224 people found this review helpful
11 people found this review funny
Recommended
0.0 hrs last two weeks / 644.4 hrs on record (442.3 hrs at review time)
Posted: 1 Dec, 2019 @ 12:21pm
Updated: 7 Apr, 2020 @ 4:37pm

No Man’s Will Visit It All

I was late to the NMS party, but I have been around long enough to see 2 major patches and multiple smaller additions that keep adding to a game that for some time far surpasses what it was advertised to be.

‘That video’ of the odd looking creature that was supposedly a representation of the one in the trailer is findable, but so is everything else seen before as well as other variations.
That is the beauty of NMS, yes similar planets yield similar Foliage, Fauna, Minerals & a lot will look odd compared to what we perceive as 'normal'. It make's a lot of exploration after 100h+ feel a little deja vu.

The true exploration though comes when you find those more unique variations, the ones that you stop for a moment, maybe take a photo or decide to build a base in order to appreciate the many variables that had to be exactly so to make it.

This is why I keep playing, amongst other things.

The hard truth:
🔸 NMS is not a First Person Shooter, although it has need for it sometime.
🔹 NMS is not a Flight Simulator, contour hugging is assisted &, lading/taking off is auto.
🔸 NMS is not a Space Dogfight Sim, although it will be needed now n then.
🔹 NMS is not a fast paced game, you can spend a lot of time gathering resources, exploring and tracking down blueprints for better gear, ships or planets, especially early on.

But that is the point of NMS, it is a journey from being stranded on a planet with no memory and a non functional ship to exploring the far reaches of the galaxy to learn the truth, whilst doing as little or as much as you want with the endless possibilities around you..


In its simplest form NMS is;
🔸 Gather resources to survive and repair [point A],
🔹 Use resources to craft items, & tech to travel further,
🔸 Learn how to craft new/better items or tech,
🔹 Travel to new systems and progress the above, until you get to [point B]


What is possible, and completely optional is;
🔸 Learning 3 different alien dialects to better communicate with them,
🔹 Talking, learning from and/or trading with the alien lifeforms,
🔸 Story/quest lines for, agriculture, weapons, exocrafts, science and base building,
🔹 Exploring ancient Alien sites for insight into their past,
🔸 Hacking manufacturing plans to steal blueprints, units or nanites,
🔹 Solving numeric codes to unearth amongst other things, distress beacons,
🔸 Claiming unoccupied crashed ships and getting them in flying condition,
🔹 Scraping said ship for resources and credits, or
🔸 Using the ship as a part exchange for another ship,
🔹 Completing requests from random AI for items, res or units,
🔸 Completing faction quests for bigger rewards, [faction relation levels required]
🔹 Cataloging Systems, Planets, Flora, Forna and Minerals for better information,
🔸 Uploading the information so everyone can see you discovered it,
🔹 and more, lots, lots more…


Building a base;
[May I add, with a very competent construction system]
🔸 That just looks good,
🔹 Provides shelter in harsh environments,
🔸 Allows for item/resource/trophy storage,
🔹 Can mine resources for either use or straight up profit,
🔸 Can grow plans, fungus, ‘NipNip’ for use or profit,
🔹 Can [non lethal] harvest from the local wildlife, for use or profit,
🔸 Provide a garage for 4x different land Exocraft and 1x Underwater Exocraft,
🔹 Creating a disco? With the newly added ByteBeat Device,


Expanding your space presence;
🔹 Upgrading your personal ship with better engines, weapons, sensors,
🔸 Buying a better personal ships [Haulers, Shuttles, Fighters and Explorers]
🔹 Buying a Freighter [cheaper if you rescue it form pirates first] ;
🔸 This can acts as a mobile base [doing almost all a planet base can, no exsocraft],
🔹 Freighters act as a personal starship garage,
🔸 A command post for your supporting fleet,
🔹 Supporting ships can be sent on mission for your profit and there experience,
🔸 Your combat support ships will aid you in space battles [if in same system],


Variables that affect everything to nothing;
🔸 Each star system is procedurally generated [4 star types] that affect Biodomes
🔹 Each planet/moon is procedurally generated [~8 main types]
🔸 Each planet/moon can have multiple of other factors;
Rarity x4 with x10 variations for each, Biodome types x11, Levels of life, Weather levels, Density levels for: Flora, Forna, Minerals, Buildings, Archaeological sites, Locals, Sentinel presence, Crashed Starships and Freighters ...
Valuables such as: Relic, Burial Sites, Salvage Containers, Gravitino balls ...
[You can see how quickly this creates variation, and I just scratched the surface]
🔹 Each system has its own economy. Better economy better prices,
🔸 Each system has its own specialization; Manufacturing, Minning. Better related goods,
🔹 Each system has its own conflict level, higher levels, more pirates and space battles,
🔸 Economies can be influenced by high volume buying or selling,
🔹 Multitools found at space stations or AI bases are procedurally generated,
🔸 Starships found within a system have their own styles,
🔹 Support Ships have unique stats, crew and potential issues/bonuses,
🔸 Alien factions have relation levels to you,


🔹 This list would be pages long to do NMS justice 🔸



On the surface No Man’s Sky seems simple enough, but if you scratch the surface you find a galaxy sized rabbit hole that leads to endless explorations, and betterment.

It should also be noted that the development team is still adding great content to the game that I assumed would have been kept for a sequel.

They have far surpassed what this game was originally meant to be and with gradual betterment to all elements of the game and new additions [some never expected] , No Man's Sky is worth a look, or at least worth keeping an eye on as it grows beyond expectation.


No Man’s Sky ∞/∞


Nominated for ‘The Labor of Love Award’ Steam award 2019
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5 Comments
Airjam_TBV 20 Dec, 2019 @ 11:19am 
Perfect. Thanks, dude=)
Fifth_Quarter 19 Dec, 2019 @ 12:37am 
@ Airjam_TBV - The Multitools are a gun looking platform you can add weapon, mining, scanning and other upgrade modules too.
The Multitools themselves come in lots of different styles, colors, slot capacities, base values & grades.
I hope this help.
Airjam_TBV 18 Dec, 2019 @ 7:34pm 
Can you elaborate on the " Multitools found at space stations or AI bases are procedurally generated" part, please? I don't know what mechanics this refers to, I guess?

Great review and after seeing this on the PS4 at a friend's, I'm very interested. Just not at 40 quid. C'mon, sale!
JimboJuice 15 Dec, 2019 @ 11:38am 
You should be glad you came late this game was a dumpster fire on release with only a quarter of the features it has now
Faythe 7 Dec, 2019 @ 11:53am 
Short and to the point review. Thanks for typing this out! I have to agree the game is a slow burn at first, but it's extremely comfy gaming and go at your own pace. I'll be losing hours of my free time to NMS. :)