Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
- The story is engaging with some twists to keep me interested. If you’re into anime, the many anime-style cutscenes add a lot of flair and personality to the narrative.
- I’m not sure how far the demo goes, but the full game seems to expand on the prologue. The combat system, time management, and deadline mechanics become more complex as you progress.
- The game balances story and gameplay well. Tougher enemies require strategy and specific conditions to win, while social sim bond rewards enhance gameplay. Real-time combat helps handle weaker foes efficiently. Overall, it feels like a refined version of Persona.
- The story leans on familiar anime tropes but remains enjoyable, with twists that keep it fresh. You can skip some dialogue if needed, but the cutscenes are essential for understanding the main plot.
sorry for posting on your profile this question, the demo seems to be having too many cutscenes.
is the story interesting?
I skipped it all.
is the demo an accurate representation of the game?
is it one of those games that don't start out well but become good later on?
does it have more gameplay and less story later on?
Is the story a part of the experience or it is something I can skip?