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3 personer fandt denne anmeldelse brugbar
112.5 timer registreret i alt (59.4 timer, da anmeldelsen blev skrevet)
The worst Battlefield experience since Battlefield V.

A confused mess of a game that tries and fails to chase industry trends instead of defining them.

The replacement of Battlefield's traditional class system with hero specialists is nonsensical in a large-scale multiplayer setting. It doesn't work.

The map design is favoured towards ground vehicle gameplay. Infantry gameplay is not balanced well.

"Don't be sad! That's just how it works out sometimes!"

During early access in November, Battlefield 2042 caused several blue screens during my gameplay. It's a low bar to expect a triple-A game in 2021 to not blue screen one's PC. "Ahead of schedule" Battlefield 2042 failed at that.

"Come on! That [should be] easy!"

With a significant drop in player population (down from 100,000+ peak in November 2021 to around 4,000 in February 2022, then even lower to 2,000 in March 2022), the future of this game's post-release support is uncertain.

Battlefield V was abandoned during its live service. It's likely Battlefield 2042 will be as well.

At the end of the day, paying customers lose out.

Battlefield Portal could have been 2042's saving grace but DICE's ineptitude got in the way (see: the recent addition and kneejerk-removal of the official XP-grinding infected mode).

---

As someone who has played former greats like Battlefield 2, Battlefield: Bad Company 2, Battlefield 3/4 and Battlefield 1, I feel sad that this beloved series has died such a pathetic death.

---

Further watching:
Battlefield 2042 Downgrades
https://www.youtube.com/watch?v=PkeKSlqgFk0
Skrevet: 3. februar 2022. Sidst redigeret: 16. marts 2022.
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Denne anmeldelse er blevet udelukket af en Steam-moderator for at bryde Steams servicebetingelser. Den kan ikke ændres af anmelderen.
1 person fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
41.8 timer registreret i alt (4.0 timer, da anmeldelsen blev skrevet)
(Anmeldelse skjult)
Skrevet: 10. december 2020.
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2 personer fandt denne anmeldelse brugbar
13.9 timer registreret i alt (12.3 timer, da anmeldelsen blev skrevet)
I like
  • Satisfying weapons
  • Uses Vulkan - 90+ FPS on RX 480 8GB / i5 3570K / 16GB RAM / 1920x1200 / Mostly high settings

I dislike
  • Cast of tryhard characters - annoying to listen to
  • Overall, generally uninteresting story - nothing really special here
  • Enemies are dumb, getting boring on 'Call me Terror-Billy' difficulty
  • Enemies seems to aimlock, feels unnatural
  • Some enemies one hit kill you with some red glowing thing, frustrating
  • No menu hotkeys (Wolf 1 let you use M for Map)
  • Melee can't be equipped any more, leads to accidental hatchet throws

Movement mechanics remind me of Crysis. Weird.

I feel bad for the other players who're reporting performance and stability issues. Early adopters always end up being unpaid product testers for these AAA games.
Skrevet: 2. november 2017.
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1.8 timer registreret i alt
Another mediocre Ubisoft game.
Skrevet: 11. februar 2017.
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1.7 timer registreret i alt
It's really interesting and could help you gain perspective if you've had trouble dealing with intimacy issues after previous one night stands.

There's not much in the way of gameplay - it's purely an interactive visual novel with multiple dialog options and limited interactable objects in a static room. But I found myself playing through this all day just to unlock all of the endings and achievements.

At this price point, it's definitely recommended.
Skrevet: 26. december 2016.
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68.2 timer registreret i alt
One of the greatest games of all time. A truly immersive experience set in a frightening dystopic world rife with conspiracy and intrigue.

Not many games have managed to achieve or surpass Deus Ex's immersive simulation, not even the sequel or modern titles.

All PC gamers need to play through Deus Ex at least once. I recommend playing without any gameplay altering mods on your first pass so that you experience it in its purest form. However, I do suggest downloading the custom launcher by Kentie to access widescreen resolutions and adjust your FoV: http://kentie.net/article/dxguide/

Strongly recommended - an essential game.
Skrevet: 27. november 2016.
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29.8 timer registreret i alt (13.5 timer, da anmeldelsen blev skrevet)
Update 18/11/2016:

The game locks up my entire PC if I try to run it in fullscreen mode. Pressing Alt+Enter during the initial load seems to work around this, but it's still absurd. This action has to be repeated every time I run the game.

The beta patch hasn't resolved intermittent lock-ups during gameplay. This game is unstable and I think it's fair to take this into consideration when reviewing it. If you disagree, please feel free to leave a comment under this review.

Original review:

I really don't want to have to write this about a sequel to one of my favourite games.

Dishonored 2 is a very unstable game. The framerate is very unreliable with massive disparities between the min and max values. This is problematic because unstable FPS can cause motion sickness during gameplay.

Bizarrely, your mouse sensitivity is hooked to your current FPS. You may find it's sluggish one moment then super fast the next. Skyrim had the same problem and there was no way to remove this functionality.

Bethesda are smart; they incentivised digital pre-purchases by offering a day of early access to the game. Naturally, people pre-ordered to take advantage of this, myself being one of them.

Really though, Bethesda's new professional reviews policy should've sent alarm bells ringing in everyone's heads. No outlet is sent a review/early copy of the game until launch day. This means that major issues, like what we're seeing now, can't be identified and revealed to consumers until it's too late. Fortunately we do have a refund system for Steam purchases - I personally can't use it because I bought a cheaper digital copy from GAME.

Dishonored 2 isn't a bad game - it's actually quite well-made and feels like a more accomplished attempt at what the original captured.

As hard as I try to get engrossed in the story and gameplay, the unstable performance means that I can't. And that's a shame.


My PC:

RX 480 8GB Nitro OC / i5 3570K @ 4.2GHz / 16GB DDR3 1866MHz RAM / Windows 7 SP1
1920x1200 / High settings, vsync off, volumetric lighting off

All drivers and software up to date, before anyone asks.
Skrevet: 10. november 2016. Sidst redigeret: 17. november 2016.
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My rig:
  • Gigabyte 7970 GHz Edition
  • Intel Core i5 3570K @ 4.2GHz OC
  • 16 GB DDR3 RAM @ 1600MHz
  • Windows 10 Pro
  • 1920x1200

I wish I could pick an "in-between" rating instead of just recommended or not recommended. This review may be updated again based on new thoughts as time progresses.

Summary
Things I liked:
  • A good variety of tools and equipment to tackling the game’s objectives and challenges
  • Characters look more natural in their animations compared to HR, though there are some exceptions
  • Good character model detail
  • The soundtrack, while a little too ambient for my taste, is quite good
  • A good selection of PC graphics and user experience options to fine-tune your experience
  • Dense city hub with many places to explore
  • The hacking can be fun, but you’re also now rewarded with XP for inputting the correct code or password
  • Generally good performance at medium/high settings on my 2012 rig
Things I didn’t like:
  • The awful amount of expository and redundant dialogue
  • Effective stealthing requires the use of the third-person cover system
  • The "hold down this key to do something" is bad and often brings up menus/PDAs when you're trying to drag a body somewhere
  • Enemy characters don’t care if you’re pointing a laser at them
  • Enemy AI don’t seem to care if one of their own suddenly disappears
  • Vaulting/mantling mechanics are clunky and unreliable
  • Transitioning to in-game merchant’s shops takes too long
  • An abrupt ending that leaves you wanting more to conclude the main objectives pursued during the main storyline
  • An unsatisfying final conclusion against a cookie-cutter villain
  • The social stigma and apartheid boils down to "We don't like augmented gits"
  • The idea of microtransactions in a single player game like Deus Ex is concerning

Deus Ex: Mankind Divided (MD) builds upon the gameplay and story foundations set by its 2011 predecessor; Human Revolution (HR).

It’s certainly a more competent game with regards to mechanics and technical fidelity, which is definitely due to its new Dawn Engine (based on the Glacier II engine that debuted with Hitman: Absolution (2012)). Conversely, HR used a heavily-modified Tomb Raider engine from 2006, so yeah.

During my 30+ hours, I discovered many tools and solutions to tackling the various objectives compared to HR. I feel that MD is closer to the original Deus Ex (DX) than HR was, which I think is very good, though some may disagree. The game only features one city hub in Prague, so this was a little disappointing after the variety of hubs that could be explored in earlier games.

There’s a lot more vertical exploration compared to HR (hooray!) so I recommend upgrading your jump boost aug to help with your traversal around the city. The Smart Vision aug is also very useful in identifying environments you can interact with, like destructible walls, though it did seem a little cheesy for it to spot hidden areas for you. It reminded me of the obtuse visual indicators for the multiple paths you could use in Crysis 2. It’s not emergent gameplay if the game visually labels everywhere you can go.

I like playing Deus Ex stealthily - hacking past enemy defenses and ensuring I’m never spotted. To play like this in MD, you have to use the third-person cover system. This same gameplay was present in HR; both games require you to use the cover system to efficiently stealth your way through the game. My problem with this is that I feel like I’m “cheating” because of the third-person camera. It dampens the immersion and makes things too easy when you have such a wide field of view over the level. There have been times where enemies have begun spotting me whilst I’m out of cover, yet when I pop in, still in their field of view, their detection level goes away. I don’t like it, and I wish there was a way to play the game stealthily in first-person, just like in the original Deus Ex.

In addition to the above, takedowns return though they definitely seem more fluid compared to HR’s awkward takedown animations. Unfortunately, as fluid as they look, MD’s takedowns still retain HR’s weird effect of freezing the world around you during the animation. It’s jarring and weird, and I don’t like it. That said, takedowns are quite effective in dispatching enemies because you don’t need to worry about aiming or missing shots. Plus, they give you a lot of XP so it’s kind of a no-brainer to use them as much as possible.

Ultimately, my biggest gripe with the game is its story. Specifically, the writing and how expository it is. It’s littered with so much obtuse exposition, I feel as though it’s catering to the lowest common denominator of players who need story and information spoon fed to them instead of working things out themselves. The way the main characters speak during story segments doesn’t feel natural; they state the obvious and ask questions that they should already know the answer to. Where is the subtlety?

The conclusion left me hungry for more. I had spent 30 hours exploring as much as I could during that time. The critical mission path is not very long at all; possibly around the 6 to 8-hour mark if you ignore everything else in the game. I anticipate that the story will be expanded upon in future paid-for DLC, which I personally don’t expect to buy at full price.

Cutscenes. I wasn’t a fan of them in HR, and I certainly don’t like that they’ve returned in MD. Considering that Deus Ex is very much about player agency, it’s baffling that Eidos Montréal still incorporates these immersion-breaking cutscenes where you lose all control and watch your character do or say things you may not have done yourself. The original DX did not incorporate cutscenes during gameplay and it aided greatly in immersing yourself in the world. The silver lining here is that the pre-rendered cutscenes don’t look like an orange mess as they did in HR, although they do look a bit fuzzy, which suggests a low resolution was used when recording them.

As far as the PC port goes, I think it’s competent but not excellent. I’ve been playing the game since it went live, so I experienced the weird sensitivity disparity between the mouse’s X and Y axes. Taking into account Nixxes’ long history in delivering PC ports, I was a little surprised by this oversight. It’s also worth mentioning that, on launch, the FoV slider displayed a percentage value instead of how many degrees it will be. Another odd oversight that has since been addressed, just like the mouse sensitivity issue.

Performance wise, it’s okay. I’m still using hardware I bought in November 2012, so I’m quite chuffed it runs relatively well on medium/high settings at my native resolution. I have tessellation, bloom, subsurface scattering and temporal AA on, and motion blur, sharpening, cloth physics (heavy on the CPU) and chromatic aberration set to off. I’ve left volumetric lighting on because I think it makes scenes look that little bit nicer, though it does come with a performance impact. I encourage people to follow Nixxes and Eidos Montréal’s advice in disabling MSAA and being realistic in your expectations about running the game at 60FPS on Very High and Ultra. You can find their performance tuning guide here: Deus Ex: Mankind Divided - Performance Tuning Guide
Skrevet: 27. august 2016. Sidst redigeret: 3. september 2016.
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1) Poor performance across a multitude of setups despite a delay for the PC release
2) FoV sliders don't make a difference, meaning that your view is still extremely narrow, which can cause motion sickness
3) Unoptimised UI; having to hold down mouse buttons to switch menus or select things is a remnant from an obvious console port
4) UI is stretched at certain aspect ratios (I'm on 16:10) - lazy effort from devs
5) Stuttering mouse movements - why?
6) Having to restart the game to apply graphics settings
7) Charging full triple-A price for an unfinished and unstable product

I'm thankful that Steam refunds are a thing.

I don't think this product is worth £40/$60. The maximum I would pay for it, and this is considering the awful communication around the previously confirmed multiplayer features, would be £15.
Skrevet: 12. august 2016. Sidst redigeret: 13. august 2016.
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9.3 timer registreret i alt
Soma is a deep, intriguing atmospheric horror game from the developers of the survival horrors Penumbra and Amnesia.

The game tackles a variety of themes, ranging from isolation, suicide, relationships and what it means to be human.

It’s interesting how everything comes together by the end of the game. I felt that there was a bit of a slow start and I wasn’t really feeling that scared until a few hours in. I think you’ll appreciate the pacing of the game as you continue playing through it.

There were times where I felt genuinely uncomfortable performing certain actions. You will discover these as you play through the game.

One thing to note is that this game lacks the typical ‘survival’ elements of horror games, so no health bar, inventory management, delectable resources etc. I think this works in the game’s favour though, because it helps keep things flowing in the more narrative-driven style of play.

Recommended.
Skrevet: 30. september 2015.
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