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Neue Rezensionen von DefNotBearington

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Ergebnisse 1–10 von 37
2 Personen fanden diese Rezension hilfreich
3.5 Std. insgesamt
After playing 1 or 2 hourse you have essentially played out the full game. There are no additional hurdles, and even the reasonably robust mod collection does nothing to resolve the underlying issues.

Verfasst am 19. September.
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1 Person fand diese Rezension hilfreich
2.0 Std. insgesamt
Just Sub-par, multiple issues makes the battles not fun or tactical. 4/10
Verfasst am 6. Juni.
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1 Person fand diese Rezension hilfreich
42.3 Std. insgesamt
I bought this game with fond memories of Evil Genius 1. I refrained from purchasing it until recently when it was on special due to the poor reviews surrounding the initial release

I enjoyed this game for the first 30 or so hours. I got my moneys worth. I even think that for those 30 hours, I enjoyed it more than Evil Genius 1. Unfortunately, due to the way the game is designed, it does not foster near the level of replayability or experimentation that was present in the original.

- Most traps and loot do not explain what kind of damage or how much will be inflicted, which is a fundamental part of the way the game plays.
- Navigating the world map becomes a chore VERY quickly, and ease of access things that you would expect from a modern game are absent, eg: clicking on an objective in your objective list taking you to the map event
- Complete lack of mod support
- Most of the DLCs are overpriced for what they do at best, and at worst add tedius busywork with no upside.
- DLCs also suffer from not explaining what things actually do in the tooltips (even the external wiki, which is better, is missing information that should be in the tooltips)


The straw that broke the camels back for me was a mission where I had to get agents to drop listening devices into my lair for a mission, but even leaving my game playing at maximum speed for hours, they never would.
Verfasst am 14. April.
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1 Person fand diese Rezension hilfreich
37.1 Std. insgesamt
Got a solid roughly 10hrs out of this in co-operative with a friend in co-operative.

Good solid fun if youre into this type of game.
Verfasst am 5. Februar.
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Niemand hat diese Rezension als hilfreich bewertet
21.1 Std. insgesamt (3.9 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
The three stooges try to work and get hunted by SCPs

This is great fun for a group of friends. Has the classic survivalish resource hunt gameplay, with horror elements. Also is incredibly goofy.

This game seems to be great for generating genuine (good) horror movie moments with having people get hunted in interesting ways by new monsters.

Give it a look on youtube for some gameplay, then find your friends to play with.
Verfasst am 26. November 2023. Zuletzt bearbeitet am 26. November 2023.
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28 Personen fanden diese Rezension hilfreich
21.8 Std. insgesamt
Is the game Fun for the first 3 or four hours?
Absolutely.

Past this point it becomes a grind. No story missions. No real character development. youve virtually experienced all there is in terms of weapons or attachments. The core mechanics are good. The game has good bones. But once you have cleared one or two areas, and youve learnt all the basic mechanics, all that is left in game is to clear more areas. With the same mechanics. Again.

To make matters worse, the game certainly FEELS like theres more mechanics there, but they never materialise.

This was so close to being a great SRPG, but unfortunately falls short, which is disappointing
Verfasst am 18. September 2023.
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6 Personen fanden diese Rezension hilfreich
29.7 Std. insgesamt
The best analogy I can give for this is like trying to eat cereal without milk.

The story is so dry, and given without any emotion. The battles are OK, but nothing to write home about, and the interaction between your characters is super lackluster - likely due to the fact you create all of them.

All of these bar the story would be forgivable, but when the story is bad, I have a hard time trying to motivate myself to come back and play the campaign. Maybe the homebrew campaigns are better, but I highly doubt it. I tried really hard to motivate myself to play this, but I dont have unlimited time to play games.
Verfasst am 12. August 2023.
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Niemand hat diese Rezension als hilfreich bewertet
76.2 Std. insgesamt (18.8 Std. zum Zeitpunkt der Rezension)
Super fun deceptive game. Has a couple of fun playstyles, but will always devolve into a shootout.


Definately worth the price of admission provided the playerbase holds (check the player numbers)


EDIT 8/05: Player numbers are now low enough that short of more DLC or making the game free to play, or some other large change to get more player numbers, that latency in game seems to be an issue.
Verfasst am 1. Mai 2023. Zuletzt bearbeitet am 7. Juni 2023.
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1 Person fand diese Rezension hilfreich
16.5 Std. insgesamt (16.3 Std. zum Zeitpunkt der Rezension)
This is a good game. Not Great.

For the price, the gameplay loop needs some work that it doesnt seem like the developers are going to put into the game. The game lacks features to make maps truly unique once youve seen the tricks most people are using. Currently, the game is great for the first 10 hours, then you fairly rapidly see the end of new content.

The DLC pack is salt in the wound, as it allows players to make use of blocks very close in colour to the traps, which appears to be counter to the in game designs against letting you disguise your traps. If you can pay money to get background blocks that look like traps, why cant I repaint the traps?

The lack of any way to distinguish between "fun and challenging" and "room of pain" makes finding maps to complete frustrating. I have seen some really cool and unique levels that players have made, but there needs to be a way to "downvote" crappy content or move it to a difficulty beyond brutal.

If the developers make an effort to add more content to the game, then the pricing makes sense. As it is, it needs a reduction in price, or more content. There are some other issues with the game that need visiting, -constant need to change locations resulting in revisiting the (reasonable, but frequent) load times.
Verfasst am 19. April 2023.
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Ein Entwickler hat am 27. Apr. 2023 um 9:03 geantwortet (Antwort anzeigen)
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Ergebnisse 1–10 von 37