Ein
Romania
 
 
Abnormal normal artist
Изложение от работилницата
3D Printed this sucker with the thickest printer nozzle we could find...That's good right? Didn't get a lot of welding practice in yet though. I'm sure it's up to tolerance.... Do you have insurance?
170 оценки
Статус — Приет за игра, Създадено от — EGO DEATH и Ein
Изложение на артикули
Изложение от работилницата
Изложение от работилницата
Изложение от работилницата
Изложение на отличеното художествено творчество
B&T SPC9 Bake
15
Изложение на худ. творби
Mechanical Runners
78 5 5
Изложение на худ. творби
Kriss Vector internals Cycles X
76 12 3
Изложение на снимки
B&T MP9
9 2
Изложение на отличеното художествено творчество
Cyberpunk 2007
20 2
Любима игра
Изложение на рецензиите
Изиграни 5 575 ч.
Imagine making the best 3D package and giving it for free as open source to the public.

I chose blender to make good looking stuff without being able to draw it myself. This program allows me to create amazing assets without much talent, just knowledge. Amazing.
The fact that such a complex program is available for 100% free is also amazing!
Can't recommend it enough, i've been working in for like 14 hours a day 2 days in a row and at the moment i'm writing this review i'm starting my third.

Edit: I've been doing it for 3 weeks as much as I could. It's amazing how much stuff I can do now.

Edit 2 (12.9.2020, 430 hours) I've reached a point that I never thought is possible to reach without being a pro in the industry. ♥♥♥♥♥♥♥♥♥, once you learn how to use it you will be a god able to create anything! I still have to learn UVs, weight painting, sculpting, more nodes and lightning though.

Edit 3 (19.10.2020, 610 hours) After learning the basics of sculpting I've done my first commission that i spent about 30-40 hours on and worked on other small stuff. Also I can finally UV unwrap and work with textures. I started learning Substance Painter too, which is an amazing tool for creating UV maps. I've noticed that my past topology was trash so i'm working on improving it. Started using a github app called Instant Meshes to remove the poly count without losing much detail.

Edit 4 (11.11.2020 800 hours) I've improved my topology and started learning booleans and bevels since hard surface looks so cool. This guy on youtube called Josh Gambrell is a god in them. Can't live without Booltool, Hops and kit ops now.
Got accepted in the newgrounds Christmas collab 2020 bc people like my art, I'm working on something really big :)

Edit 5 (27.12.2020, 1000 hours) I've finished my collab piece[www.newgrounds.com] and besides the newgrounds advent, I also applied with it in a CG competition which I have somehow won,
I finished my first tutorial, meant to help friends and randoms that somehow happen to find it.
https://youtu.be/YK_898Y40co

Edit 6 (30.03.2021 1560 hours) I participated in a wallpaper contest[www.newgrounds.com] and lost. I have also participated in an avatar contest for the channel Dave2D on youtube, but lost. I spent the rest of the time making decalmachine decals which I plan to upload on gumroad for sale after I finish this mechanical leg project I've been working on for a month. I learned a lot of Substance Painter and Fusion 360 & how to export in moi3D, as well as manual retopology and optimization as I did a gig[www.artstation.com].
I am planning to finish my mechanical leg, which I will post here, publish my decal pack, learn actual moi3D modeling and some rigging. I also need to get into characters, I want to specialize into hard surface modeling but it doesn't hurt to know the basics of character creation.

Edit 7 (01.06.2021 1900 hours) I have learned rigging and put a ton of work into the mechanical leg but put the project on a long break. I have finished my decals but forgot to upload for sale so now if i'm better after many months i might try it again. I have participated in Moon Camp Pioneers 2020-2021, a contest held by the European Space Agency with 2 people I have found on the internet that did their part of the design and fully the paperwork and concept. We have won second place, here's the link: https://mooncampchallenge.org/pioneers-gallery-2021/details/
I also started learning gun modeling, having made an album cover[www.artstation.com], an m4 rifle[sketchfab.com] and almost finished showcasing a Kriss Vector model with full internals that I will upload everywhere I can.

Edit 8 (31.08.2021 2330 hours) I finished my Kriss Vector[www.artstation.com] at the beginning of the summer, made a low poly Honey Badger model[www.artstation.com] for some roblox game but ended up being scammed, worked on a 40 second animation that I will release at the end of September, created a high poly and baked it on the official CSGO PP Bizon model since I am making a skin for an ongoing valve competition. The last but not least of my summer projects is that I have started working on a good showcase of my mechanical leg that I mentioned earlier. Besides those I also spent some time watching courses and tutorials, including Substance Designer, and teaching friends how to get started with Blender.

Edit 9 (16.11.2021 2510 hours) I haven't been able to do as much work as I've done in my previous updates, irl school started and it is also my last year which means that it is very stressful, the final exam is coming...
The mechanical leg that I was talking about in the last update became my best portfolio piece.[www.artstation.com]
I have finished the animation that I mentioned, which is the trailer for a community music album.
I didn't manage to finish the pp bizon skin by the competition deadline, I think I would've given up on it if it was fully on me, but someone contacted me to do the albedo map and we will soon publish it on the csgo workshop. I have also made smooth normals for multiple csgo skins, I know all of the mistakes of the valve models i worked on to their core.
I ordered a new microphone because my headset attachment broke, I can finally start doing youtube tutorials again.
I have started learning 3DS Max, its features seem interesting, looks like it has a workflow that could benefit me. Even so, it is "industry standard" and it might look good in my cv. I have also tried out Shapr3D, amazing program, but it has the only thing that makes me want to swap from Fusion 360 which is the fact that it is connected to the cloud all the time, I want offline programs!!
Also I've been trying to learn drawing, but I am really bad at it and I have no idea how to learn, I've been trying to learn drawing for longer than a year already and it won't work. It is required to get into 3D art unis... weirdly enough. Drawing is not for me but I have to force myself through it.

Edit 10 (29.01.2022 2710 hours) I have finished the bizon skin, worked on other models for csgo, created a tutorial on youtube, learned MoI 3D, met some cool people in the industry, re-rendered everything for the mechanical leg and kriss vector projects and also made an extra transparent shot for it, I have done some sticker designs of my own art that I want to print soon, made a 3D printable model of the Apollo spacecraft for a kickstarter game and worked for the entire holiday season on a high poly MP9 model that I want to learn texturing and asset optimization on.
Drawing doesn't work, I have no motivation for it as I have for 3D, no passion, not for me. I will apply anyway, even if I found out I can probably not afford it.
Started working on a course with someone.

Edit 11 (25.07.2022 2806 hours) My Steam review got so big that I cannot write more things in it. I posted the rest on my Newgrounds page:https://einmeister.newgrounds.com/news/post/1290604
Feli ♡ 17 септ. в 12:06 
Miata =w=
Ein 1 авг. в 1:35 
lmao I broke the game
BOBRPEEK | Leo 31 юли в 17:06 
yo check out anomalys last yt video where he opens 700 kilowatt cases at 1:43 your Tec-9 is just soo damn good, the case couldn't render it frate
Tuptumak 24 юли в 15:29 
+rep green gun :GDNormal:
Revasta 9 юни в 15:20 
revoler god +rep
ILoveFeetToo 24 март в 14:45 
Thanks for telling me to change my lowpoly ADO helmet to a high-quality one. Love ya