn't have got.

The performance issues are real, and should not be ignored, it isn't acceptable that so many people are having issues with a modern AAA release. It seems from what I've seen on the technical side of the conversation that the RE Engine just hasn't been optimised to run such large areas in high fidelity.
I'm recommending the game on the understanding that Capcom/the MH team are taking these performance issues seriously and working to fix them. If they aren't I'll edit this review (not that it counts to the score since I got my copy from Humble)
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