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330
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Recent reviews by FilipeLuk

Showing 1-9 of 9 entries
4 people found this review helpful
33.2 hrs on record (8.4 hrs at review time)
I really want to like this game, but I can't.

Before scrolling down this review, big thanks to the developers for providing this game for free to the owners of the original SUPERHOT. Considering this was 3 years on the making, giving it away for free is a rare thing these days.

SUPERHOT: MIND CONTROL DELETE is the "follow up" of the previous game, SUPERHOT, a slow-motion shooter where time moves only when you move. That game's idea was genius and really interesting, since not many games play with time as a game feature. The original game (SUPERHOT) revolves on you killing these Red guys on the system, and the plot is that you get so involved on the game itself, that you end up becoming "one" with the system itself. From there onward, the game tells you to reach out to other players with this catch phrase "SUPERHOT is the most innovative shooter I've played in years", which is how your character in game gets to know the game in the first place, by receiving a message from a friend. So, in a way, the game describes what technically happened to you in real life, and gives you a motive to keep gathering people on to the game for the exact same reason. They even give (or gave) you a -15% discount to buy the game to a friend! Now that is some lateral thinking!

The bad thing most people had to say about the game was its story time. You only have 2 hours of story, which you could do in a single run, and after that, you unlock the Endless Mode, where you keep killing the Red guys and try to reach for the best high score possible. You also have the Challenge Mode, where you do the whole campaign again, but with a challenge in mind, such as a katana-only. And that's it. Pretty nice and Simple.

And then this comes out. I was expecting more of this game. More features, a more compelling story, something more captivating... but all I got was MORE. No, seriously, all this game gives you is MORE of the same. Even the game jokes about it, since all achievements say "MORE", like it's poking you by saying "You wanted more? Well here's more to you!" type of more. Hear me out.

When the developers were faced with the fact that the original game was SUPER short (no pun intended) especially the story, they probably took it to heart. The idea that was transmitted to them was that the game was very short (in terms of story, yes) and that we wanted more of the game. And so, they did it. They gave us more of the same game, more of the same story, more of the same gameplay. This was not ideal. What most people wanted to see out of this game was innovation, like how they did with the first game. I've actually never played any game that played with time as a game mechanic before, and to me, it was a neat concept. The trick to make a good sequel prior to the first game was to enhance and develop upon the main thing about the game, its slow-motion feature, along with its short but intriguing story, but instead what we got was an "Endless Mode" type of campaign. All you do in this game is what you would do on the Endless Mode in the original SUPERHOT, except with a few changes.

You now have "Cores" and "hacks". You choose what hack to use as you progress on a Node (a Node is a bunch of levels). You can only choose 1 of the 2 that are presented to you. The 2 are randomly selected from the ones you gathered before. As you progress in the game, you'll unlock longer Nodes, that have both more levels and more chances to choose a hack to use on such Node to help you throughout. They're stored on a "hack pool". You can gather a hack from special Nodes that award you with such hack. Now the Cores are types of hacks that stay with you throughout the whole Node. You select them before playing a Node and can only choose one. Apart from that, there's not many more new things about this game. You have new "maps" (when I say maps, I mean the design of the level), new enemies and some new weapons (or throwables). All of them really interesting and super SUPERHOT fitting, but the story, ugh... that's another thing.

The story is so scattered across the whole game that I lost sense of what to make out of it. As you progress on the game, you unlock new Nodes that give you some sort of text or phrases, like a conversation. One of them goes like:

"ONLY DISAPPOINTMENT AWAITS YOU"
"It's my decision."
"I want it all."
"I need to see how it ends."
"IF YOU ARE SURE"
"I am."
"SO BE IT".

I mean, what am I supposed to make out of this? Really, I did not get any of the plot for this game. Maybe it was reflecting on the personality of the character from the first game, where he comments "No plot, no reason for anything, just killing red guys", because that is the perfect description for this game. That's all you do, for no reason. You go from a Node to another Node just to repeat the same thing over and over again.

Oh, did I even tell you there's a Node with 100 levels on it? Yeah, considering you only have 2 hearts (3 if you choose the Core that gives you more hearts), but even then, you have to play for something like an hour and 30 minutes just to complete this Node without dying once. And what do you get once you finish this Node? Another piece of random text that's supposed to make up for the missing plot. Really. No new hack, no new Core, no new nothing.

It doesn't end up there. Once you finish the game, you have to wait 8 hours in order to truly end the game. Literally 8 hours (with the game open). I've read it was decreased to 2.5 hours, but as of this moment, I really don't care. At this point I just lost interest in this game that's so full of itself in a way that expects you to just sit there in whatever you're playing on for 8 hours. I just can't understand what was the point of including an 8 hour long "recovering deleted data" screen on the game, only to be rewarded with the credits. It doesn't add to the plot. It doesn't add to the gameplay. It just doesn't.

There's a difference between an artistic concept and just blatantly ridiculous, and I think they stretched it so far with this game, that it was enough for me. You don't get to make this up for the missing plot that should be in your game, you just don't.

I do have to say the good things about this game as well. Again, big thanks to the developers for providing the game for free to the owners of the original SUPERHOT. Just shows that indie developers deserve a bigger spot on the gaming market that is, unfortunately, full of overpriced triple A titles. The various hacks in the game do give a new meaning to the gameplay with new ways to play it. New levels are also welcome, especially the DISCO level. That one was my favorite. The weapons had to work in favor of the slow pace of the game, and they nailed it, along with the various throwables that you find scattered across the various levels.

Going back to the whole game, I do not recommend it. It's long, boring, very VERY repetitive, and has a very disappointing ending. (if you even consider that an ending, that is) Get the original SUPERHOT for the true innovative shooter experience that I’ve probably experienced in years.

4/10
Posted 23 July, 2020. Last edited 23 July, 2020.
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12.5 hrs on record (6.2 hrs at review time)
SUPERHOT Review

About:
SUPERHOT is a Slow mo game where you controll time by moving your character. It's an interesting concept that is used as the core mechanic of the whole game. The story is short but interesting nonetheless, as it is not just some random simulator to shoot and kill red guys. It has a simple design where the environment is white, enemies are red, and you and interative objects are black. No crazy graphics here, and I think that adds more to its gameplay. It just keeps it simple and helps you focus.


Type of Game: Slow Motion, Shooting, Repetitive


Graphics:
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent

Sound Effects:
No Sound Effects
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent

Music:
No Music (But the Ambient Sound Is very calming, so it's good.)
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent


Gameplay:
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent


Story:
No Story
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent


Play time:
Less than 1 hour
1-2 hours
2-5 hours
5-10 hours
10-20 hours
20-50 hours
50-100 hours
100+ hours
Endless (After finishing the game, there is an "Endless Mode")


Pros:
- Unique design
- Amazing game in VR, very Immersive
- Features a replay mechanic


Cons:
- A little bit overpriced
- Short Playtime


Overall: 7,5/10
Posted 3 July, 2019.
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No one has rated this review as helpful yet
99.6 hrs on record (77.7 hrs at review time)
Resident Evil 2 Remake Review

About:
Resident Evil 2 Remake is without a doubt, a very good remake, if not, better than the Original one. Everything is better in this version, from the graphics, to the gameplay itself. The overall experience was like a movie, I must say. Every character felt very human and had it's characteristics, all of this because of motion capture, and they play a very big role on cutscenes. It's also a way of inspecting a character's personality.

Now about the game itself: It's a very polished game, with a very interesting gameplay and story. It's a horror game, but not so "Horror" as you think. It's actually more about the story rather than the jumpscares and the scary moments that this game is about.

The in-game items (like weapons, ammo, and healing items) are scarce, so be carefull when using a weapon or healing yourself with items. The whole game is also crawling with puzzles that you must solve by exploring and interacting with diferent parts of the environment.

I must say: A very good remake. I look forward to RE3 Remake.


Type of Game: Survival Horror, Zombies, Remake


Graphics:
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent

Sound Effects:
No Sound
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent

Music:
No Music
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent


Gameplay:
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent


Story:
No Story
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent


Game time:
Less than 1 hour
1-2 hours
2-5 hours
5-10 hours
10-20 hours
20-50 hours
50-100 hours
100+ hours
Endless


Pros:
- Very complete and solid game
- Excellent Story
- Gameplay feels very soft
- Amazing Soundtrack
- Good Optimization


Cons:
- I can't think of any to be honest. No bugs, no nothing.


Overall: 9,5/10
Posted 5 March, 2019. Last edited 5 March, 2019.
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206.1 hrs on record (190.6 hrs at review time)
Fallout 4 Review

About:
Fallout 4 is the typical post-apocalyptic game you would expect, but this one feels diferent. As always, a new game brings new things to the series, just like this one did, but it felt rather empty. Let me explain:

This game is very complete and feels very solid (apart from the various bugs) and so do other Fallout games, but this one in particular felt a little bit empty, specially when you finish the game, there isn't really anythingto do. You can do some quest in here and there, like help some guys or kill some enemies, but that's all. The only good point I felt from this game was the ending. The rest of the game, like the animations, quests, items, etc... feel the same.

As always, you live in a post-apocalyptic world trying to survive out there with items you collect and friends you meet along the game, with lots of quests and things to do.


Type of Game: Survival, Open World, Post-Apocalyptic


Graphics:
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent


Story:
No Story
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent


Game time:
Less than 1 hour
1-2 hours
2-5 hours
5-10 hours
10-20 hours
20-50 hours
50-100 hours
100+ hours
Endless


Pros:
- Overall Good Story
- Good Quests (but they can get repetitive)


Cons:
- Bugs are a common thing in this game
- Creation Club
- After finishing the game, you are left with repetitive quests


Note: This Review is ONLY about the game, not the DLCs.


Overall: 6,5/10
Posted 4 March, 2019. Last edited 4 March, 2019.
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0.0 hrs on record
Outlast Whistleblower Review

About:
As obvious, the DLC is usually not as big as the original game is, but I didn't expect it to be as big as half of the Main game. This DLC was made to show us the perspective of a diferent character and, of course, tie up some loose ends.

On this DLC, you're a diferent character, and you're the one that contacted the reporter in the first place, leading to the Events of Outlast, but the DLC is not far from it. Both the game and the DLC are actually happening at the same time (Kind of).

Since you exposed the company you were working for (which is the same as the owner of the asylum) to the reporter, you end up beeing forced to be part of the experiment they're secretly conducting below the asylum.

If you played Outlast, you definitively want to play the DLC. It follows the same patterns in terms of story writing and atmosphere as Outlast, but I felt that it wasn't as strong as the main game. (Is it because it's a DLC?)


Type of Game: Horror Survival, Scary, Good Atmosphere


Graphics:
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent


Story:
No Story
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent


Game time:
Less than 1 hour
1 -2 hours
2-5 hours
5-10 hours
10-20 hours
20-50 hours
50-100 hours
100+ hours
Endless


Pros:
- Good DLC, just like the Main Game
- Good and understandable Story
- Good Jumpscares


Cons:
- There are a few glitches, although you can only achieve them intentionaly


Overall: 8/10
Posted 29 October, 2018. Last edited 24 December, 2018.
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10 people found this review helpful
45.6 hrs on record (18.2 hrs at review time)
Outlast Review

About:
In this game, you take the role of a reporter to investigate an asylum that has been abandoned for some time.

At the beginning, things don't really make sense, but once you go through the rest of game, you start understanding what's going on and why.
One of many things I like this game is how perfect the music matches with the current situation you're in, adding constant pressure, such as when you're beeing chased by an enemy, it starts playing a music that expresses that you're in danger and you need to act quicky to escape.
Another interesting detail of this game compared to other horror games is your camera. Instead of a tradicional flashlight, you have a camera with nigh vision, giving it a more "Scary" approach.

The game mechanics bend very well with the cinematic way, such as running from an enemy and the ability to look behind, or the posibility to "move around" while a cutscene is playing.

The overall game is very good for a horror game. Good atmosphere, good story and good mechanics. The voice acting is also amazing. It really looks like people have put efford in mixing the characters behavior with the voice acting.


Type of Game: Horror Survival, Scary, Good Atmosphere


Graphics:
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent


Story:
No Story
Awful
Very Bad
Bad
Medium
Good
Very Good
Excellent


Game time:
Less than 1 hour
1-2 hours
2-5 hours
5-10 hours
10-20 hours
20-50 hours
50-100 hours
100+ hours
Endless


Pros:
- A realy good Horror game
- Good and understandable Story
- Good Jumpscares


Cons:
- There are a few glitches, although you can only achieve them intentionaly
- The game is slightly short. You can finish it (after a few tries) under 2 hours, without glitches


Overall: 8.5/10
Posted 29 October, 2018. Last edited 24 December, 2018.
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1 person found this review helpful
83.6 hrs on record (25.4 hrs at review time)
Early Access Review
BeamNG.drive is a car simulation game where you drive various life-like vehicles in a realistic simulated world. There are no objectives on this game, besides testing cars with objects or tracks. You do have however levels called “Scenarios”, which consist of various challenges, like riding up a mountain, delivering some goods on a truck to the destination, police chases, rally, crash tests, among others.

Visually, the game looks really impressive, considering they revamped the quality of the graphics recently (8 months ago, as of this review).

In terms of audio quality and sound effects, it’s on the good side as well, consisting of sounds like scraping, driving on sand, rocks, grass, glass breaking, etc.

There is a Workshop where you can download more maps, vehicles or even objects to test on your ride. You also have the support to use and download cars created on a different game called Automation, where you design your car in a relatively easy way. Note that the cars made in Automation have no interior, so if you crash onto a wall and expect the ceiling to fly off, it’s not going to happen.

For that, you have the section on the mods page called Repository, where players upload cars that were made for this game with the intent of including all of the physics and structures of a car to get the best out of it. These ones are more detailed, customizable and of course, have interiors.

So, if you like car games along with some neat physics and plenty of customization, go for this game. Had a fun time with it, and I still will. I would wait for a sale to buy this game for 20€ or less.

8/10
Posted 29 October, 2018. Last edited 24 July, 2020.
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No one has rated this review as helpful yet
3,274.3 hrs on record (1,827.2 hrs at review time)
Team Fortress 2 is a First-Person Shooter Game with 9 classes for you to choose from, and 2 teams on each side. Lots of maps, weapons, servers, and specially hats.

This is a game that means a lot to me. It was the reason I created a Steam account; it was the reason I stayed on PC to play games, and specially, its community. It's such a complex game, yet so simple to understand and play. I've met a lot of people and seen a lot of projects based from this game as it is. In fact, it's my most played game on Steam from the day I'm writing this review (and I hope it stays that way).

About the game itself, I cannot describe enough about its gameplay, but I'll try to describe what is the main objective of it. Each match has two teams, named RED and BLU, where players choose from 1 of the 9 available classes to play (Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper and Spy) and fight for their team, whether the game mode is Capture The Flag, Control Point, or even King Of The Hill.

As of 2020, you have lots of weapons and hats to choose from to make your ideal loadout. You choose the way you want to play the game with the weapons and tools that you have and unlock. Different weapons differ from their stats (more damage, fast reload time, etc.), making your way of playing unique and/or personal. Every class has its own personality, and if you’re new to this game, I suggest you check the Meet the Team videos from Valve. They really show the personality and the type of character that you're playing with. It’s not common to hear “Would you like a second opinion? You are also ugly” as a voice line on a game. Anyways, everyone has a different role, and that's what make it "Team" Fortress 2, because you must work as a team in order to win (most) matches.

Its community is what I think still keeps the game going strong through these days. The game is almost 13 years old as of this review, and in the last 30 days, the average player base is of 69.000 players (nice). Apart from the non-official game modes, you have many others, such as "Vs. Saxton Hale", along with community made mods, such as "Team Fortress 2 Classic", taking you back to the TF2 era of 2008/2009 (that is, no hats or taunts), along with some scraped weapons that were in development in the beta stage, such as The Tranquilizer gun for the Spy.

The community is also responsible for creating most of the content available in the various places, such as YouTube and the Steam Community. It consists of various talented animations, memes, in game content, inside jokes, among other carefully crafted projects. These projects have no limits. One example is how the community uses the Valve's own animating tool, the Source Filmmaker, to produce quality animations, along with the popular Gmod animations.

I've been playing this game since 2014 (not much) and every time I've played it, it has been memorable to me, in a way that, when I look back at this game, I see all the wonderful moments and people I met throughout my playtime, and currently it's only been 1825 hours and I feel like I still haven't seen it all. There's so much to this game and community that words don't make it justice. Just go ahead and play it. It's free, and you'll (probably) like it. Mostly sure of it.

Now, about the bad stuff. Probably the most critical thing I have to say at the moment (as of July 2020), is that Valve is yet to take full action against the various bots and cheaters that join the servers, where other legit players have to deal with them. Instead of actually improving on their anti-cheating software (VAC), they're taking a rather slow and confusing approach to this, by silencing accounts that are not P2P, preventing the bots from spamming messages, slurs, voice-chat, and even use voice commands, such as "Spy around here". With this, legit F2P players have been impacted, by losing the possibility of communicating with their team because of Valve's confusing approach.

With this, the community has gathered again, and has developed counter-measures to deal with these kinds of situations, such as a program that auto-kicks or informs the opposite team of a bot or cheater's arrival on the server (TF2 Bot Detector). Credits to PazerOp for doing this simple yet useful program.

With that all out of the way, this is a magnificent game, where I hope to put more time into, because it’s worth every second of it.

9/10
Posted 21 February, 2016. Last edited 23 July, 2020.
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No one has rated this review as helpful yet
104.5 hrs on record (99.7 hrs at review time)
Surgeon Simulator 2013 is a surgery simulator game where you perform various types of surgeries, such as heart transplant, kidneys transplant, brain transplant, and if you own the DLC, you also get the eye and teeth transplants, along with some minor visual improvements.

You take the role of a surgeon named Nigel Burke, and your patient is Bob. Yes, your only patient is him, and you need to perform the various surgeries on him in order to save his life. You can perform them on different places, such as on a corridor, the back of an ambulance, or even in space, each one with its differences, such as gravity or obstacles. If it wasn't clear by now, the game is not meant to be realistic in any way that you could actually perform it in real life, no. It also features 3 extra levels (or Special levels). The first is doing a heart transplant on Heavy as Medic, as seen on the "Meet the Medic" video from Team Fortress 2. The second is a hidden Alien Surgery, where you have new tools at your disposal and new organs to work with. The last one is a heart transplant on Donald Trump (This last one is only on the DLC).

This is a very hard game to play because of its controls. You can only use 1 hand to perform the various surgeries, and to move it, you use your mouse. You also use it to spin the hand, and to move it down as well. By last, you use 5 keys of your keyboard (mainly AWER and SPACE) to control each finger individually, and you will press these keys in order to grab something, such as a tool. If you can't use theses keys for some reason, you can change them on the settings.

I've had a ton of fun playing this game, as far as trying to do a speed run of the heart transplant operation, doing as fast as 12 seconds. I also have recordings of me playing this game on an old desktop (Windows XP, that's how old it was) of me trying to perform the kidney transplant surgery, and see the progress that was made along the way, since back then I could not even finish the second operation... There was also a little Easter egg that is no longer usable, in which you could use the phone at the reception desk to call any of your friends in real life. It would take some skill to press all of the numbers in correct order, but once completed, you could call anyone, and it sure was interesting to see people receive a phone call from an unknow number, especially when they picked up, it would play some weird audio.

All in all, goofy and fun game if you have nothing else to play.

7/10
Posted 11 September, 2015. Last edited 23 July, 2020.
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Showing 1-9 of 9 entries